Talk:Harrier's Grasp

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Lengthen duration and shorten cast time plox.71.50.50.244 22:04, 10 February 2008 (UTC)

agree on the cast time, duration is fine84.192.144.207 11:24, 9 March 2008 (UTC)
Agreed on the cast time, again. As far as the duration, though... I think this is meant to be run with high (13+) wind prayers. I put it up before I engage, and it lasts it's recharge time. I pop this and Onslaught, and then wail on something until they run... and then gg. Crippled, taking crits, and +damage from Harrier's Haste. I think it serves its purpose well enough. Raine Valen 22:41, 27 August 2008 (UTC)
I think this skill would see play were the recharge shorter. As it is now, it's used in a narrow scope and I believe that it should be modified to be more viable on more bars. 0.25¼ second casting time would do that, making this a more active skill while not hurting its passive use on Wind Prayers users. The only thing I could see being terribly wrong with this would be secondary (Assassins <3 Dervish skills) abuse. User Raine R.gif Raine - talk 00:49, 5 November 2008 (UTC)

does this work on any attack or only on attack skills? --84.198.45.231

Any attack. Meaning this would apply cripple if you shot someone with an arrow. --87.155.7.157 09:56, 3 March 2009 (UTC)

one of the best cripple skills in the game. i dont use it much..but with a decent amount in wind, just spear, staff/wand, or bow your target as they move to cripple..then move into whatever range you need to be in whether youre melee or ranged ;p --Celtus 06:13, 1 July 2009 (UTC)

So it would work with touch skills then? Taka Ragranok 08:46, 31 July 2010 (UTC)

OP has their wish, 3 years on! The guaranteed purging of cripple is veeery nice. Cirian 10:25, 23 February 2011 (UTC)