Talk:Vehtendi Valley
why is it so dark here? —The preceding unsigned comment was added by 75.165.103.164 (talk • contribs) at 03:53, 22 October 2007 (UTC) (UTC).
- Because it's night time. -- ab.er.rant 05:01, 1 September 2008 (UTC)
- (not the OP) Very funny, Ab. I always thought this was a poor design feature myself. – josəph 17:59, 4 September 2008 (UTC)
600 works here[edit]
(moved from notes, added by FLCL)
- It is possible to vanquish this area by 600ing
- Be careful when encountering a group of Kournan with a margonite bowmaster. Because if you are using spirit shackles on a Kournan priest, the bowmaster can easily interrupt you with Magebane Shot (elite). Watch the bowmaster very closely, when you start casting spirit shackles move 1 step to stop casting spirit shackles so the bowmaster cannot interrupt you. Then recast.
- I removed this from the notes section because this tip is more a general strategy rather than something specific to this area. I feel it's better placed in Guide to hard mode or 600. -- ab.er.rant 05:01, 1 September 2008 (UTC)
Vanqing[edit]
251 foes, 1hr 25min, vanq/mapping. Nothing most cant handle. Loads of hexing here but nothing thats too deadly. Biggest thing here is the field and one or two other spots where the mobs (of multiple species) overlap. Kournan Priests & Blue Tongues can give you a headache so make sure you have daze/interupts with (rarely will you find more then 1 per mob). The bounties are layed out very poorly. If you want the beast one then there is only one way to get it and thats from entering the south east. Bad part is that Kournan & Margonite bounties will be north of their spawn points. Quite the problem but I choose to leave from Kodash and picked up Plant in the east, then headed south to finish it off. Justice 00:43, 13 September 2010 (UTC)
- Using 7 heroes who tend to ball, Bohdalz wiped me once with Spirit Rift. Make sure you rupt it, or spike him down so he can't get more than one off.69.243.9.107 04:30, 4 June 2011 (UTC)