Feedback talk:User/Staples/Word of Healing
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imho, im all for nerfing the unconditional, hell make it as weak as orison... as long as each point you remove from the unconditional goes to the conditional Talamare 23:57, 4 September 2009 (UTC)
- I think Staples hates healing prayers monks... --Johnny Rodrigues 00:17, 5 September 2009 (UTC)
- Not quite. I think its probably the easiest line to balance because all the worthwhile skills are basic +HP skills. I will be introducing buffs for Dwayna's kiss, Words of Comfort, and LoD in the near future. My main goal is to introduce a balanced diversity to heal spells. Instead of running WoH and Patient on every bar, have the option of running LoD, Burst, or WoH as well as Dwayna's, WoC, or Patient. Staples 01:04, 5 September 2009 (UTC)
- Instead of changing the former skills let's think about new ideas or adjust skills that aren't used. That's why I suggested a functionality change to supportive spirit. --Johnny Rodrigues 01:17, 5 September 2009 (UTC)
- I personally do not subscribe to that philosophy. Given the GW engine and most of the current skills, there are only a number of roles that can be filled before things are going to start being either redundant, fill a near-worthless niche role, or not even be worth the effort changing that skill. As far as I am concerned, introducing the 40~ buffed elites was probably the worst thing for the balance of this game since Nightfall. I would rather keep the skill pool small, but make sure those select are balanced amongst each other. Staples 01:53, 5 September 2009 (UTC)
- (Edit conflict) Still... this is a Result of Energy Management for Monks being universally nerfed (mostly Mesmer powers) way back in... ahh geez, 2005 or 2006? Can't remember. And by that I mean the reason that spells costing more than 5 energy aren't nearly as popular. Personally, I think the cost of MOST monk skills should be reduced, but so should all of their healing so that everyone will become more reliant on self heals and other Non-Monk support classes for a change. I'm sick of seeing every single team forming already at 6/8 player slots broadcasting "LF 2 MONKS THEN GO". They should stop being such n00bs and learn to play the damn game without Monk-Crutches. --ilr 02:02, 5 September 2009 (UTC)
- WoH needs to be strong because everything in the game is overpowered right now. WoH isn't overpowered, everything else is just underpowered. If they would fix the game, it might need a nerf. —Jette 02:08, 5 September 2009 (UTC)
- I'm gonna assume for a minute that your two contradicting statements meant: Everything that leads to Spiking is overpowered <-and-> Everything else that is supposed to stop a Spike-in-Progress is underpowered ...Did get close at all? --ilr 03:12, 5 September 2009 (UTC)
- Sorry, that was a bit poorly worded, wasn't it? I meant "everything else is overpowered" as in stuff like Wounding Strike, Searing Flooms, shitway, and all the other garbage out there. By "everything else is underpowered," I meant everything else in the healing prayers line. And obviously not everything, just the majority of unused skills like Ethereal Light, Healing Whisper and Orison of Healing. —Jette 03:15, 5 September 2009 (UTC)
- "The main reason is to bring it in line with other Healing Elites like Light of Deliverance and Healing Burst. Offering a good set of three elites for single target, party, and hybrid." Yeah, those other 2 elites are terrific, right? The solution to bring WoH in line with other skills isn't to continuously weaken it, but to give monks some other viable options. --Gah_ 18:05, 5 September 2009 (UTC)
- Sorry, that was a bit poorly worded, wasn't it? I meant "everything else is overpowered" as in stuff like Wounding Strike, Searing Flooms, shitway, and all the other garbage out there. By "everything else is underpowered," I meant everything else in the healing prayers line. And obviously not everything, just the majority of unused skills like Ethereal Light, Healing Whisper and Orison of Healing. —Jette 03:15, 5 September 2009 (UTC)
- I'm gonna assume for a minute that your two contradicting statements meant: Everything that leads to Spiking is overpowered <-and-> Everything else that is supposed to stop a Spike-in-Progress is underpowered ...Did get close at all? --ilr 03:12, 5 September 2009 (UTC)
- WoH needs to be strong because everything in the game is overpowered right now. WoH isn't overpowered, everything else is just underpowered. If they would fix the game, it might need a nerf. —Jette 02:08, 5 September 2009 (UTC)
- Instead of changing the former skills let's think about new ideas or adjust skills that aren't used. That's why I suggested a functionality change to supportive spirit. --Johnny Rodrigues 01:17, 5 September 2009 (UTC)
- Not quite. I think its probably the easiest line to balance because all the worthwhile skills are basic +HP skills. I will be introducing buffs for Dwayna's kiss, Words of Comfort, and LoD in the near future. My main goal is to introduce a balanced diversity to heal spells. Instead of running WoH and Patient on every bar, have the option of running LoD, Burst, or WoH as well as Dwayna's, WoC, or Patient. Staples 01:04, 5 September 2009 (UTC)
Nerfing woh when there so much damage in the game is just asking for teams to bring more monks. People are bringing 4-5 defensive characters(or even more) just to cope with the pressure at this point; nerfing one of the only skills capable of barely keeping up with the amount of damage is just asking people to run more defenseballs. WoH is balanced enough as it is, end of story. Pika Fan 18:34, 5 September 2009 (UTC)
- @Staples. Well it's like this, you got some underused elites and some reasonable ones, if you nerf the reasonable ones you'll just end up with more underpowered elites, which at this point is a bad choice given the tremendous amount of pressure monks go through just trying to heal all of the power-creeped-skills that are part of the meta nowadays. --Johnny Rodrigues 02:09, 6 September 2009 (UTC)
- I guess I should clarify. Currently pretty much the only thing keeping a team alive is the WoH + Patient. Before nerfing the only defense available right now, the real problems of dealing with R/A's and large midline damage needs to be taken care of first. However, if the fact that EVERY heal monk runs WoH+Patient to keep red bars up does not signify a problem in the Healing Prayers line, I don't know what does. Also, I made these changes along with others like Burst, LoD, Dwayna's, and WoC to give more options to the heal monk. Staples 08:22, 6 September 2009 (UTC)
- the thing about woh, its currently not really strong nor weak... its just that every other healing prayers skill suck... only other viable monk healer is healers boon healer, and im not sure if hes still around or not Talamare 08:26, 6 September 2009 (UTC)
- Healer's boon requires at least 3 other slots dedicated to healing prayers spells to be good, meaning half you bar is redbarring. WoH needs only 1 to be good (but most people take patient spirit it's great too). —Jette 09:13, 6 September 2009 (UTC)
- woh monks usually bring infuse too, makes it 3 red bar skills ... edit, nvm you probably mean small arenas, where infuse wouldnt be used, only woh and patient Talamare 09:21, 6 September 2009 (UTC)
- I don't. I cast WoH as the other team is calling their spike so it hits on time. —Jette 09:22, 6 September 2009 (UTC)
- ah yes, because every healer monk uses the enemies vent... what you do sounds reckless, if you cast early, your ally will probably die since your heal will be recharging now, or you will get stuck on aftercast... Talamare 09:26, 6 September 2009 (UTC)
- I would not really consider infuse a red bar, probably closer to a spike save. Infuse is only used to heal during a spike, and that is it. WoH+Patient do the rest. And I am speaking of GvG; all skills should be balanced around the highest level of play. Most people stopped running HB in GvG because energy wise it is more difficult to run, and easier to blow up with just simple enchantment stips. It requires the use of Glyph, which also kills the chance of bringing a good defensive stance. And @Talamare, thats when you just blame the prot monk. Staples 13:59, 6 September 2009 (UTC)
- ah yes, because every healer monk uses the enemies vent... what you do sounds reckless, if you cast early, your ally will probably die since your heal will be recharging now, or you will get stuck on aftercast... Talamare 09:26, 6 September 2009 (UTC)
- I don't. I cast WoH as the other team is calling their spike so it hits on time. —Jette 09:22, 6 September 2009 (UTC)
- woh monks usually bring infuse too, makes it 3 red bar skills ... edit, nvm you probably mean small arenas, where infuse wouldnt be used, only woh and patient Talamare 09:21, 6 September 2009 (UTC)
- Healer's boon requires at least 3 other slots dedicated to healing prayers spells to be good, meaning half you bar is redbarring. WoH needs only 1 to be good (but most people take patient spirit it's great too). —Jette 09:13, 6 September 2009 (UTC)
- the thing about woh, its currently not really strong nor weak... its just that every other healing prayers skill suck... only other viable monk healer is healers boon healer, and im not sure if hes still around or not Talamare 08:26, 6 September 2009 (UTC)
- I guess I should clarify. Currently pretty much the only thing keeping a team alive is the WoH + Patient. Before nerfing the only defense available right now, the real problems of dealing with R/A's and large midline damage needs to be taken care of first. However, if the fact that EVERY heal monk runs WoH+Patient to keep red bars up does not signify a problem in the Healing Prayers line, I don't know what does. Also, I made these changes along with others like Burst, LoD, Dwayna's, and WoC to give more options to the heal monk. Staples 08:22, 6 September 2009 (UTC)