User:Seef II/Oddskills

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There are a lot of secrets in the GW.dat file. Some of them are skills which used to exist, like the very old implementation of Unnatural Signet that was a running joke in beta. While there is a present-day version of Unnatural Signet, its old functionality is buried somewhere in the dat. I'm unofficially collecting these old and odd skills on this page out of interest. For another list, that have been more or less officially confirmed, see the list of removed skills.

Note: unless explicitly stated (i.e., confirmed ingame one way or another), green numbers (e.g., 10...20...22) are dummied to 0 for ease of reading. Thanks to Smurf and Zerpha The Improver for hinting at a better way of getting at these ingame.

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This page contains information about a Guild Wars component or feature that has been removed or replaced. The information on this page does not apply to the game as it currently exists.

Warrior Warrior[edit]

Tactics[edit]

  • "Aim True!" Shout. All nearby allies are affected by Aim True for 5...9...10 seconds. The next attack by each affected ally cannot be blocked. (Nightfall)
  • "Don't Believe Their Lies!" Shout. Hexes on other allies in the area have their durations reduced by 50%. (Prophecies)
  • "Headshot!" Shout. For 5...17...20 seconds, the next attack by each nearby ally is a critical hit. (Nightfall)
  • "With Haste!" Shout. For the next 5...10...11 seconds, all allies in the area attack 10% faster. (Nightfall)

Ranger Ranger[edit]

Beast Mastery[edit]

  • Call of Brutality Shout. For the next 30 seconds, attacks by your animal companions have base 5...41...50% armor penetration and deal 1...10...12 more damage. (Prophecies)
  • Call of Disruption Shout. For the next 30 seconds, attacks by your animal companions have base 5...41...50% armor penetration and have 8...17...19% chance of interrupting spells when they hit. (Prophecies)
  • Call of Elemental Protection Shout. For the next 60 seconds, your animal companions have 1...13...16 base damage reduction and gain 20...32...35 armor against all elemental damage. (Prophecies)
  • Call of Feeding Shout. For the next 60 seconds, your animal companions have base 1...13...16 damage reduction, and gain 5...17...20 health when they hit. (Prophecies)
  • Call of Ferocity Shout. For 60 seconds, attacks by your animal companions have a base 5...41...50% armor penetration, and your animal companions attack 25% faster. (Prophecies)
  • Call of Healing Shout. For 60 seconds, your animal companions have a 1...11...14 base damage reduction and regenerate 1...3...4 health each second. (Prophecies)
  • Call of Resilience Shout. You purge your animal companions of all Hexes and Conditions. (Prophecies)
  • Call of the Hunter Shout. For 60 seconds, attacks by your animal companions have a 5...41...50% base armor penetration, and your animal companions have 1...11...14 base damage reduction. (Prophecies)
  • Call of Vitality Shout. For the next 60 seconds, your animal companions have 1...16 base damage reduction and +50...232 health. (Prophecies)
  • High Winds Nature Ritual. Create a level 1...10 Spirit. For non-Spirit creatures within its range, arrows in flight are blown slightly off course and are less likely to hit their intended target. This Spirit dies after 30...90 seconds. (Prophecies; for EotN PvE skill, see Winds)

Wilderness Survival[edit]

  • Final Rest Nature Ritual. Create a level 0...0...0 Spirit. Spells that exploit corpses take at least 0...0...0 seconds to cast. This Spirit dies after 0...0...0 seconds. (Factions)
  • Nature's Speed Stance. For 5...17...20 seconds, you move 25% faster and Hexes targeting you take 50...90...100% longer to cast. (Nightfall)

Monk Monk[edit]

Healing Prayers[edit]

  • Cry of Lament Spell. All party members are healed for 10...34...40 Health. If any party members are dead, Cry of Lament heals for an additional +5...53...65. (Nightfall)

Necromancer Necromancer[edit]

Blood Magic[edit]

  • Bloodletting Enchantment Spell. For 10 seconds, you have + 1...5...6 Health regeneration while Bleeding. When this Enchantment ends, 1...3...4 Conditions from which you are suffering are transferred to a nearby foe. (Nightfall)
  • Verata's Promise Spell. Sacrifice 33% Health. For 10...50...60 seconds, your minions have +10 Health regeneration. When Verata's Promise ends, all your minions die. (Factions)

Curses[edit]

  • Recurring Scourge Hex Spell. For 10 seconds, target foe has -1...3...3 Health degeneration. Whenever that foe is healed, this Hex is reapplied. (Nightfall)

Death Magic[edit]

  • Dissipation Hex Spell. Target foe and adjacent foes take 15...63...75 damage. If any of the affected foes had more Health than you, that foe is Hexed with Dissipation and suffers -3 Health degeneration for 5...9...10 seconds. (Nightfall)

Soul Reaping[edit]

  • (Removed) Enchantment Spell. For 10 seconds, you gain 5...41...50 Health whenever a creature dies. (Nightfall)

Mesmer Mesmer[edit]

Fast Casting[edit]

  • Mantra of Celerity Elite Stance. For 30 seconds, your Fast Casting attribute increases by 50%. Whenever you cast a Spell, you lose 3 Energy or Mantra of Celerity ends. (Prophecies)

Illusion Magic[edit]

  • Confusion Hex Spell. For 8...18...21 seconds, target foe's attacks may damage any character in range, including the target. (Prophecies)
  • Mirror of Delusions Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. (Prophecies)
  • Unnatural Signet Signet. Remove the most recent Nature Ritual. All of your skills are disabled for 60...36 seconds. (Prophecies)

Inspiration Magic[edit]

  • Borrowed Energy Enchantment Spell. Steal up to 4...9...10 Energy from target foe. For 30 seconds, you are Enchanted with Borrowed Energy. When Borrowed Energy ends, you lose 4...9...10 Energy. (Nightfall)

No Attribute[edit]

  • Mimic Spell. Learn the last skill used by target ally. For 20 seconds, Mimic is replaced by the skill you learned. You may use the skill once. (Prophecies)

Unknown[edit]

  • Ether Nightmare Hex Spell. Nearby foes suffer -5 Energy degeneration. (Factions)
  • Ether Siege Spell. Target and adjacent foes lose 0...0...0 Energy. (Factions)

Elementalist Elementalist[edit]

Air Magic[edit]

  • Lightning Storm Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage. (Prophecies)

Energy Storage[edit]

  • Energy Font Enchantment Spell. Remove all Enchantments. For 15...51...60 seconds, you gain +2 Energy regeneration. Energy Font ends if you move. (Nightfall)

Assassin Assassin[edit]

Deadly Arts[edit]

  • Deadly Inscriptions Skill? For 0...0...0 seconds, whenever you use a Signet on a foe, it counts as a lead attack. (Nightfall)
  • Marble Trap Trap. When Marble Trap is triggered, all nearby foes are knocked down, and if they are holding an item, they are Dazed for 4...9...10 seconds. ends [sic] after 90 seconds. While activating this skill, you are easily interrupted. (Nightfall)
  • Twisted Spikes Trap. When Twisted Spikes is triggered, all nearby foes suffer from a Deep Wound and begin bleeding for 3...13...15 seconds. Twisted Spikes ends after 90 seconds. While activating this skill, you are easily interrupted. (Nightfall)
  • Way of the Mantis Enchantment Spell. Remove me! (Nightfall)

Shadow Arts[edit]

  • Shadow Tripwire Trap. When Shadow Tripwire is triggered, all nearby foes become Crippled for 3...13...15 seconds, and you shadow step to that location. Shadow Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Nightfall)

Ritualist Ritualist[edit]

Channeling Magic[edit]

Weapon of Mastery Elite Weapon Spell. For 15...51...60 seconds, your attacks use channeling magic instead of your normal weapon attribute. (Nightfall)

Communing[edit]

Interruption Binding Ritual. Create a level 0...0...0 Spirit. Foes casting Spells within its range are easily interrupted. Every time a Spell is interrupted in this way, this Spirit takes 0...0...0 damage. This Spirit dies after 0...0...0 seconds. (Factions)

Spawning Power[edit]

Accelerated Growth Enchantment Spell. For 15...51...60 seconds, your Spells that target corpses and summoned creatures cast 5...41...50% faster. (Nightfall)

Dervish Dervish[edit]

Earth Prayers[edit]

  • (Removed) Spell. Lose all Enchantments. For each Enchantment lost in this way, one nearby foe is knocked down. (Nightfall)

Mysticism[edit]

  • Balthazar's Rage Enchantment Spell. For 30 seconds, your attacks deal fire damage. When this Enchantment ends, all adjacent foes are set on fire for 1...3...3 seconds. (Nightfall)
  • Boon of the Gods Elite Enchantment Spell. For 5...17...20 seconds, Spells you cast cost 1 less Energy for each Enchantment on you. (Nightfall)

Wind Prayers[edit]

  • (Removed) Enchantment Spell. Lose all Enchantments. For 30 seconds, your attacks deal lightning damage. When this Enchantment ends, all adjacent foes are Weakened for 4...9...10 seconds. (Nightfall)

No Attribute[edit]

  • Intimidating Aura Enchantment Spell. For 30 seconds, if you strike a foe who has less Health than you, that foe is knocked down and Intimidating Aura ends. (Nightfall)

Paragon Paragon[edit]

Command[edit]

  • "Forge the Way!" Elite Shout. For 5...17...20 seconds, target other ally gains 25% movement and has +40 additional armor. (Nightfall)

Leadership[edit]

  • (Removed) Elite Stance. For 15...51...60 seconds, you gain 2 Energy for each ally affected by your Chants and Shouts (maximum 8 Energy). (Nightfall)
  • Anthem of Aggression Elite Chant. For 10 seconds, each party member within earshot gains a 25% faster attack speed until that party member uses an attack Skill. (Nightfall)

Unknown Generic[edit]

PvE Only[edit]

Disguise[edit]

Environment Effect[edit]

  • Consume Spirit Environment Effect. Every 3 seconds, all spirits in the area are consumed. (Urgoz's Warren?)
  • Destroy Enchantment Environment Effect. While in the area, foe's Enchantments are shattered every 10 seconds. For each Enchantment shattered on a foe, that foe takes 50 damage.

Monster-tango-icon-20.png Monster / NPC[edit]

Core[edit]

  • Charr Buff Enchantment Spell. (monster only) (Charr)
  • Desperate Howl Chant. This creature emits an earsplitting howl to call for help from other allies.
  • Embrace the Pain Stance. (monster only) For 10 seconds, When you hit any foe with an attack, all conditions on you are transferred to all opponents nearby your target.
  • Empathy (Koro) Hex Spell. For 8...18 seconds, whenever target foe attacks, that foe takes 10...26 damage. (Koro Sagewind)
  • Guild Monument Protected Skill. If there are any NPCs in earshot, for 8 seconds the Guild Monument takes 66% less damage and has +5 regeneration, plus an additional 5 regeneration while Burning.
  • N.O.X. Rectifier Enchantment Spell. Heals target Bit Golem for 3 every second. (N.O.X.)
  • Oracle Link Hex Spell. You share a portion of your Energy regeneration with the Oracle.
  • Shiver Touch Spell. (monster only)
  • Vanish Spell. (monster only)

Prophecies[edit]

Factions[edit]

Nightfall[edit]

Eye of the North[edit]