Feedback talk:User/Talamare/Blessed Light
I like it. The healing might be a little too much, though. ~Shard 05:40, 16 September 2009 (UTC)
- I used Patient Spirits scaling, but Ill bump it down to Ethereal Light amount, Ima also add in a Words of comfort version of it Talamare 06:19, 16 September 2009 (UTC)
- Yeah, this is nice.--Alce What's today's Build? 16:13, 17 September 2009 (UTC)
- I suppose I'm the only person who thinks this skill doesn't need it. But I guess everything needs to have the same cast, activation and recharge as WoH to be accepted by the populace. BLight just isn't a solo-monk skill, because if it was it'd be the end-all of all skills. Bathory talk 05:59, 20 September 2009 (UTC)
- Been playing monk all day at Codex; martials professions ruled due to lack of counters and unsustainable healing options. Blight was available... but unless Anet resolves its as Shard posted, I believe a simplified version like this would have kept me and other guildy monks from being mana-drained, at least under the curent rules of that arena: :* Blessed Light -
- I suppose I'm the only person who thinks this skill doesn't need it. But I guess everything needs to have the same cast, activation and recharge as WoH to be accepted by the populace. BLight just isn't a solo-monk skill, because if it was it'd be the end-all of all skills. Bathory talk 05:59, 20 September 2009 (UTC)
- Yeah, this is nice.--Alce What's today's Build? 16:13, 17 September 2009 (UTC)
5 ¾ 5 - (Divine Favor) - Elite Spell. Removes one hex and one condition. Heals for 20...96...115 Health. --Falconeye 03:17, 29 October 2009 (UTC)
- I think that the healing should have the same reward system as Word of Healing, but only heal for about 130-150. Blessed Light -
5 ¾ 3 - (Divine Favor) - Elite Spell. Removes one hex and one condition. Heals for 20...84...100 Health. If a hex or condition is removed, ally is healed for an additional 10...26...30 health. Though it wouldn't have as much power healing as WoH, it'd still have a significant impact on hexways. If players find an overpowered combination, another requirement can be applied to removing a condition and hex, like allies needing to be at 75% or below, or even 50% for the removal. --Ulterion 18:10, 4 January 2010 (UTC)