Critical Strikes
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Jump to navigationJump to searchCritical Strikes is the primary attribute of Assassins.
“For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. Whenever you critical hit, you gain 1 energy at ranks 3 and above, 2 energy at ranks 8 and above, and 3 energy at 13 ranks above. [sic]
— in-game description
Contents
Inherent effect[edit]
Attribute rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy per critical hit | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Game mechanics[edit]
- At higher levels, Critical Strikes serves as the main energy management for Assassins; this allows for use of many attack skills in succession.
- Critical Strikes affects any weapon, not just Daggers; this aspect allows an Assassin to expand into other professions.
- The Assassin of Lyssa blessing increases Critical Strikes by 1, even if your character's primary profession is not Assassin.
Critical Strikes skills[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | Campaign | ||
---|---|---|---|---|---|---|---|---|
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Assassin's Remedy | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | ![]() |
5 ![]() |
1 ![]() |
20 Nightfall | ||
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Assassin's Remedy (PvP) | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | ![]() |
10 ![]() |
1 ![]() |
20 Nightfall | ||
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Black Lotus Strike | Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. | ![]() |
10 ![]() |
6 Factions | |||
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Critical Defenses | Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | ![]() |
10 ![]() |
1 ![]() |
30 Factions | ||
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Critical Eye | Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. | ![]() |
5 ![]() |
30 ![]() | Factions | ||
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Critical Strike | Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. | ![]() |
5 ![]() |
6 Factions | |||
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Dark Apostasy | Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. | ![]() |
10 ![]() |
¼ ![]() |
15 Factions | ||
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Deadly Haste | Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | ![]() |
10 ![]() |
1 ![]() |
20 Nightfall | ||
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Locust's Fury | Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | ![]() |
10 ![]() |
1 ![]() |
10 Factions | ||
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Malicious Strike | Melee Attack. If target foe has a condition, this attack deals +10...26...30 damage and is a critical hit. | ![]() |
5 ![]() |
6 Nightfall | |||
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Palm Strike | Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 second[s]). This skill counts as an off-hand attack. | ![]() |
5 ![]() |
¾ ![]() |
7 Factions | ||
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Seeping Wound | Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. | ![]() |
15 ![]() |
¼ ![]() |
12 Factions | ||
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Shadow Theft | Elite Skill. Shadow Step to target foe. For 5...17...20 seconds that foe's attributes are reduced by 1...4...5 and your attributes are increased by 1...4...5. Counts as a Lead Attack. PvE Skill | ![]() |
5 ![]() |
¼ ![]() |
20 Core | ||
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Sharpen Daggers | Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). | ![]() |
5 ![]() |
1 ![]() |
20 Factions | ||
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Shattering Assault | Elite Dual Attack. Deals 5...41...50 damage. Removes one enchantment. Unblockable. Must follow an off-hand attack. | ![]() |
10 ![]() |
6 Nightfall | |||
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Twisting Fangs | Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. | ![]() |
10 ![]() |
15 ![]() | Factions | ||
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Unsuspecting Strike | Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 more damage if target foe's Health is above 90%. | ![]() |
10 ![]() |
2 ![]() | Factions | ||
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Way of the Assassin | Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% faster and have +5...29...35% chance to land a critical hit. | ![]() |
5 ![]() |
12 Nightfall | |||
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Way of the Master | Enchantment Spell. (60 seconds.) While holding a non-dagger weapon, you have +3...27...33% chance to land a critical hit. | ![]() |
5 ![]() |
¼ ![]() |
30 Eye of the North |
Related skills[edit]
Skills with effects which scale with Critical Strikes[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | Attribute | Campaign | ||
---|---|---|---|---|---|---|---|---|---|
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Critical Agility | Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. | ![]() |
5 ![]() |
1 ![]() |
30 Sunspear rank | Nightfall |