Talk:Hasty Refrain

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Skill Tweaks 07/26/07[edit]

  • Hasty Refrain: 1..6s -> 3..11s please discuss all new skill changes here. ~Izzy @-'---- 23:24, 26 July 2007 (UTC)
Not sure if this change will allow it to be maintained through spamming shouts or not, mending refrain and bladeturn refrain both have 20 second durations which makes it easier for them to be kept on allies. Granted... giving allies permament unstrippable +25% speed boost would be a little imbalanced. But then why would you make this a new echo if it wasnt intended to be kept on allies all the time? We already have a very useful shout that provides a +33% speed boost in the command line that doesnt need a huge commitment in attributes. Maybe reduce the speed bonus to 15% and give it a 20 second duration so it can quite easily be kept on allies all the time but it doesnt provide such a large speed boost when it is.87.194.81.41 00:36, 27 July 2007 (UTC) Lorekeeper
IMO, the duration is still a bit too low. At reasonable leadership, it's 10 seconds, and the sorts of chants that I've used to maintain Mending Refrain were 1s cast, 10s duration. Trying to maintain a refrain like this on your whole party when it only lasts 10s instead of 20s seems like an impossibility to me, making it into a skill that you cast on one or two people and if you're lucky, you get 15-20s out of it. I really doubt you can maintain it extensively like you can with the other Refrains unless it lasts at least 15 seconds... Of course, I've only played a paragon occasionally, so someone correct me if I'm wrong :P ~ Kailianna Firesoul 01:04, 27 July 2007 (UTC)
Maintainable with "They're on Fire!", which is also in the Leadership line, and is easier to reuse when you have high Leadership. Again though, another skill that supports having more Paragons on a team than having 1. --Deathwing 01:39, 27 July 2007 (UTC)
I agree, this helps more than hurts groups with multiple paragons. Plus, I think the effect itself is a bit redundant, given the other speed buffs available to the paragons. I wish this had a shorter duration, but some kind of secondary effect. Erasculio 02:03, 27 July 2007 (UTC)
This is a solid skill now. Make Haste has always been a great skill, and this provides some alternative with a chance to be renewed. Might be even too good with the new buff. Solid skill though. --Dragonious 07:37, 27 July 2007 (UTC)
Looks good. If it becomes overused you can always nerf it back down or increase to 10 energy, but now it looks like it might be worth a slot. User GD Defender sig.png 07:40, 27 July 2007 (UTC)
11 seconds is a really long time for this echo, you could pretty much have warriors with a constant speed buff and free up a speed buff slot on their bar for a different cancel stance. Seems pretty damn powerful to me, I thought it looked quite solid at onl 1..6 :| Yesitsrob 09:02, 3 August 2007 (UTC)
I bet monks love Paras that bring this skill17:49, 21 December 2007 (UTC)

I would set it up so its 11 @ 12 leader ship.

I actually think that 10 energy might be appropriate for the skill. A run buff that isnt a stance or an enchantment is pretty powerful as it can not be stripped. :-\ --Dragonious 03:29, 2 August 2007 (UTC)

Original skill feedback[edit]

Call me stupid, but I don't see the point of this skill. Sure it's going to help someone to kite, but it's going to be hard to use within earshot effects over someone who's likely moving away from you, unless the target of this is a paragon (or warrior) himself. Erasculio 01:29, 21 July 2007 (UTC)

Er....you kite in circles, not in a straight line away from your team.
Actually, considering we now have a few more 5 1 10 maintainable Chants, you could potentially (although it would be rather difficult) perpetually maintain it on most of your party, otherwise, its like casting Windborne Speed, which has its uses. Could this be a start for paragon flag runners? --Tayos 02:03, 21 July 2007 (UTC)
Heh, I know people don't kite in a straight line, but I think this is too limiting (either to the caster or to the guy who's kiting). Given how we already have skills like "Make Haste!" and "Lead the Way!", I don't think there is much of a point in this. Erasculio 03:05, 21 July 2007 (UTC)
Gonna be tough to make this one worth using... Rakeman 03:32, 21 July 2007 (UTC)
I think this would be better if it were moved to Motivation (that has no speed buff and that would require a large investiment for this to be used with "Go for the Eyes!", so it would be harder - yes, harder - to keep this up) and if it were given a % to block attacks. Then it would have a specific role, in which it would be better than the other Paragon's speed buffs, while being something hard to keep up for a long time. Erasculio 05:01, 21 July 2007 (UTC)
25% attack speed boost would be cool too. --Deathwing 05:37, 21 July 2007 (UTC)

Maybe put it on a warrior with Watch Yourself? Sirocco 05:28, 21 July 2007 (UTC)

Since Watch Yourself! at 0 Tactics already lasts 5 seconds (as long as this skill at 12 Leadership) no, this isnt going to work with Watch Yourself alone. And this doesnt work on a Warrior primary anyway.
I think you could maintain this with 2 10r chants/shouts, like Anthem of Flame and "They're on Fire!". skaspaakssa 15:12, 21 July 2007 (UTC)
Problem is if this skill was given a reasonable duration so you could maintain it indefinitely, it would just be another feather in Zergway's cap. FoxBat 01:31, 23 July 2007 (UTC)
I know paragons are supposed to support their party but do they really need another "moves xx% faster" skill? I thought the ones in NF were overkill. Considering this is the last chance (as far as I know) to add skills to the game, and the Paragon move pool is already so limited compared to core professions or Factions chars, I wish this skill could be something more useful/different to what is already offered. Dancing Gnome 08:32, 24 July 2007 (UTC)
Gotta agree with that last comment. Paragons already have many different ways to buff move speed, and this one isn't actually more interesting than the existing ones (in fact it seems a freaking pain to maintain, and a waste compared to other existing skills if you don't manage to maintain it). I don't know how hard it is at this point, but i'd seriously suggest thrashing the skill and come up with a totally different, more useful idea. Patccmoi 14:03, 24 July 2007 (UTC)
With the rather crap duration, and how hard it would be to maintain, could they possibly make it "Target other ally" and make it increase attack speed? Even though then you still have the problem of 8 paragons spamming GotE and maintaining this on each other : / --Deathwing 14:15, 24 July 2007 (UTC)

I'll probably bump duration up a bit. ~Izzy @-'---- 18:40, 25 July 2007 (UTC)


In GvG and HA this skill would be overpowered IMO. --72.150.55.158 20:05, 4 August 2007 (UTC)

Put it on wars and you have a constant rush on them. Leet. 82.74.236.237 09:49, 27 August 2007 (UTC)

Attack speed boost[edit]

Give it the old crappy duration but with a 33% attack speed boost, maybe? And a 15~25 energy cost if it would still be too strong with paragon teams. Just something to make this skill not extremely boring. --Heelz 07:48, 21 August 2007 (UTC)

hmzk[edit]

Is it just me or does the skill icon rly look like a ranger in norn armor?? User Teo Sig Icon.JPG ^Teo^ 06:31, 19 December 2007 (UTC)

it's you it's 100% a paragon --Dragon7 cape emblem.pngThe Holy Dragons 08:24, 21 December 2010 (UTC)
and i've seen the date... --Dragon7 cape emblem.pngThe Holy Dragons 08:24, 21 December 2010 (UTC)

Use on Casters[edit]

In pve, use this on your casters that you really want to keep alive. The AI really doesn't like to go after things that have a speed buff. Even if that ally is standing still the entire time the AI usually avoids attacking someone with a speed buff. Now obviously this isn't foolproof, but once again para = PVEzy mode. If you have a PUG that suffers from clustering, this is great. The casters can rush into a fight first, and the AI STILL goes for a non speedbuffed tank. The drawback is you need a fair amount of leadership to get this to work (which you probably have anyways for "There is nothing to fear"), that and 2 other non adrenaline, 10 sec recharge, shouts/chants to maintain it. Still, if you were going to bring the shouts anyways this isn't a bad choice considering the closest thing to it is charge, which takes 2 elite slots to maintain the run buff. Thoughts anyone? Kelvin Greyheart 09:59, 31 March 2008 (UTC)

Animation[edit]

Just freaking crazy. Shame the skill isnt worth a slot on anyones bar with better choices in shouts that insta cast. Justice 12:16, 5 August 2009 (UTC)

Icon image[edit]

Appears to be ranger Norn armor, any verifications?

No. (and sign plz) --Dragon7 cape emblem.pngThe Holy Dragons 08:25, 21 December 2010 (UTC)
Hasty Refrain (large).jpg
On the contrary, it appears to be ancient paragon armor. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 09:49, 21 December 2010 (UTC)