Talk:Antidote Signet
Antidote Signet can not be found from Micah Fergson orginally without it unlocked. Updated the trader page and updating this page to show the correct information. Demy 19:45, 5 January 2008 (UTC)
FOR GREAT JUSTICE[edit]
Finally, Antidote Signet got the buff it deserves. I am now proud to have it on my skillbar! Lord Twining 23:21, 12 June 2008 (UTC)
- I feel you! I'd even use it before, but this just makes it that much better Mat Cauthorn 23:25, 12 June 2008 (UTC)
- Wow, totally kickass. Does this mean no more Mending Touch rangers though? Aww... :D --Eyekwah 13:17, 19 June 2008 (UTC)
# of conditions removed[edit]
So according to the wording of the new and (greatly) improved Antidote Signet, I'm assuming it can remove anywhere between 2 and 4 conditions depending on what they are. For instance, if you have Blind, Poison, Burning, and Bleeding, it should remove Blind, Poison, and Burning or Bleeding depending on their order. Does anyone want to test this out just to see how it works, and in what order is the additional condition removed? --Cjad the Nord 01:31, 13 June 2008 (UTC)
- The order of the additional is the same with all other condition removing skills isnt it? The last condition applied gets removed? (222.153.16.238 03:59, 13 June 2008 (UTC))
- The way I see it, this signet first removes blindness, poison and siease if you have any of them and of those left, it then removes the most recent of them/ --Ckal Ktak 19:15, 13 June 2008 (UTC)
- Removes 1 to 4. Technically if you had Burning and Crippled conditions, this would remove one of the two. --Eyekwah 13:18, 19 June 2008 (UTC)
- The way I see it, this signet first removes blindness, poison and siease if you have any of them and of those left, it then removes the most recent of them/ --Ckal Ktak 19:15, 13 June 2008 (UTC)
Wording is slightly misleading[edit]
It would seem that it removes the "one additional condition" only if you were already blinded/poisoned/diseased, but it will remove any condition plus the three regardless. Makes Remedy Signet seem rather useless.--Dash 20:21, 13 June 2008 (UTC)
- Paragon's can Resurrect and with Cautery Signet remove all conditions every 15 seconds. Rangers have had their wilderness healing skills buffed recently after so many years. Keep up the good work at bringing more parity to the game. If Remedy Signet has to be buffed to compensate then half its activation time or make it 1..2 conditions. --Don Knowall 21:37, 13 June 2008 (UTC)
- Why bother? Compare any Paragon skill to the Ranger counterpart and Paragons will be weaker. Just let them keep buffing Rangers. It'll be lulz. RitualDoll 18:08, 14 June 2008 (UTC)
- Actually, they're somewhat balanced by the fact that Antidote Signet only removes the additional condition conditionally (lol). So if you only have deep wound on you, you're out of luck unless you get poisoned, blinded, or diseased. Remedy Signet removes a single condition regardless of what it is. Still, as a Ranger Primary, halle-freaking-LUJAH for the buff. --Cjad the Nord 07:32, 19 June 2008 (UTC)
- Anyone who thinks Rangers are more powerful than Paragons is a drooling crosseyed moron. You see, Rangers actually take skill to play, since their party support is both indirect and requires active and carefully considered use. --71.229.253.172 07:47, 19 June 2008 (UTC)
- What? I just used Antidote Signet under Bleeding and Deep Wound, it removed the Deep Wound (as intended, it was the last one to be applied). It is not conditional on anything, I had no poison, blind or anything on me. So whats that about being out of luck? Feragore 17:51, 27 July 2008 (UTC)
About the notes[edit]
On the 12th July '08 the emote has also been changed, use it and see. Ninjas In The Sky 12:55, 14 June 2008 (UTC)
Remedy signet sux?[edit]
Yeah...Remedy Signet needs help. Or 2s. Recharge? But Paras own rangers IMO. People have yet to learn of the Soldiers Fury.
- Please don't edit what I say. I made a separate paragraph with your headline. Ninjas In The Sky 09:31, 15 June 2008 (UTC)
Mending Touch?[edit]
Since this buff is pretty big for the skill alone, do you guys think this will change a lot of ranger builds from the normal R/Mo with mending touch? IMO this is going to free up the rangers secondary prof for different variants and whatnot. Amadais 18:39, 15 June 2008 (UTC)
- Well, a typical BA bar only has 1 monk skill anyways, and if that's replaced by Antidote Signet, the secondary is indeed available. But there would be no other slots to use your new secondary for, except the usual optional. Would be interesting to see what people would bring instead of Screaming/Hunter's Shot. 157.193.59.42 10:13, 17 June 2008 (UTC)
- COJURE!!!!!!!!! Mason717 15:13, 18 June 2008 (UTC)
- no, only thing a secondary might be used for is for blackout so you can rock at the flagstand 68.94.187.91 15:25, 18 June 2008 (UTC)
- COJURE!!!!!!!!! Mason717 15:13, 18 June 2008 (UTC)
- Not a lot, Mending Touch is vulnerable enough with .75s cast, and it's often the only condi removal on splits. --76.25.197.215 15:36, 18 June 2008 (UTC)
FA[edit]
This skill is great for FA, and I've been using it on my war, but I've noticed for some reason it will randomly recharge, for example when no enemies are around save the 2 luxon longbows. 75.45.68.81 21:15, 9 July 2008 (UTC)
Antidote Sigint vs. Purge Conditions[edit]
I am at a loss. I am a Ranger/Monk and I don't know which to equip. Antidote Signet or Purge Conditions. PC has a five energy cost (Expertise has no effect or discount for non-Ranger abilities) 1/4 second activation time and a 20 second recharge. It removes all conditions. You can have every condition in the game on you and use this and get rid of them all. AS on the other hand, has a 1 second activation time, zero energy cost, and 4 second recharge time. But it only removes poison, disease, blindness, and "one additional condition." So I'm not sure about which one to equip. And I think you can target other people with PC, but not with AS. Which should I equip? --68.207.156.253 05:09, 26 October 2008 (UTC)Raven of Esquire
First of, why do you say your a ranger monk?You know you can change that right?Expertise does effect non ranger skills,as long as they are attacks,binding ritual or a touch skill.20 seconds recharge for a condition removal skill is pretty long,conditions in general are pretty easily reapplied so you need your condition removal available most of the time.
It does not matter that much that PC removes all conditions because not all of them are as dangerous, or need to be removed as fast as possible. Bleeding for the most part is not worth removing ( especially if your skill takes 20 seconds to be available again) poison is pretty bad, but then again its also easily reapplied,so 20 seconds recharge sucks again.Blind and deep wound is probably your worse enemy as a ranger. ( deep wound nobody wants :P).
About the target other ally part, its a nice part of the skill, but as a ranger it's not great as you shouldn't be worrying about removing conditions on your allies, just applying them to your enemies.There's 2 big reasons you should take AS
1 You need your condition removal available as much as possible. 2 It's a ranger skill so it doesn't make you stuck to a certain secondary.
In my opinion take AS and if you really want to take something more "reliable" you could take mending touch. Durga Dido 07:44, 2 November 2008 (UTC)
- Maybe 68.207.156.253 isn't/wasn't ascended when writing this. Other than that, I think you should go for the signet, since it isn't your "job" to keep conditions off your allies. You have a monk for that, a monk who preferably has Dismiss Condition or something similar. AS actually helps your allies too, since it removes disease, which would spread to them. It also removes blindness, which isn't the easiest condition to apply, along with poison and something else. Paddymew 11:48, 15 July 2009 (UTC)