Talk:Verata's Promise

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this skill appear in the blood magic skill list, is'nt it misleading to add a non existent skill in the sames list as all normal avaiable skills ? --lussh 13:35, 21 March 2008 (UTC)

I think this > veratas sac.Prokiller88 22:33, 6 April 2008 (UTC)

holy crap...thats one nice skill for death nova bombers lol--Justice 17:31, 15 April 2008 (UTC)

I actually just shuddered at the thought of that, surrounded by a bunch of minions then boom! :(
Wasn't included in the game because they wanted a ritualist minion master type build, so they created ritualist version that pretty much does the same thing. --80.16.169.162 08:46, 28 April 2008 (UTC)

Zomg,verata > prophecies and not NightFall! 85.146.249.89 16:38, 6 June 2008 (UTC)

Of course they remove the one with the cool icon. And just because Verata's Promise would have been Prophecies does not mean they removed it in anticipation of Signet of Creation. 72.81.247.139 00:08, 10 July 2008 (UTC)

Order of Undeath + Verata's Promise[edit]

The version that destroyed all but one buffed minion. I'd say combine the 2-functions and bring back Verata's Promise (elite) as part of Bonus Skill Pact... Its been over a year since gwen... need more skills! ^_^


This + Aura of the Lich[edit]

Effective MM with no maintenance. Necromas 06:37, 16 July 2009 (UTC)

Think so too... great combination also in PvP... Max Nova Bomb... --Kali Shin Shivara 15:00, 30 July 2009 (UTC)

I am so glad that this never made it in, especially with Dervishes and their love of removing their own enchantments. N/D minion bomber maintaining this to keep them up, strips it once all the novas are in place, Aura of the Lich (as it sits now) to restore the army with all the fresh corpses of enemies. Guildwarsrunner 10:15, 10 September 2010 (UTC)

in game?![edit]

When i just was killing En Fa the Awakend (?), a necromancer boss in the Undercity during WoC, I saw it using this skill. Can someone confirm it? --Mann Of Light 08:29, 8 July 2011 (UTC)

WTF is this?? I saw it too

I can verify that. Just killed him, and in his last moments he used it. I wonder if it's capturable... --Thalador Doomspeaker 12:00, 9 July 2011 (UTC)
It's not. I tested it. Talk:En Fa the Awakened. 67.180.236.203 14:35, 9 July 2011 (UTC)
This skill now must be added to Verata. Konig/talk 04:22, 10 July 2011 (UTC)
Monster skill only or can it be capped? Da Mystic Reaper 11:51, 17 July 2011 (UTC)
It can't be capped. 67.180.237.90 16:14, 17 July 2011 (UTC)
Then why has it been added to the Blood Magic skill list? Da Mystic Reaper 16:55, 17 July 2011 (UTC)
Accidental. Those lists are automagically created from parameters entered on the skill page. Unless someone knows the ins/outs of the infoboxes/list-templates, it's very easy to end up with undesirable results. I've made a couple of edits to ensure that it doesn't end up on the Blood Magic article (and, I hope someone checks that I haven't, also accidentally, helped implement the Law of Unintended Consequences again). — Tennessee Ernie Ford (TEF) 17:07, 17 July 2011 (UTC)

Categorization[edit]

We've tried a couple of things to ensure that this skill is appropriately categorized and shows on the correct tables, but not any for player-usable skills. I believe everything is currently as it should be; the following text is to document what has been done and allow people to comment/critique/suggest appropriately.

I think (based on reviewing other monster skills) that the correct method is to use the skill info box alone and set these parameters:

  • categorize = y (or leave blank as default) — this allows the skill to be correctly categorized as an enchantment, monster still, etc, without manually adding cats.
  • special = monster — this categorizes as a monster skill and allows it to be hidden from player skill tables, as long as they are setup correctly.

In addition, skill tables (that might include VP) need to have one additional parameter set:

  • notcategoryN = monster skills (where N is the next number for non-cats) — this prevents monster skills from showing up in the wrong table.

For some reason, the table in Blood Magic didn't have this set (probably because (a) it didn't matter originally and/or (b) we might have updated how we use the various templates). (That has since been fixed.) — Tennessee Ernie Ford (TEF) 19:37, 17 July 2011 (UTC)