I never heard of this skill before o.O--Simpson man 02:38, 13 October 2008 (UTC)
I've been trying it out. If you don't have an exit strategy, you will drain your energy bar way too fast. Other skills takes longer to recharge but do something additional.--ShadowFog 03:29, 13 October 2008 (UTC)
Is there something wrong with this picture?
Rip Enchantment 5110
Provide Bleeding if an Enchantment is removed this way.
Discharge Enchantment 10110
Can recharge at 7.5 seconds if and only if attribute is at 15. If at 10 recharges at 9 seconds and if he's hexed.--ShadowFog 01:49, 12 November 2008 (UTC)
- Yeah you typed the recharge time wrong its 15 not 10 --Soulforged 08:16, 21 June 2009 (UTC)
Laziest skill design ever. --220.127.116.11 05:16, 26 November 2009 (UTC)
- Has some potential if tweaked with a little bit. Increase recharge to 20 and decrease cost to 5. If the condition is met (wich is quite easy for any class using hexes) it can make a good, cheap and fast recharging enchantment removal. Maybe a decrease in activation time as well let's say
¾ . Damysticreaper 18:17, 5 July 2011 (UTC)