Feedback talk:User/Viktor/Levels

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really nice!! I love it!! instead of getting only skill points after level cap u get pve points. problem is, it would pretty much up grinding to triple it is in gw1 right now but it would be cool to implement this.--IsaaC Vow of Strength.jpgThe Sinful 00:39, 8 October 2009 (UTC)

It wouldn't promote grinding that much, depending on how experience is gained. IMO I think that experience should be capped at 5-10% more for a single player (with teacher or other experience boosters). If in a party of two just as in GW1 experience should be halved BUT by investing in teacher that shared experience should be able to go up to the same cap as for a single player if enough points are invested in teacher, thus making the total experience gained go up to the double, thus promoting party play.
Also I would like to see more usage of things like Storybooks, add a greater value to them, make them give unique items or better things to promote players to party up more. That way small repetitive grinding wont be that commonly seen or rather playing through previous events can reward skilled players as well.--iktor(contribs) 08:47, 8 October 2009 (UTC)
storybooks are quite used nowadays, but i like the idea to get greenies--IsaaCUser Isaac the Sinful sig.jpgThe Sinful 13:59, 8 October 2009 (UTC)

Oh god please no. There shouldn't be any stats that significantly affect your gameplay which are permanent. Imagine if a person just boosted their Luck points to the max, they could farm specific bosses and get massive amounts of money. If they were acquired more like attribute points, where you would be able to change them out of combat. Gobberpooper 13:07, 17 April 2010 (UTC)