User:Auron/GuildWarsSucksSoMuch/EvIL Guild returns

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Take a minute and read this article. It details The Last Pride, a korean guild that was good back in the day, when Guild Wars was balanced and competition still existed.

Instead of being honest with everyone and detailing the exact complaints Dan Jang and his companions had (terrible style of sin nerfs, i.e., making them unplayable in serious competition excluding bullshit gimmicks; too much damage in the game, from too many sources; and lastly, a completely dead split game, with basically no reward for killing NPCs or playing dynamically), ANet spat out unending bullshit, trying to justify their terrible job balancing the game. "...Defensive strategies are dominant and the game itself has expanded greatly while The Return's founding members were away. Catching up on two years' worth of new skills, spells, and tactical tricks is no easy task..." Yeah, except that wasn't really the problem. 90% of those "two years' worth" of skills don't ever get used, since ANet nerfs the shit out of everything else, leaving only a small pre-determined pack of skills that you must run or lose.

From the article - "Things changed, however. EvIL lost several of its key players, and without them the team faltered in the increasingly competitive PvP environment. EvIL eventually dropped out of contention, and then faded from tournament play entirely."

Yes, EvIL lost its leadership to the mandatory Korean military service. However, it's an absolute lie to claim that the PvP environment became "increasingly competitive." EvIL participated all the way up to the factions championship, which was well after the ritualist spirit balancing failure and the entire assassin class with all its uncounterable mechanics. People had started leaving by then. It became apparent that ANet simply could not add mechanics to the game and keep them balanced. Seeing as people were still complaining about shadow steps two years after that, I'd say those people who left had a pretty good point.

As Guild Wars got old, serious competition simply got tired and moved on. There were other games to play, new territories to conquer, and frankly, games that were more fun because they were balanced. As teams left for these games (dota, starcraft, WoW, etc), the competition left in Guild Wars was less and less rewarding to play against. There came a point when no great teams were left - the top ranked guilds were better at build wars than the rest, but that was pretty much it. The once-great teams and guilds are broken by people moving on - the only teams left are groups of players from different backgrounds and different guilds who are thrown together because, frankly, there's nobody else left.

"So to all you PvP warriors, lovers of the game, and top-flight competitors: celebrate and beware, because the team that defined success in the early days of PvP is back, and it won't rest until it is once again the team to beat."

It's sad, really. EvIL have done terribly in pretty much all their matches so far, losing to rank 500 euro guilds and rank 300 aussie guilds (which basically means you aren't a competitive guild yet). The problem, however, is not really player skill - EvIL wants to play how they did back in the day, when team positioning mattered, and a team could take a death and still move on. Now, pushes are pretty much only made when you get a dshot on RC or diversion on woh - basically, if your flurry of interrupts penetrates their defense ball, as Ensign put it. Damage is so plentiful now that, if one person drops, the entire team folds. EvIL can't play like they used to because Guild Wars isn't balanced enough to support it. It won't be long before EvIL realizes that they've got to either play ANet's Approved List of Skills™ or lose. I'm not sure they'll want to stick around much longer at that point.