Talk:Dagger Mastery

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Dagger Skill explanation[edit]

Surprised no one has posted this yet, but the names for some dagger skills aren't simply for aesthetics; they also infer the special aspects of the skill.

  • Black implies a hex requirement
  • Golden implies an enchantment requirement
  • Fox/Nine Tail (as in Nine Tail Fox) implies unblockable
  • Lotus implies energy gain
  • Falling implies knockdown requirement
  • Ox implies knockdown
  • Mantis implies cripple (Palm cripples as well, but that was a buff; originally, it only dealt damage)
  • Spider implies poison
  • Fang implies deep wound

--Ipsen 07:05, 21 March 2010 (UTC)

We know. User Felix Omni Signature.pngelix Omni 07:17, 21 March 2010 (UTC)

The "chance to double strike" table...[edit]

is a little condescending, is it not? It's clear from the description of dagger mastery that your chance to double strike is just 2%*attribute rank. 90.198.74.35 12:42, 30 August 2010 (UTC)

Extra critical chance?[edit]

I miss a table for the critical chance gain implied by the skill description.


This attribute makes me vomit.