Feedback talk:User/Sparky, the Tainted/Flourish

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  1. Basically Live vicariously mixed with Soldiers Fury, not a fan but could prove interesting to see used in more defensive minded builds with heavy adrenaline costs.
  2. An elite version of Eremites attack...for warriors...with a higher recharge and cost, essentially overall less dps output than a non eilte skill.
  3. If it diddn't have a recharge it would be ridiculously OP, but with the recharge it's pretty much crap.
  4. Its adrenaline cost basically makes it a very...interesting survival tool, essentially making you heal yourself for 50ish hp with each attack but reducing your adrenal damage output to 0. Interesting thought though, but it doesn't feel like a warrior skill.
  5. Is really only good with the current hex-heavy meta, and removes one of the key cons of the warrior class, which is the no hex/condition removal skills, probably a bad idea.
All in all 1 and 4 are interesting and could be looked into a bit more however 2 is almost idiotic in levels of creativity and 3 is basically a smiters boon style skill, to make it viable would make it instantly OP thus making it completely unusable. 5 is simply a warrior version of Peace and Harmony which is viewed as anets quickfix to he stacking but in a totally self focus warrior-only kind of way. Sorry for the wall of text. Weaponmaster 04:48, 12 January 2010 (UTC)
Thank you for your wall of text! 1 and 4 are probably my favorites, 4 balancing itself by eating all your Adrenaline gain while using it (might need more healing to be worth it - or maybe some other effect like IMS or IAS). On 2, don't forget that it can easily hit over 100 with a hammer (maybe even on a sword with its +60 damage) and net 3 extra Adrenaline - more comparable skills like Mokele Smash, Enraging Charge and Triple Chop don't quite stand up to this (admittedly, it's a more PvE elite where Cyclone Axe is better, but it can be used by things other than axes). Number 3 is kinda like... Battle Rage + Warrior's Endurance (PvP) that doesn't take up your stance, but isn't maintainable (it has potential for some weird high Adrenaline&Energy builds). 5 is kinda like IWAY + PnH, I tried to put heavy drawbacks on it with high Energy, long-ish Activation time, and pretty long Recharge time... I figure that with all that and the somewhat lackluster effect (that requires you to wait for the perfect moment to get a lot of hexes/conditions), people would ditch it for something that can kill stuff. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 00:42, 13 January 2010 (UTC)

This skill is fine as it is... oO these buffs especially the heal, condition and hexremove is total crap on war, sec class does it. --Kali Shin Shivara 16:55, 1 February 2010 (UTC)