Feedback talk:User/Stabby/Shadow Shroud
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Stupid idea. Conpressing damage into an anti enchantment skill in a healing/defense attribute line is bad. --Boro 07:09, 2 May 2012 (UTC)
- It's a spike assist skill. Stabby 09:22, 2 May 2012 (UTC)
- Even though adding damage to this skill is a silly idea, I do agree that it either needs a little something more or a function change. I'd drop the damage and maybe keep the initial enchantment removal if you want just a crude buff. Mcscamper 18:23, 3 May 2012 (UTC)
- /agree, this would be a great GvG exploit, no guardian and prots for 10 sec, extradamage vs target, complete enchremove, splitability -> protter is useless send back to base on certain targets, buffs BYOB and Split much more, in actual Flux this would be a pain in the ass. --Kali Shin Shivara 00:47, 6 May 2012 (UTC)
- If you're running 15 Shadow Arts, you're doing something wrong, lol. I usually go with 8 for Shadow Shroud, making it a 6 second hex with +12 damage. Stabby 01:01, 8 May 2012 (UTC)