Talk:Environment effect
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Interactive objects without name[edit]
There are interactive objects in EotN that are either spouts in the ground, or machines that blow out either jets or shoot darts, each of type fire, ice or poison.
That gives a list of those environmental skills:
Type | Spout | Jet | Dart |
---|---|---|---|
Fire | Fire Spout | Fire Jet | Fire Dart |
Ice | Ice Spout | Ice Jet | Ice Dart |
Poison | Poison Spout | Poison Jet | Poison Dart |
Several problems:
- They do not have a unified infobox, we should go for something specific, and whether we need a new type for them or not.
- I'm not sure whether we can call the sources of these skills even interactive objects, as they do not have a specific name in yellow font. (Though we have several objects without name already in the list.)
- We should think what names we could give these interactive objects. I would suppose [[Image:<skill name> (interactive object).jpg.
- If we are going to give these interactive objects articles, we should at best think up a good unofficial term.
- Additionally, As the models do not differ in appearance without according type animation, three articles are possibly enough (one for each trap type), though i'd suggest to make one main article (e.g. [[Trap (interactive object), three disambis (one for each type), and three articles per type, thus having one article per skill with according main articles.
- When these interactive object articles are created, we could move the location section from the skill to these object articles.
- as these are stub sections anyways, we could add Category:Research needed to them.
- When these interactive object articles are created, we could move the location section from the skill to these object articles.
- We should think what names we could give these interactive objects. I would suppose [[Image:<skill name> (interactive object).jpg.
—ZerphaThe Improver 20:15, 24 April 2008 (UTC)
%DPL-1.7.4-WARNING: No results![edit]
Something seems wrong, can someone fix it.. Koen 13:03, 4 July 2008 (UTC)
Are the baddies affected by this too?[edit]
Does this only affect the player and allies or does this affect enemies too like ranger spirits do? 70.189.106.136 22:39, 5 June 2009 (UTC)