User:Astohan/Skillbalance/Leadership

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If you are under the effect of a shout or chant, each party member within earshot have 1% damage reduction for each rank in Leadership. You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).

— in-game description

Inherent effect[edit]

Attribute 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Reduction % 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum energy gained 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Leadership[edit]

Icon Name Description Requirements
"Lead the Way!".jpg Lead the Way! Shout. Target ally moves 25% faster for 1...7...9 seconds and cannot be Crippled. 5 Energy 10 Recharge time
"Make Your Time!".jpg Make Your Time! Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot. For 1...7...9 seconds, you gain 25% more adrenaline while attacking. 10 Energy 25 Recharge time
Aggressive Refrain.jpg Aggressive Refrain Echo. (5...15...18 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You suffer -1 Health Degeneration. 15 Energy 2 Activation time 30 Recharge time
Angelic Bond.jpg Angelic Bond Elite Skill. (5...21...25 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and you take the same amount of damage instead. The damage you take this way is reduced by 0...6...7% for each party member within earshot. 10 Energy 1 Activation time 30 Recharge time
Angelic Protection.jpg Angelic Protection Skill. (5...13...15 seconds.) Target ally cannot lose more than 35...15...10% max Health due to damage from a single attack or spell. Each time that ally is hit while under the effect of this shout, you lose 20...8...5% max Health. 5 Energy 1 Activation time 20 Recharge time
Anthem of Fury.jpg Anthem of Fury Elite Chant. (10 seconds.) Allies in earshot gain 1...3...4 adrenaline with their next attack skill. They also attack 33% faster for 1...4...5 seconds if they're not enchanted. 5 Energy 1 Activation time 15 Recharge time
Burning Shield.jpg Burning Shield Shout. (3...8...9 seconds.) Affects each party member within earshot. Blocks the next attack skill. Inflicts Burning condition (1...4...5 second(s)) if it was a melee attack. For each affected party member, Burning Shield takes 5...3...2 additional seconds to recharge. 10 Energy 12 Recharge time
Defensive Anthem.jpg Defensive Anthem Elite Chant. (4...10...12 seconds.) Party members in earshot have 50% chance to block, and take 0...8...10 less damage from attacks. Ends when hitting with an attack skill. 10 Energy 1 Activation time 25 Recharge time
Focused Anger.jpg Focused Anger Elite Skill. (15...39...45 seconds.) You attack 25% faster and gain 0...80...100% more adrenaline. 10 Energy 60 Recharge time
Natural Temper.jpg Natural Temper Skill. (1...6...7 seconds.) You gain 33% more adrenaline and remove 1 shout. Removal effect: this skill lasts twice as long. 5 Adrenaline 5 Recharge time
Soldier's Fury.jpg Soldier's Fury Elite Echo. (10...26...30 seconds.) Your spear attack skills deal additional 5...17...20 bonus damage if under the effect of a shout or chant. 10 Energy 1 Activation time 12 Recharge time
"There's Nothing to Fear!".jpg There's Nothing to Fear Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 2...12...15 for allies in earshot. End effect: heals for 15...39...45 Health. 15 Energy 25 Recharge time