User:Astohan/Skillbalance/Earth Magic

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Earth Magic[edit]

Little tweaks (in gray color) to exhaustion, activation time and recharge time.

Icon Name Description Requirements
Dragon's Stomp.jpg Dragon's Stomp Spell. Deals 26...85...100 earth damage and knock-down. Also hits foes near this foe. Decreased activation time. 10 Overcast 25 Energy 20.5½ Activation time 15 Recharge time
Eruption.jpg Eruption Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). Decreased recharge time and added 10 exhaustion. 10 Overcast 25 Energy 2 Activation time 25 Recharge time
Iron Mist.jpg Iron Mist Spell. Deals 10...26...30 earth damage each second (5 seconds). Deals additional 5...13...15 (armor-ignoring) damage if foes are under the effect of a Water Magic hex. Decreased recharge time and activation time, and added synergy with Water Magic. 10 Energy 01.5Activation time 25 Recharge time
Magnetic Aura.jpg Magnetic Aura Enchantment Spell. For 5...17...20 seconds, Magnetic Aura has a 75% chance to block melee attacks. Decreased recharge time and increased energy cost. 10 Energy 0.25¼ Activation time 45 Recharge time
Magnetic Surge.jpg Magnetic Surge Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead. Decreased activation time. 10 Energy 01.5Activation time 10 Recharge time