Talk:Steady Aim
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poor para[edit]
oh my...compared to the other classes' skills, this is crap. —ZerphaThe Improver 23:36, 30 December 2007 (UTC)
- of course...look at any paragon skill, and there is a better version of it in another class, very few exceptions Barkingllama 07:28, 25 August 2008 (UTC)
- urbad. TNTF? Napalm Flame 10:03, 23 December 2008 (UTC)
(Reset indent) gah, why is everybody discussing the regular skills now, i was only talking about the Yuletide-dependent one ._. —ZerphaThe Improver 13:23, 24 December 2008 (UTC)
- It should be changed so it's similar to "Let's Get 'Em!", where "You gain 1 strike of adrenaline for each ally affected." --Silver Edge 13:15, 18 July 2009 (UTC)
- Make it like Fall back or Incoming Example: Allies in Earshoot Move 10% faster for 5 Seconds and are healed 10 Health while Moving (Ends if you use a Snowball Skill). That would be nice for my Wintersday Presents!!! 174.99.98.226 16:30, 19 July 2009 (UTC)
- Since shouting "Steady Aim!" would totally make sense by having the effect of making your team move faster. 24.233.254.51 13:42, 21 July 2009 (UTC)
- Make it like Fall back or Incoming Example: Allies in Earshoot Move 10% faster for 5 Seconds and are healed 10 Health while Moving (Ends if you use a Snowball Skill). That would be nice for my Wintersday Presents!!! 174.99.98.226 16:30, 19 July 2009 (UTC)
Albeit usually useless, it's quite a game decider with the current flux this year thus some snowball tourney teams have a para-- without it it's possible for carriers to dodge very easily unlike previous years where the counter to incoming KD was to drop-dodge or just dropping prematurely to gain pick-up advantage. Zencow 23:23, 16 December 2011 (UTC)