Feedback talk:User/Talamare/Reverse Hex
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It's not terribly weak... it's good because it's 1/4 cast and 10 recharge. Saw plenty of use back when Shield of Regeneration e/mo's were common. The side effect is trash, though. But like Convert Hexes, really, the deep (or in this case, fast) removal is the primary draw, with anything on top gravy. This skill doesn't need changing imo, but if anything change the conditional to "If a hex is removed in this way, the following time target ally takes damage in the next 2...7...8 seconds, that damage is nullified." ~Seef II <◈|۞> 23:34, 17 September 2009 (UTC)
- Im suggesting this skill be balanced equally to deny hex, smite hex and cure hex - all 12 recharge, 1 cast, 5 energy... remove hex + an extra effect Talamare 21:02, 18 September 2009 (UTC)
- We noticed that, Talamare. :P We're just saying, this skill is good how it is because it doesn't conform to that. Fast hex removal is nice when you can utilize it - not a huge deal when you can't. I don't think this needs a change. Bathory talk 06:03, 20 September 2009 (UTC)
- yea but paying 5 extra energy for 2 seconds fast recharge, and quick cast doesnt make sense to me... Talamare 08:08, 20 September 2009 (UTC)
- We noticed that, Talamare. :P We're just saying, this skill is good how it is because it doesn't conform to that. Fast hex removal is nice when you can utilize it - not a huge deal when you can't. I don't think this needs a change. Bathory talk 06:03, 20 September 2009 (UTC)
- Im suggesting this skill be balanced equally to deny hex, smite hex and cure hex - all 12 recharge, 1 cast, 5 energy... remove hex + an extra effect Talamare 21:02, 18 September 2009 (UTC)