Talk:Dagger Mastery
From Guild Wars Wiki
Jump to navigationJump to search
Dagger Skill explanation[edit]
Surprised no one has posted this yet, but the names for some dagger skills aren't simply for aesthetics; they also infer the special aspects of the skill.
- Black implies a hex requirement
- Golden implies an enchantment requirement
- Fox/Nine Tail (as in Nine Tail Fox) implies unblockable
- Lotus implies energy gain
- Falling implies knockdown requirement
- Ox implies knockdown
- Mantis implies cripple (Palm cripples as well, but that was a buff; originally, it only dealt damage)
- Spider implies poison
- Fang implies deep wound
--Ipsen 07:05, 21 March 2010 (UTC)
The "chance to double strike" table...[edit]
is a little condescending, is it not? It's clear from the description of dagger mastery that your chance to double strike is just 2%*attribute rank. 90.198.74.35 12:42, 30 August 2010 (UTC)
Extra critical chance?[edit]
I miss a table for the critical chance gain implied by the skill description.
This attribute makes me vomit.