Talk:Offering of Spirit

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Pip Note Math[edit]

Net gain at attribute 12 is 10 energy per 15.25 seconds, or 1.96 pips, about 2, a whole pip short of 3. At attribute 15, you receive a net gain of 12 energy, or 2.36 pips, about 2.4. The only problem is forgetting the use of the skill eats a pip of energy itself. MA Anathe 23:33, 26 August 2007 (UTC)

Heroes[edit]

Never ever use this. I tried running this on a Ritualist and a Monk hero and they both did absolutely nothing with this skill. Mantra of Recovery seems to work better (sadly). —ǥrɩɳsɧƿoɲ 00:08, 20 September 2007 (UTC)

I've only seen them use it when they get very low on energy. Signet of Spirits works alot better with heroes since they use that whenever it recharges if they are not at full energy, though you need spirits around for that to work. Nadiv 23:38, 2 October 2007 (UTC)

Dam! I didnt know that there were many useless elite for the Ritualist in NightFall, Izzy didnt even put effort to be creative with this elites! We got already Essence Strike which doesnt sacrifice health, deals damage, gain energy and recharges every 8 seconds. Make Essence Strike useless so we can start using this one.--ShadowFog 21:30, 3 September 2008 (UTC)

Useless? This skill? You sir are a noob. 66.202.1.169 21:02, 7 September 2008 (UTC)
Oh yes, the common attack with no basis on it. Desperation will not change its uselessness.--ShadowFog 12:11, 8 September 2008 (UTC)
Heres a tip to help you. If the elite were in Spawning Power or Communing then it will see play same goes to Signet of Spirits.--ShadowFog 20:36, 8 September 2008 (UTC)
Shadowfog, people use this skill everywhere. Pvp, pve, it's a useful skill. Check build websites, almost every rit build uses it. 75.61.32.166 04:37, 10 September 2008 (UTC)
Really... the tree has as an overall 2-3 second casting time spells. Cant spam them like a Elementalist would to any skill or like a Toucher would so you are not wasting energy that fast. Essence Strike can earn you 5 energy back already, you really need this?... Maybe in the Restoration line up where weapons cost 10 energy and with the Ritualist having no energy management whatsoever, this can be ideal.--ShadowFog 13:18, 19 September 2008 (UTC)

1 energy?[edit]

How come that this skill doesn't cost 1 energy like offering of blood?

It is not a necromancer skill and its sacrifice is conditional. I'd like to see it having a 1-energy cost though since necromancers have a by far better e-management. Ɲoɕʈɋɽɕɧ 14:26, 6 June 2009 (UTC)
Because all skills like this must restore, for the Ritualist, 12 energy... but really, I dunno why. Try asking Izzy.--ShadowFog 16:43, 6 June 2009 (UTC)
Spirit Siphon beats the crap out of this skill for Spirit Spammers. And SS isn't even an elite!--81.151.115.162 23:13, 19 June 2009 (UTC)

Buff for PvE![edit]

This really needs a buff for PvE, because Spirit Siphon is just as good and isn't even elite.--81.156.111.146 18:05, 5 August 2009 (UTC)

Siphon is better for more then one spirit around cause you can recast on those spirit. If you only have one spirit and cast siphon, by time OoS would have recharge, you would gain 8 energy at 12 channeling from siphon, then Oos can be seen as a better option for those kinds of builds, but yeah this skill got left out of the last rit update, and should be looked at--BobbyT User Talk: BobbyT 22:49, 4 December 2009 (UTC)
Dropping cost to 1 energy is a start. Also It was mentioned that Hero AI was altered to better use this elite. Are they still bad enough to make this note still relevant?
Notes: Heroes have a hard time using this skill. They will almost always wait until they are nearly entirely drained of energy, sometimes ignoring it completely.
Well i checked the skill on my razah and went on a few runs while checking how he uses this skill in accordance with his build as a resto rit(with this skill as energy management) and to be honest he uses it quite well as far as i see he didn't have any energy problems and even using it when almost at full energy but never when has full energy. he even reserves his next action to use this skill with no energy at all. So all in all heros use it when not at full energy whenever they can(havn't checked this when not in range of a spirit) so for now i think it is elligible to remove this note from the skill page. Kingmor 21:49, 17 October 2011 (UTC)

Offering of Spirit vs. Spirit Channeling[edit]

After using both these skills extensively in PvE, I felt compelled to write a brief analysis regarding their ability to manage energy, as well as their strengths and weaknesses.

I ran both these elite skills only when playing as a Restoration Magic healer. I have chosen to examine these skills at the two attribute levels I believe it most likely a player would have if we assume their primary attribute is to be Restoration Magic, and if we further assume that they are dipping into Spawning Power/Channeling Magic for the sole purpose of energy management.

13 Spawning Power vs. 13 Channeling Magic

At 13 Spawning Power and while using a +20% enchanting mod, Spirit Channeling will return a total of 34 energy, which, after subtracting the 5 energy cost of the skill, results in a net gain of 29 energy every 30 seconds.

At 13 Channeling Magic, Offering of Spirit returns 16 energy for a net gain of 11 energy. As Offering of Spirit recharges in 15 seconds, it will return 22 energy every 30 seconds

So, at a respective attribute level of only 13, Spirit Channeling grants 7 more energy over Offering of Spirit every 30 seconds. This is certainly a noteworthy difference, yet I would not say it is overwhelming.

15 Spawning Power vs. 15 Channeling

At 15 Spawning Power and with a +20% enchanting mod, Spirit Channeling will return 40 energy for a net gain of 35 energy every 30 seconds.

At 15 Channeling, Offering of Spirit will return 17 energy for a net gain of 12 energy which turns into a net gain of 24 energy every 30 seconds.

So, at a an attribute level of 15, the difference between these two skills becomes more exaggerated. At 13, OoS returns 22 energy, and Spirit Channeling returns 29, which is around 33% more than OoS. But at 15, OoS returns only 24 energy while Spirit Channeling returns 35, nearly a 50% difference.

The balance for this lies in the fact that Spirit Channeling is more conditional. To hit it's maximum energy return, you need a spirit within earshot and an enchanting mod, and as an enchantment it's vulnerable to being stripped.

Offering of Spirit, on the other hand, can return energy even without a spirit, is not vulnerable to enchantment stripping, and at a quarter second cast time, difficult to interrupt (though enemies in PvE seem to have negative ping, making this point somewhat moot).

I think that, at an attribute level of 13, these skills are rather fairly balanced against each other, as Spirit Channeling, being the ever more vulnerable skill, ought to return more energy. Yet, when reaching attribute levels of 15 and beyond, the tide swiftly shifts in Spirit Channeling's favor, as the compounding effects of increased energy regeneration give way to more and more energy returns.

I would conclude that, in an area with heavy amounts of enchantment stripping, it would be more effective to use Offering of Spirit. In any area where enchantment stripping is not a concern, or infrequent enough to be of little concern, Spirit Channeling is generally the superior choice. That is, of course, if we only concern ourselves with energy management. Soldier198 (talk) 05:00, 16 April 2020 (UTC)