Feedback talk:User/Shai Halud/Action Battle Control Scheme

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So your basically suggesting to Anet that they should make a console version of Guild Wars and by the buttons your talking about it sounds like PS2/PS3. - Giant Nuker 14:42, 7 September 2009 (UTC)

No, I'm suggesting that, if 12-button controllers are to be used, this could be a way to configure the controls. Also,I don't think they'll be porting the game to consoles.--Shai Halud 01:26, 8 September 2009 (UTC)
This could work great on a 12-button controller. BUT, would it really work with keyboard controls? 88.193.200.215 12:35, 10 September 2009 (UTC)
Don't ask me. I think keyboard controls suck on principle. The only keyboard buttons I use are "ctrl" for manual targeting and the space bar for automatic targeting. I luvs my mouse.--Shai Halud 17:33, 10 September 2009 (UTC)
LOL, this would work with that crazy Razer Naga mouse...But really...What? Anet won't do action combat *especially if they are toning down the multiple skill affects* also-12 buttons vs. however many buttons a keyboard has...No contest--Malchior Devenholm 01:03, 11 September 2009 (UTC)
Ok, I dont really relate to most of this as i use my board and mouse (LOL Shai ur message made me think of the Pure Pwnage episonde Lanageddon where jeremy's like "U use the buttons" and he presses like 50 keys and armies start deploying and industry etc) but i REALLY like your idea of aggro bubble adjustment! Like, if your on a plain your bubble is the size of your compass but when your in a swamp or bush your aggro shrinks to 1/2 normal, and if you hit an enemy while hidden you get a sorta crit hit (like oblivion kinda) or they could not be able to retaliate for like 2 seconds. And you could have to actually SEE to be able to lock on to targets, but you could still locate them with ctrl. Just a thought Teh Eviscerator 04:47, 11 September 2009 (UTC)