Talk:Mark of Instability

From Guild Wars Wiki
Jump to: navigation, search

This skill kinda needs something else attached to its effect.‽-(eronth) I give up 18:15, 9 August 2007 (UTC)

I point you to: User_talk:Isaiah_Cartwright/Underpowered_Skills/Assassin - User HeWhoIsPale sig.PNG HeWhoIsPale 18:36, 9 August 2007 (UTC)

I wonder....[edit]

If I used this with Death Blossom, do I KD all adjacent foes or just my target? I'll check when I've got time, unless anyone knows...*hint* --AlexEternal 20:27, 24 October 2008 (UTC)

No it will only KD the target you hex. Even if you hex the adjacent foes it will not knock them down if they are not the primary target, but the hex will be taken off if they get hit with the aoe dmg. 03:34, 12 January 2009 (UTC)

Actually Death Blossom doesnt hit all adjecent foes it just magically deals dmg to them, so it doesnt count as them takeing a dual attack70.6.14.153 21:26, 27 January 2009 (UTC)

With a name like this, I could imagine this spell being more like...

10 energy, 1 sec cast, 30 sec recharge. Elite Hex Spell. For 10 seconds, whenever target foe is struck in melee while moving, that foe is knocked down. 50% chance of failure with 5 deadly arts or less. Y'know? P: Then again, that would be another skill only useable in PvP... Chao 16:01, 4 March 2009 (UTC)
that was weaken knees before it was changed...only with a much shorter recharge.-- 19:40, 22 March 2009 (UTC)
Weaken Knees was 5/1/5, and lasted like 30 seconds. And people still didn't use it. Mark of Instability would never be used if it was changed to your suggestion. Not that anyone uses it now, but... Vili User talk:Vili 20:22, 22 March 2009 (UTC)


Only the first hit of the dual attack performs a KD. You can't use it for an easy quarter kd. Timed 15:11, 13 April 2010 (UTC)

Ehum... all you need to start a quarter-knock is one KD. Then you can use a falling strike and then follow up with a KD skill like Horns of the Ox or Trampling Ox with a cripple. --Toroquin User Toroquin Toro icon.png 15:43, 7 June 2010 (UTC)