User:Edru viransu/Suggestions
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Balance Changes[edit]
Necromancer[edit]
- Soul Reaping: Change the functionality to "For every three points in Soul Reaping, you gain 1 energy whenever your Blood Magic spells steal life. For every three points in Soul Reaping, you gain 1 energy when your hexes end due to their effect. For every two points in Soul Reaping, you gain 1 energy whenever one of your animated minions dies." The precise number may need tweaking, but Soul Reaping really needs a total revamp. It's far too gimmicky currently. It's either utterly worthless or ridiculously powerful. That's not the way to balance a game.