Talk:Isle of Wurms
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Wurms?[edit]
Hearkening back to my post about Wurms in a pvp battle... See here... This guild hall should definitely live up to its name. Similar to the Remains of Sahlahja challenge mission. -elviondale (tahlk) 21:35, 18 August 2007 (UTC)
- GvG is supposed to be balanced. I'll stick with regular, 480 base ealth opponents. 72.235.48.41 11:01, 11 December 2007 (UTC)
- A young Junundu with just 1000HP but still just 40 or 60 armor could be added to a single central shrine, with extremely toned down skills (Junundu as they are have INSANE damage numbers, even if they get -22 armor in exchange). Only a single player would be able to ride it after they capture the shrine, leaving the junudu or being defeat would make it go back to the shrine and the shrine would get a "Summoning Juunundu" bar under the capture bar that recharges faster the more people of any side is there. If they make it so players riding a Junundu do not count for shrine captures and can't go up and attacking anything in the fortress, it wouldn't more advantageous that other shrine effects that are not limited like that, and still a fun feature. PvP needs to be more fun to attract more people. Just being balanced and catering to the current players is not enough. MithTalk 07:50, 3 April 2012 (UTC)