Feedback talk:User/Talamare/Shadow Shroud

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Before anyone says - no one uses elite protection skills... escape -Talamare- feedback 07:20, 8 October 2009 (UTC)

Except Escape also made you unkitable. Prose 07:23, 8 October 2009 (UTC)
v6 has IMS, I made a lot of suggestions because I dont know the exact change needed, but basically something that allows them to front line effectively - also a difference of escape on this is the 3 attribute split (crit, dagger, shadow) which should keep it from becoming as broken as escape was -Talamare- feedback 07:26, 8 October 2009 (UTC)
There is already warriors what's the need of giving sins tanking skill's they're not warriors they're not dervish they're sins ... Raemon 07:31, 8 October 2009 (UTC)
Variety, 1 skill wont change their role, but it will open up their ability to do other roles -Talamare- feedback 07:32, 8 October 2009 (UTC)
I'm gonna side with the dude that can't spell. Assassins don't need armor. An elite that gives them armor would also never be used. ~Shard User Shard Sig Icon.png 07:33, 8 October 2009 (UTC)
Yea youre probably right, My 2 arguments for why this skill should be made arent even compelling so I wont defend this suggestion -Talamare- feedback 07:38, 8 October 2009 (UTC)
How bad would it be for sins to have a Primal Rage without the take double damage function? They already have 70 armor and warriors have between ~60-70 while in PR or Frenzy depending on the shield inscription and if they are taking physical damage. Maybe the suggestion could be turned into...

Shadow Shroud Shadow Shroud 10Energy 15Recharge time Critical Strikes - For 1...13...16 you move and attack 33% faster. When you fail to connect with an attack skill all attack skills are disabled for 2 seconds.

Comparatively we would have sins moving slightly faster, but they never have more than 83 base AL (shield set +10AL w/ damage type matchup) and daggers mean they have 70-75 when attacking on top of having to be extra wary of blocking. Warriors move slightly slower, but don't need to deal with forced attack chains and can always cancel taking double damage while in combat returning their armor to 96+ and conveniently that is with the weapon set they use to attack with. For both PR and the suggestion the energy penalties seems comparably equal.
What does everyone else think? The best shadow steps are unavailable because of the elite being used don't forget. This could be a better suggestion for Way of the Assassin, but the general concept of the functionality is my main concern.~>Sins WDBUser The Sins We Die By Sig.png 15:35, 9 October 2009 (UTC)