Feedback talk:User/Sou1Co11ector/Material Crafter for Guild Hall
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200 plat would be a tricky price, as you couldn't pay it in one go. However, maybe a price like 75-100 plat and just get a base assortment of materials, and have to buy additional materials for a varying amount. Example:
Pay Guild Lord 75p and an Artisan shows up in GH. This artisan has a selection of materials similar to, say Artisan Daved.
Talking to the artisan, there's two pages, one for crafting materials, and one looks like the Guild Lord, but has rare materials. Once purchased there, the artisan can now craft it like any other.
How's that? 83.251.193.118 16:39, 18 April 2010 (UTC)
- Great I think that's great. I mainly am tired of having to traverse the whole of Guild Wars and running to some random lcoation to get materials crafted. This I think would be a good service for a guild hall. I like your suggestions. The only thing is I want a crafter that can craft all materials. Let's say 100 () to get a crafter for low-end (glass vials, ink, leather squares, etc) crafting materials and the an additional 100 () to add high-end materials like Deldrimor steel ingots, etc. Sou1Co11ector
- Yep this would a be cool addition to Guild Hall. I agree that splitting it into two 'tiers' would work better. As for exactly which should be available materials (or considered as low-end) for first unlock , I don't know... I like idea though, Guilds will use this.--ChameleonDevil 14:22, 22 April 2010 (UTC)
- /Agree. No reason to consult the tea leaves to figure out which crafter is close to an outpost. Since the artisans only craft rare mats, I think the rare mat trader in the GH can simply offer the same service as a third tab. And the two-tiered cost structure makes sense also: first payment: rare mat trader; second payment: add the crafting tab to that NPC's panel. — Tennessee Ernie Ford (TEF) 17:02, 17 March 2011 (UTC)