Feedback talk:User/RedTeaCat/Split Signet of Humility and Fevered Dreams for PvP

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Signet of humility change is perfect, fevered change is good if you keep the condi spreading functionality too.--TahiriVeila 17:25, 7 June 2011 (UTC)

It's fine as it is... hexers should always be first target even in HA or GvG... The casting time also sucks as hell every able rupter can rupt these skills, FD was also nerfed... oO Don't see any sense in it for a good team to get it out --Kali Shin Shivara 16:28, 9 June 2011 (UTC)
Mesmers bring mantra of concentration so they don't need to worry about rupts on humsig. Fevered is easy to cancel cast to fake out a rupt or two and then cover up on a monk and then AoB dervs just train it (triggering frag a fuckton thanks to 2s burning on AoB). Fevered and humsig are still bad skills b/c they're incredibly effective while being easy to use (i.e. it doesn't take any skill to just put hexes on monks).--TahiriVeila 17:42, 9 June 2011 (UTC)
I would be in favor of this, but I suspect that aNet is trying to disarm the monk class because there are none in GW2. I actually am in favor of aNet on this one. It isn't fair to new players to master monk when there is no monk in GW2. Keep the mesmer skills as is. --The preceding unsigned comment was added by User:Gut (talk).
Wheres the problem with that? If you play in team you maybe should be that smart to get the frontline out with snare, blurry, blind instead of getting hit by derv and 4+ conditions. Have a look on the first 5 guilds in ladder, they are able to do that without trip-melee frontline in mirror matches... humsig on rust is also nice, there are enough counters for skilled players... on the other hand FD+trip front is kinda stupid, thats right, but you can't blame users for that, it's just a brainless copy/paste story and build stealing from observe... --Kali Shin Shivara 04:39, 22 June 2011 (UTC)