Guild Wars Wiki:Formatting/Unique weapons
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This article provides information on starting, expanding on, and completing articles about unique weapons.
Unique weapon articles
Template
{{unique-weapon-stub}}__NOTOC__{{Weapon infobox | type = [[Example type]] | campaign = [[Example campaign]] | attribute = [[Example attribute]] | damagetype = [[Example damage]] | unique = yes }} [[{{subst:PAGENAME}}]] is a [[unique item|unique]] [[example weapon]] dropped by [[Example boss]], a [[boss]] who can be found in [[Example location]]. <!-- Note: for collector greens, simply replace the words "dropped" and "boss" with "traded" and "collector"--> ==Stats== <!-- example item and stats, replace as appropriate --> :[[Energy]] +10 :[[Dark Dmg]]: 11-22 (Requires 9 [[Blood Magic]]) :Halves skill recharge of [[spell]]s (Chance: 20%) :Halves casting time of Blood Magic spells (Chance: 20%) :Halves casting time of Blood Magic spells (Chance: 20%) :[[Health]] +30 ==Replica== This item cannot be replicated. <!--Remove this line if the item can be replicated --> <!--Remove the following section if the item cannot be replicated --> Except for the visual appearance, it is possible to create an exact technical replica for this item with: *[[Example staff]] from collector [[Example collector]] or crafter [[Example crafter]] *[[Perfect]] [[Example]] [[Staff Head]] *Perfect [[Staff Wrapping]] [[of Example]] *Perfect "[[Inscription|Example inscription]]" inscription ==Unique counterparts== <!-- omit if none --> *[[Example Unique]] has stats identical to this item. *[[Example Unique]] has nearly identical stats of this item; however, it inflicts [[Example damage]] and requires [[Example attribute]]. ==Notes== <!-- omit if none --> * Other items with this appearance: **{{n}} [[Onyx Staff (PvP reward)]] <!-- other items with the same skin, listed alphabetically, replace as appropriate --> * Any further notes go here. ==Trivia== <!-- omit if none --> Any trivia information regarding the name or concept of the item. [[Category:<Attribute> unique items]] [[Category:Unique <item type>s]] [[Category:<Campaign> unique items]]
General guidelines
General considerations:
- Every new unique weapon article must start off as a stub (i.e. tagged with {{item-stub}}).
- Remove the stub if sufficient and accurate information detailing its stats and replica have been added.
- The wording of the introductory text (the text before the "Stats" section) in the template above should remain the same for consistency. Just replace "Example boss" and "Example location" appropriately.
Section guidelines
Stats
An indented description of the stats, preferably copied indentically from the in-game tooltip. Wiki-link damage type and other attributes.
Skin
Make a note of any other weapons that uses a similar skin. If there are none known, simply state "None known." Do not omit this section.
Replica
If it is possible to create a replica of the unique weapon using collector, crafter or PvP items and upgrade components, list them here. List the modifications in an order matching the stats section. Be sure to explicitly mention or note any difference between the replica and the unique weapon, such as slight visual differences or minor stat differences.
State "This item cannot be replicated", if the exact technical stats cannot be replicated. (i.e. Near replications such as HCT 10% vs. HCT of <attribute> skills 10% should not be listed.)
Unique counterparts
List other unique weapon(s) if they are the same weapon type and have the same stats. Also list other unique weapons if they are of the same weapon type, with the same modifiers, but have different damage types and/or requirements.
Notes
List any additional notes or observations here.
Trivia
If the item has any trivia related to its name or concept, then mention that here.
Category
See Guild Wars Wiki:Formatting/Categories. For unique weapons, these categories should generally be included:
- base type, e.g. Category:Unique hornbows
- required attribute, e.g. Category:Protection Prayers unique items
- campaign they appear in, e.g. Category:Nightfall unique items
Abbreviations
The following abbreviations are used for unique item quick references.
15 | Damage +15% |
20 | Damage +20% |
>50 | (while Health above 50%) |
<50 | (while Health is below 50%) |
/-1 | Energy regeneration -1 |
/-5 | Energy -5 |
/-10 | Armor -10 (while attacking) |
/enchanted | (while enchanted) |
/hexed | (while hexed) |
/stance | (while in a stance) |
vs. hexed | (vs. hexed foes) |
AR | Armor rating |
E # | Energy +# |
H # | Health +# |
HSR 10% | Halves skill recharge of spells (Chance: 10%) |
HSR 20% | Halves skill recharge of spells (Chance: 20%) |
HSR <attribute> | Halves skill recharge of <attribute> spells (Chance: 20%) |
20% +1 <attribute> | Attribute +1 (Chance: 20% while using skills) |
Reduces <condition> | Reduces <condition> duration on you by 20% (Stacking) |
Barbed | Lengthens Bleeding duration on foes by 33% |
Crippling | Lengthens Crippled duration on foes by 33% |
Cruel | Lengthens Deep Wound duration on foes by 33% |
Heavy | Lengthens Weakness duration on foes by 33% |
Poisonous | Lengthens Poison duration on foes by 33% |
Silencing | Lengthens Dazed duration on foes by 33% |
Ebon | Earth damage |
Fiery | Fire damage |
Icy | Ice damage |
Shocking | Lightning damage |
Furious | Double Adrenaline on hit (Chance: 10%) |
Furious X% | Double Adrenaline on hit (Chance: X%) |
Sundering | Armor penetration +20% (Chance: 20%) |
Sundering X/Y | Armor penetration +X% (Chance: Y%) |
Vampiric | Life stealing: 3 (Axes, Swords, Daggers, Spears) or Life stealing 5 (Hammers, Bows, Scythes) Health regeneration -1 |
Zealous | Energy gain on hit: 1 Energy regeneration -1 |
Enchanting | Enchantments last 20% longer |
Enchanting X% | Enchantments last X% longer |
Example
- See: Victo's Battle Axe