Feedback talk:User/Wretched90/Air Magic

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The alternate Lighting surge is insanely overpowered. It reminds me too much of Searing Flames. Suggestion 1 for thunderclap is neat; It keeps enemies moving although probably should have some downtime (increase the enchantment duration and the recharge so it's similar to the attunment spells, prone to removal). The 2nd suggestion is way to over-powered. Dazed tends to be a medium lasting, hard to reapply condition(that's why thunderclap has a 20 second recharge in the first place). This suggestion would render condition removal useless against it. Also, the enchantment can be kept up forever and the energy loss is small compared to it's effect. As for lighting strike, burning might be reasonable but the blind/dazed thing is just too short duration to matter. Maybe make it interrupt an action instead.Rypofalem 19:05, 4 September 2009 (UTC)

Well, Dazed does interrupt spells on application, so a one-second Dazed effect is essentially an interrupt. Giving Elementalists a spell interrupt that can be used every 5 seconds (even with a long-ish cast time for an interrupt) does, however, seem to be stepping on Mesmer toes more than air elementalists already do. The one-second Blind is, at best, equivalent to the effect of Lightning Javelin in that it'll stop one attack, and Burning would just make it an Air Magic Immolate. Perhaps a better solution would be to look at one of Air Magic's primary features and give it still higher armour penetration, or, to give HM player elementalists a hand, even make it a kind of armour ignoring lightning damage (so that skills that trigger off lightning damage still work). Thunderclap is, I think, good as-is, although it might benefit from a lower recharge (I'd think carefully before going under 15, though, and really carefully before going sub-ten.) Draxynnic 03:25, 7 September 2009 (UTC)
Personally, I think Lightning Strike should have an incredibly fast cast time (1/4 sec or at worst 1/2 sec) and keep the current recharge or make slightly longer. It does slightly more damage than flare to AR60 (LS=68 with penetration, Flare=65 and AR100 it's something like F=32, LS=37), but takes 5x as long to recharge, which makes no sense to me. It may need a damage debuff for PvP with a faster cast time, but it still wouldn't be an exclusive spike skill. --146.122.71.136 21:28, 8 September 2009 (UTC)
its not a projectile Talamare 21:50, 8 September 2009 (UTC)
well lightning bolt is, and has conditional double damage and an 8s recharge (I actually had these mixed up with each other yesterday... I haven't run air in PvP since the Chain Lightning nerf). Air seems only really good for blind bots right now, and I'd like to see air as the "assassin" spell line (fast single target spells with lower damage due to being ranged). --Falseprophet 17:44, 9 September 2009 (UTC)