Talk:Cruel Was Daoshen

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Expensive but isnt bad 76.26.189.65 21:59, 3 February 2008 (UTC)
It was uber-bad with 30 recharge. 72.81.247.139 20:46, 29 July 2008 (UTC)

Bugged[edit]

Everytime I have this item on, sometime it doesnt let me do other skills. It says I dont have enough energy even though I have a full energy bar.--ShadowFog 18:20, 14 September 2008 (UTC)

It's not bugged, you hold the ashes so you dont get the energy from you staff/wand/off-hand.Mason717 23:57, 20 September 2008 (UTC)
"It says I dont have enough energy even though I have a full energy bar." after casting it.--ShadowFog 02:47, 21 September 2008 (UTC)
Weird, what spell are you trying to cast? Mason717 03:04, 8 October 2008 (UTC)
A bit late answer but... This bug happens with many other weapon spells too (VwK, PwK, etc) — DarKNeSS (Contribs) 11:55, 19 November 2008 (UTC)
Thanks for the info guys/gal. And indeed it does happens with all bundles. Ive reported this to Kim Chase and thanks to Wizardboy777 too.--ShadowFog 00:01, 9 December 2008 (UTC)
U guys are fools,U loose energy because your wepon PROVIDES energy,so when ur wepon is substituted for a box,you LOOSE energy--Neil2250User Neil2250 sig icon.jpg 06:25, 28 September 2009 (UTC)
Lol somebody does not know how to read. even though I have a full energy bar Previously Unsigned 07:40, 18 October 2009 (UTC)
As the innovator of Kuurong builds, I've encountered this several times. The primary issue is when you die with the item spell still equipped. This treats your energy as if your maximum energy was what it would be with your item spell, even though it displays correctly. You'll frequent this if you use item spells in missions where you resurrect constantly. It gets quite bothersome, but it seems like it would be an easy fix, once they discover what's causing it. Seems like the max energy doesn't update upon death, which should fix the problem altogether. PowerGamer 00:09, 5 March 2010 (UTC)

Update[edit]

Balanced very well, imo. It's strong, but I feel the area is a bit small. The small area coupled with the activation make it very difficult to double drop, but I think that's fine for a nonelite. I like it. User Raine R.gif is for Raine, etc. 09:27, 27 February 2010 (UTC)

Considering what this is, what Glaive is, and what they both were before, this was a long time coming. I guess giving Ritualist spells 20% AP in PvP is too powerful, so they made an elite and non-elite Glaive for PvP. I like this concept, and this skill is very powerful while it's up. The casting time and recharge combination are kind of high, but for the effects you get when you are holding them, it seems well worth it. I give this update a thumbs-up. PowerGamer 00:11, 5 March 2010 (UTC)

Drop damage: needs a note to if it gets effected by the 10% AP, like Glaive does.--184.91.121.89 18:40, 1 July 2010 (UTC)

Heroes[edit]

I noticed, while experimenting with a new build for my Razah, that heroes run into melee after casting this spell. My guess is they want to drop the ash for the damage but somehow they seem to fail at that, he just holds his ash for the duration of it and then runs out of melee-range before recasting it. Kinda like elementalist-heroes that have Inferno equipped. I guess there should be a note about that. Lou Wolfskin 10:43, 31 January 2011 (UTC)