Talk:Remove Hex

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Note about long casting time...[edit]

I vote to remove the note about the long casting time, since it now shares a similar cast time as Smite Hex. I'd go ahead with removing it myself, but people more experienced with hex removal tactics might have a reason to keep it in there. Brownspank 10:04, 10 August 2007 (UTC)

Since the article hasn't been updated since the latest skill update, I removed the note. It shares the same casting time with nearly all the other hex removal spells out there. I don't see any reason to keep it. --User Buttermilk Buttermilksig.png Buttermilk 12:22, 10 August 2007 (UTC)
The reduced cast time makes this skill much more appealing. Still not great but one of its major disadvantages is now taken care of. Dancing Gnome 06:57, 12 August 2007 (UTC)

Outclassed[edit]

Kinda useless now we have Cure Hex, and pretty much any hex removal that actually has an effect. Maskeus:The more you win, the more you cheat. 14:49, 6 July 2009 (UTC)

Lol umm ok? Remove is still on every non-healing monk I run.. 4 seconds less recharge is better than a little 30-48 heal imo --Go4the1 06:54, 23 July 2009 (UTC)
eh if the recharge bothers you, I just grab Deny hexes which is easily capable of removing more than remove hex can. Roflmaomgz 22:44, 23 April 2010 (UTC)
Remove Hex is simply inferior since there are 40/40 sets for everything else which lets you have a chance for 6 recharge and avoidance of interrupts as well as a conditional effect that remove hex doesn't pack. Ox rider 10:21, 4 November 2010 (UTC)
Remove hex is used on monk secondaries. It was pretty much stapled to the ranger bar in TA before TA was trashed. User Felix Omni Signature.pngelix Omni 10:57, 4 November 2010 (UTC)