User:Gelbrekt/Heroic Refrain Team/Main Team - Rework/Overview
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Team overview - General Mechanics[edit]
This section just includes a brief overview of what the team does.
- Energy Management
- The energy management on its own of course does not mean anything, but this is to acknowledge that there is significant amounts of energy available to do what is written in the categories below.
- The team has multiple Energy Management skills [Too many to list here] plus Soul Reaping; all of these are in turn boosted by the increased attributes from Heroic Refrain.
- Minions + Boosts
- Large number of Minions, having significantly boosted damage [Ebon Battle Standard of Honor, Mark of Pain and Weaken Armor].
- Significantly increased longevity due to:
- Health Boosted by high levels and (for some minions) Spawning Power
- Extreme AOE Heals [See below], which far exceeds the maximum degeneration that the minions accumulate. This means that not only can the minions be sustained indefinitely, but area damage that they take can quickly be healed back.
- Extreme Healing
- Extreme & constant AoE Heals:
- Constant triggering Avatar of Dwayna, plus Life and Recuperation.
- On individual party members, this healing is boosted by "Aura of Faith".
- Effective spike-healing [Spirit Transfer & Infuse Health]
- Effective single-target healing over time [(boosted) Dwayna's Kiss & Soothing Memories].
- Significant Damage-Reduction
- Multiple sources reducing damage.
- Especially "They're on Fire", which is maxed out [attribute-wise] and its condition will often be met as as burning is inflicted in a large area [Contagion + Burning Speed].
- Angelic Protection can make a target practically immune to all damage for 10 seconds (24 seconds recharge time) [This is not tested at the time of writing, but should definitely work, considering it makes the target take no more than 50 damage per second, which the AoE Heals are able to easily cover collectively]
- "Stand Your Ground" protects the entire team.
- The front-line has multiple strong skills and attributes reducing damage [Ward Against Melee, Armor of Earth, Veil of Thorns, Mirage Cloak, Attacker's Insight + 20 armor from Mysticism, in addition to specialized armor-increasing insignias]
- Other skills: Weapon of Warding, Aura of Faith (with increased duration and reduced recharge), Spirit Bond [Which synergizes with Aura of Faith and can be spammed due to the dervish having extremely good energy management], [Plus Optionally "There's Nothing to Fear!"]
- Significant Shutdown
- Extreme interruptions through Panic.
- Multiple skills disrupting/weakening enemy attacks [Ineptitude, Signet of Clumsiness & Attacker's Insight (Inflicting weakness)]
- Extreme AoE Damage [Which for the most part is armor-ignoring]
- Extreme triggering of Dark Aura, due to multiple conditions being pulled between two necromancers through the use of Foul Feast, triggering Contagion. It is also triggered by Masochism and Signet of Agony.
- Significant triggering of Fragility, due to:
- ...the many conditions that can be inflicted by the team and especially through Contagion.
- ...Crystal Wave, removing conditions from enemies while also dealing damage.
- The Mesmers use multiple armor-ignoring AoE skills [e.g Shatter Hex, Wastrel's Worry, Mistrust, Ineptitude, Wandering Eye]
- The dervish can do limited AoE damage [Sand Shards and Whirling Charge]
- Extreme single-target damage (mostly through minions)
- The previously mentioned boosted minions are capable of dealing extreme single-target damage.
- The team has a few strong single-target abilities [Pain Inverter (which has extreme synergy with the high minion count), Banishing strike (77 damage / 2 seconds) and Accumulated Pain (6 second recharge due to Fast Casting + EoC]
Utility
- Effective enchantment removal on enemies.
- Multiple Hex Removals on allies [Avatar of Dwayna, Shatter Hex, Hexbreaker Aria]
- Very effectively deals with Conditions; The necromancers are able to pull conditions to themselves and use it to boost their own damage.
- Resurrection: Two party members have resurrection skills [and players can use a scroll of resurrection too]
Alternative overview - Focusing on individual characters[edit]
- P -> Basically just boosts the team; Especially with Heroic Refrain. Significant damage reduction through "They're On Fire", which in theory can be maintained by the second necromancer (Burning Speed + Contagion). Massively boost minion damage (Ebon Ward). Supplies very significant amounts of energy to the entire team. Massively reduces single-target damage through Angelic Protection. Occasionally deals high (and potentially EXTREME) spike-damage to single targets with Pain Inverter (especially when the enemies hit minions with AoE skills).
- D -> AoE Healer; Significant AoE heals to all allies, which is more than sufficient for indefinitely sustaining all minions that are summoned in addition to helping them recover from AoE attacks (the Ritualist also provides additional help in this area). Protects allies [Able to spam High-rank Spirit Bond]. Low/moderate damage output. Helps to deal with hexes (by being on the frontline and rapidly removing hexes from self)
- N 1 -> Extreme AoE DPS in addition to summoning twelve level 22-23 bone fiends. Removes conditions from allies to (significantly) increase its own DPS, as well as inflicting these conditions to enemies. Excellent Tank.
- N 2 -> Extreme AoE DPS in addition to summoning twelve level 22-23 bone fiends. Removes conditions from allies to (significantly) increase its own DPS, as well as inflicting these conditions to enemies. Able to maintain Burning on enemies within a large radius, greatly synergizing with "They're on fire". Uses Crystal Wave which has epic synergy with Fragility & Contagion. Decent Tank.
- Rt -> Healer; both sustained- and quick-heals. Summons ten +60% hp Shambling horrors (around level 17). Sustains minions & heals the entire party. Protects allies [through boosted Weapon of Warding]. Resurrects allies.
- Me 1 -> Extreme Shutdown [Panic]. Fairly high AoE DPS. Protects allies (using Stand Your Ground). Capable of removing hexes. Resurrects allies.
- Me 2 -> Fairly high AoE DPS (especially through Fragility, synergizing with the team's ability to inflict conditions). Decent Shutdown. Grants energy to allies. AoE Hex removal.
- N 3 -> Healer; both sustained- and quick-heals. Significantly boosts minion damage (Weaken Armor + Mark of Pain). Reduces damage on allies and increases healing (Aura of Faith). Strong AoE enchantment removal which can be used frequently (Reduced CD from EoC on top of strong energy management). Resurrects.