Talk:"Don't Believe Their Lies!"

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Love this skill name. - User HeWhoIsPale sig.PNG HeWhoIsPale 14:07, 3 December 2007 (UTC)

I don't believe you! Stop trying to deceive me! --Curse You 10:13, 9 December 2007 (UTC)

Hehe, too bad I missed to see this in action :p --Minus The Great 12:38, 9 December 2007 (UTC)

I don't really understand why this skill was taken out. It doesn't affect the warrior using it and it would really be useful against hex spam teams. I wish this skill were still in action.

It would have had to be given a duration and have all future hexes reduced in duration, because as it stands effect durations cannot be changed midway through their lives. Perhaps this mechanic quirk is why it got cut, or maybe just the balance issue. -- Arkhar 07:13, 28 January 2008 (UTC)
Durations can in fact be changed midway through. Nyktos 18:04, 28 January 2008 (UTC)
yah --Cursed Angel talk 18:27, 28 January 2008 (UTC)
Would have liked to see this in action as well. Perhaps Paragons could have used this or similar as well. Imagine what the response from the hexed character (Mistrust) would say! --People of Antioch talk User People of Antioch sig.png 03:09, 31 January 2008 (UTC)
the skill name reminds me of what the main character in memento wrote on the back of teddy's polaroid. --VVong|BA 06:42, 1 February 2008 (UTC)
Reminds me of "Don't list to Ondore's lies!" >_> I highly doubt any relation though. They both probably relate to something else specifically. --8765 06:49, 1 February 2008 (UTC)
This skill was probably removed because hex removal isn't something warriors do or in other words they took out this skills because it was a non-conformist. :p Jigoku 00:54, 18 March 2008 (UTC)

this is just an awesome skill idea...woulda been sexy on a paragon instead of lame hex breaker aria--Justice 17:05, 15 April 2008 (UTC)

Those skills don't actually change the durations of effects on the character, but that doesn't mean it isn't possible. Possibly they would have to just re-apply the hexes with half the duration, but then that might be bad. Either way, this would be a pretty awesome skill even if they re-worked it to work like MoI/AoD etc. (e.g. For X seconds hexes cast on allies within earshot last only X% as long). 86.26.56.226 14:10, 21 June 2009 (UTC)

concise desriptions[edit]

How do we know what the concise descriptions for beta skills are????--The Forsaken One 19:38, 27 March 2008 (UTC)

.dat file. some concise descriptions appear to be automatically generated. --VVong|BA 19:40, 27 March 2008 (UTC)
Ohhhhh ok--The Forsaken One 19:42, 27 March 2008 (UTC)

That's interesting, linguistically.

This[edit]

would be quite nice to counter the hex-spreading teams, since ANet has yet to give monks any ability, other than Withdraw Hexes, to remove hexes in an area. 128.255.216.144 22:04, 3 April 2009 (UTC)

Motivation[edit]

This should make an appearance and be added back into the game as a Motivation attribute linked skill, maybe with a bit of tweaking (50% hex reduction for all except self is a bit extreme). The Motivation line kinda sucks other than Song of Purification, and this would give it some more use aswell as help the Paragon do one of the things it was designed to do (according to the Nightfall manual) in helping the team resist Hexes, something that the Paragon is actually very poorly equipped to deal with, having only Hexbreaker Aria. It would also suit the character of the class. Song of Purification, this and Signet of Synergy for the odd spot heal/self-heal would make a Motivation Paragon worth using again. 68.233.255.129 14:14, 2 December 2011 (UTC)