Talk:Hive Mind
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GOGOGO Sf teams in HA! 82.95.65.117 07:25, 1 April 2012 (UTC)
- Go go Blood Spike & Lich Way..?--89.74.222.105 08:24, 1 April 2012 (UTC)
- Lol. GG anet. GLF 7 more assasins,no monks needed for this month glhfwpbb 31.187.1.70 10:30, 1 April 2012 (UTC)
- Not possible to use SF and keep it up. quickening zephyr hurts energy and still doenst help, even arcane echo+deadly paradox dont help. ive tried everything Lithril 14:34, 2 April 2012 (UTC)
- "As with all recharge reduction skills, this effect does not stack over 50%." The PvP version of SF will never be maintainable, because it would just be infinitely OP if it was. Random Weird Guy 11:20, 3 April 2012 (UTC)
- ^ Captain obvious 124.191.60.179 08:45, 11 April 2012 (UTC)
- ^ jerk, someone had to say it to maintain the continuity of the conversation. 209.152.66.149 23:23, 13 April 2012 (UTC)
- ^ Captain obvious 124.191.60.179 08:45, 11 April 2012 (UTC)
- "As with all recharge reduction skills, this effect does not stack over 50%." The PvP version of SF will never be maintainable, because it would just be infinitely OP if it was. Random Weird Guy 11:20, 3 April 2012 (UTC)
- Not possible to use SF and keep it up. quickening zephyr hurts energy and still doenst help, even arcane echo+deadly paradox dont help. ive tried everything Lithril 14:34, 2 April 2012 (UTC)
- Lol. GG anet. GLF 7 more assasins,no monks needed for this month glhfwpbb 31.187.1.70 10:30, 1 April 2012 (UTC)
What a wierd follow up[edit]
In my opinion Arenanet did a very nice job with their last flux. Not only could you still play your old builds without some sort of penalty, but it forced players to be more creative! It brought many cool builds to the light of day.
And now this? I mean as the guys above me mentioned, gimmick builds in HA will explode! 40% Cd reduction in HA? what is this? A step backwards in my opinion. Well, I will check if I find some nice build for RA though that profits from 5-20 cd reduction.--DIVA 11:39, 1 April 2012 (UTC)
- I think you're forgetting that Panic would screw over any HA team that balls up. Random Weird Guy 12:19, 1 April 2012 (UTC)
- The maximum effect is only 35% in HA (you have 7 other party members) 15% in RA (you have 3 other party members). The effect is even smaller on a weapon set that halves recharge time because of the recharge speed cap and the way probabilities add. The effect is even smaller than that because most teams won't ball up enough to take full advantage of this flux (because most balled-up teams can easily be wiped by the opposing team). --War_Pig5 12:30, 1 April 2012 (UTC)
- Well in that case this flux doesn't even provide the smallest of all uses: gimmick buids. At first I (honestly) believed this was the April Fool's joke. --DIVA 12:34, 1 April 2012 (UTC)
- If you're facing a team bad enough to be playing panic you generally won't have a problem 212.183.128.17 12:43, 1 April 2012 (UTC)
- What a nice april fools joke :D Cant wait to see the real flux. 92.143.56.30 16:27, 1 April 2012 (UTC)
- I would love to go against a team that balled within area distance of each other. A typical Shockwave / Wastrels split could take on a ball of casters no problem. 128.233.225.66 19:06, 1 April 2012 (UTC)
- What a nice april fools joke :D Cant wait to see the real flux. 92.143.56.30 16:27, 1 April 2012 (UTC)
- No one plays GW anymore, everyone's waiting for GW2. 128.119.156.39 19:47, 1 April 2012 (UTC)
- ^ Dude no one asked, we're talking about the flux here. Besides you're obviously wrong. 209.152.66.149 23:27, 13 April 2012 (UTC)
- Slight exaggeration there. Anyway the point is that you can't take advantage of this without having a negative impact, like many other fluxes. Random Weird Guy 21:54, 1 April 2012 (UTC)
- I can see this flux working particularly well in the Competitive Missions, Fort Aspenwood mainly. The only drawback to fully utilising this Flux, for the Kurzicks at least, will be the AoE damage from a Luxon Siege Turtle. But, then again, Fluxes are only supposed to add a sense of diversity to PvP, not totally dominate it (look at first few comments for over-dramatising how dominant "gimmick teams in HA" will be.) Donutdude 12:19, 2 April 2012 (UTC)
- Okay, fluxes are suppposed to add flavor to PvP. But introducing something, that has abviously no feelable effect is just terrible, might as well just erase April's flux. Being able to get cd-reduction is already not that strong... but in "area" ??? and only other "party members"??? come on thats weak...--DIVA 00:01, 3 April 2012 (UTC)
- No feelable affect is a stretch. In pvp formats such as FA, going up against rangers and mesmers packing mostly interupts is more painful than ever.--152.14.233.145 19:48, 3 April 2012 (UTC)
- Fort Aspenwood is my main interest too. If instead of "party member" the flux was "ally" I could imagine getting real friendly with the siege turtle + hammer warriors for an easy 25% recharge boost, but as it is... kinda useless from the Luxon perspective; people spread out a lot. For Kurzicks, Gunther's room frequently ends in a ball of Kurzick casters furiously defending Gunther, so... yeah. Lots more Shield of Absorption spam from monks, and lots more rangers and mesmers hating on everything that moves. This month's flux is pro-Kurzick. Lone Wolf was pro-Luxon. Last month's was my favourite so far... with pretty even benefits to each side I thought. Cirian 23:25, 4 April 2012 (UTC)
- This flux is very noticable in Jade Quarry. The multiple bots often assault the yellow shrine together... now they got buffed. Machines are taking over GW, it is impending doom85.178.202.120 18:53, 13 April 2012 (UTC)
- Impending Dhuum?--Indigo121 00:16, 14 April 2012 (UTC)
- This flux is very noticable in Jade Quarry. The multiple bots often assault the yellow shrine together... now they got buffed. Machines are taking over GW, it is impending doom85.178.202.120 18:53, 13 April 2012 (UTC)
- Fort Aspenwood is my main interest too. If instead of "party member" the flux was "ally" I could imagine getting real friendly with the siege turtle + hammer warriors for an easy 25% recharge boost, but as it is... kinda useless from the Luxon perspective; people spread out a lot. For Kurzicks, Gunther's room frequently ends in a ball of Kurzick casters furiously defending Gunther, so... yeah. Lots more Shield of Absorption spam from monks, and lots more rangers and mesmers hating on everything that moves. This month's flux is pro-Kurzick. Lone Wolf was pro-Luxon. Last month's was my favourite so far... with pretty even benefits to each side I thought. Cirian 23:25, 4 April 2012 (UTC)
- No feelable affect is a stretch. In pvp formats such as FA, going up against rangers and mesmers packing mostly interupts is more painful than ever.--152.14.233.145 19:48, 3 April 2012 (UTC)
- Okay, fluxes are suppposed to add flavor to PvP. But introducing something, that has abviously no feelable effect is just terrible, might as well just erase April's flux. Being able to get cd-reduction is already not that strong... but in "area" ??? and only other "party members"??? come on thats weak...--DIVA 00:01, 3 April 2012 (UTC)
- I can see this flux working particularly well in the Competitive Missions, Fort Aspenwood mainly. The only drawback to fully utilising this Flux, for the Kurzicks at least, will be the AoE damage from a Luxon Siege Turtle. But, then again, Fluxes are only supposed to add a sense of diversity to PvP, not totally dominate it (look at first few comments for over-dramatising how dominant "gimmick teams in HA" will be.) Donutdude 12:19, 2 April 2012 (UTC)
Tyranids[edit]
Fear the Hive Mind, for we are all dooooooooooomed! --The preceding unsigned comment was added by User:Lahmia The Vampire (talk).
- We are the Borg. You shall be assimilated. Or assassinated, just what the Meta demands. 83.82.86.117 20:23, 14 April 2012 (UTC)