User talk:Seef II

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Hello, Seef II, and welcome to the Official Guild Wars Wiki! If you need help with anything, please feel free to add a message to my talk page. I highly recommend that you check out the "Welcome to the wiki" page - it's extremely useful as an initial guide. Best of luck and happy editing! --Santax (talk · contribs) 08:15, 16 June 2007 (UTC)

List of removed skills[edit]

Thought you might want to know, if you didn't already. Backsword 05:52, 13 December 2007 (UTC)

Thanks! That's pretty cool. But I haven't come across any of those in the dat yet. ~Seef II <|۞> 06:03, 13 December 2007 (UTC)

Your Oddskills[edit]

Well, you don't have to thank me for showing an easier way, Smurf explained it to me, i only wrote the articles to the skills i found with this method. :) I already saw your list yesterday when creating those articles, and i wondered how you came to your list? I'm curious, as you for example could also figure out from which campaign those skills are. —ZerphatalkThe Improver 12:10, 21 March 2008 (UTC)

i suppose you have a program that allows you to read those text files in gw.dat. I already searched for something like that, but couldn't find a program that works, or at least i was too dumb to make it works :P —ZerphatalkThe Improver 12:13, 21 March 2008 (UTC)
Ah, I used GWDatBrowser and sifted through all 150 000+ files for things that looked like skill descriptions. Once I found a promising file, I dumped it out of the dat, cleaned it up, and just read it in a text editor. It's what I'd call the brute force method of doing things, and it appears I didn't miss much. It's interesting how few skills ended up on the cutting room floor - you'd either expect to see none, if ArenaNet kept their dat clean, or lots - carcasses of skills that just never made it out of alpha.
Anyway, after cleanup, I ended up with something that looked like this (just a small excerpt, of course):

Aura of Thornsv�
All nearby foes are Crippled for %str1% second[s]. For %str3% second[s], this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for %str2% second[s].
Attributes and campaigns I had to guess at. Usually, extraneous NF skills were located to ones that actually made it into the game. And skills were often, but not always grouped by attribute in the dat. You can tell by the diff of the oddskills that I got lots of things wrong :) ~Seef II <|۞> 22:55, 21 March 2008 (UTC)

Skill bugs[edit]

Don't want to clutter that page, but since I don't really understand you comments, I'm asking here. 1. How did you test Mantra of Concentration? 2. Could you comment on that pages talk regarding Seeping Wound, given that it was you who added it? Backsword 12:50, 3 February 2009 (UTC)

  • Mantra of Concentration: Skirmish, Master of Interruption, but like I said I didn't try anything special with it like Glyph of Concentration.
  • Seeping Wound: see Linsey's talk page, she has confirmed it's chaos damage.
~Seef II <|۞> 22:37, 3 February 2009 (UTC)
Thanks, but I was actually wondering what skills (and in what combination) you were using. Guess that wasn't that clear. Answered the other on that talk page. Backsword 23:23, 3 February 2009 (UTC)
Further fancy testing: Psychic Distraction and Power Block both go through Mantra of Concentration because they disable. They even ignore Glyph of Concentration stacked on Mantra of Concentration. Power Lock neither interrupts nor disables with either prevention alone, so behavior is inconsistent. Regular interrupts like Savage Shot are prevented as advertised, but still do their extra effects. PSpike still does damage, etc. while DShot/chop don't disable for whatever reason - it's a mess. ~Seef II <|۞> 18:46, 5 February 2009 (UTC)
Yeah, it's mess, but an interesting one. I've moved stuff to a single section on the bug page, and will edit some. Tho' I don't think you tested DarkNecrids original bug report: that skills like PSpike use up mantra of concentrations charge when used against eg an attacking foe, or a signet using foe. Backsword 03:54, 10 February 2009 (UTC)
It doesn't. (Tested with PLeech against the doppelganger.) I've amended the page to mention Power Lock's behavior inconsistency wrt the other disabling mesmer interrupts, but its concise description is correct like with Simple Thievery. ~Seef II <|۞> 04:22, 10 February 2009 (UTC)
So that report was wrong? Or they fixed it?. Hmm, one would think they could just reuse PLocks code, since that obviously do check for an interrupt, unlike the others. Backsword 04:25, 10 February 2009 (UTC)
Hmm. I think that report was in error, but the old description was wrong as well. Before, it said "while using a skill," but if you're autoattacking and get hit by, say, Punishing Shot you are interrupted and Mantra of Concentration ended. So QA removed the "while using a skill" bit and it's ok now... if you equip Punishing Shot and fight the doppelganger with Mantra of Concentration active your autoattack isn't interrupted by it but the stance does end. This whole interruption thing is really strange. ~Seef II <|۞> 04:29, 10 February 2009 (UTC)
Yeah, I think that's right, so the current description is correct. There are errors, but those are in the interrupt skills. Backsword 04:36, 10 February 2009 (UTC)


Hey Backsword, since you're around my talk page, which is less busy, I see the fixed bugs have been removed from the Arenanet:Skill_bugs page - was it you who did that? Anyway, if you excised those, they should probably go into the archives for future reference (we can start a new one, I guess). ~Seef II <|۞> 04:42, 10 February 2009 (UTC)

That 'Archive' isn't rally one, it's some project of Wyn's. I don't understand it to be honest, so I won't touch it. Would just put the wrong things in it. For historical reference, use the histroy tab. Backsword 04:50, 10 February 2009 (UTC)
Yeah I know about the history - didn't know the archive was unofficial. Thanks! ~Seef II <|۞> 04:51, 10 February 2009 (UTC)