User:Gelbrekt/Razah/Talent Tree

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Talent Tree[edit]

  • At level 1 all talents affect all professions and only one talent can be chosen. At other levels (except 10 and 20) one talent can be chosen for each of the four roles.
  • The Heroic Ability at level 10 applies to all professions.
  • At level 20, only one talent can be chosen.

Level 1[edit]

  • Master of Professions - Quest: Collect Regeneration Globes to reduce the cooldown of Profession Changer by 0.XXX seconds. Reward: After Gathering 30 Regneration Globes, Profession Changer grants an additional charge.
  • Primary Attibute - Warrior: Enemy heroes lose 1% of their maximum health whenever you damage them with an ability, Assassin: Every third basic attack restore mana, Support: Heals primary target for XXX extra health every time you use an ability, Specialist: Your spirits have 35% more maximum health.
  • Morale Boost - Whenever you get a takedown, you gain one stack of Morale Boost. Each stack of Morale Boost increases your maximum health and energy by 2% (up to a maximum 10%). Upon reaching 5 stacks of morale boost, all your skills recharges instantly. All stacks of Morale Boost are lost on death.
  • Grail of Might - Activate to grant you and all allied heroes the following: +400 maximum health + 40 maxium mana + 4% ability power for XXX seconds. (Cooldown XXX seconds, Energy cost: 200)

Level 4[edit]


Warrior
  • (4) Protector's Defense - While activating Healing Signet, you and adjacent allies gain 1 charge of block every second. This effect can only occur once every XXX seconds.
  • (4) Body Blow - Savage Slash deals an additional XXX damage to targets that are vulnerable.
  • (4) Deadly Riposte - When you activate Hundred Blades, you block the next basic melee attack used against you. If an attack was blocked this way, the attacker takes XXX damage. This effect ends without an effect if you have not been attacked when the duration of Hundred Blades expires.
  • (4) Tiger Stance - Using Hundred Blades increases your attack speed by XXX% for XXX seconds. This effect ends if you fail to hit with an attack.


Assassin
  • (4) Unsuspecting Strike - The first attack of Attack Chaining deals XXX more damage if used on a target whose current health is above 90%.
  • (4) Sadist's Signet - If your target is suffering from a disabling effect when you use Iron Palm, you gain XXX health.
  • (4) Death's Charge - You are healed for XXX health when activating Aura of Displacement. This healing does not occur unless your target has more health than you, and if you are healed by this effect you cannot reactivate Aura of Displacement to teleport back to your initial location (no energy over time is lost in this case from Aura of Displacement).
  • (4) Dark Escape - When reactivating Aura of Displacement you gain a 25% increase in movement speed for 3 seconds. During this time all damage you take is reduced by 50%. Dark Escape ends if you attack.


Support
  • (4) Vigorous Spirit - When you activate Word of Healing on an ally, that ally gains XXX health whenever performing an attack or using an ability. This effect ends after 15 seconds (Applied to all allies when combined with Heal Party?).
  • (4) Banish - Bane Signet deals quadruple damage to summoned creatures (instead of double).Regular minions/mercenaries still rake double damage.
  • (4) Scourge Healing - For XXX seconds after being affected by Bane Signet, enemies deal XXX% of the healing they recieve as damage to their respective healers.
  • (4) Strength of Honor - New ability: Target ally deals XXX more damage with their basic attacks, but you lose XXX energy every second for each ally affected by this effect.


Specialist
  • (4) Recovery - The duration of any disabling effects (except stuns) are reduced by 25% on all allies within range of your Spirits.
  • (4) Pure Was Li Ming - Control effects except stuns last 50% of their duration on you when you hold Tanasen's Ashes. Dropping Tanasen's Ashes removes all control effects affecting you.
  • (4) Channeled Strike - If you are holding Tanasen's ashes while activating spirit rift, your target takes XXX damage immediatley when you have finished casting Spirit Rift.
  • (4) Ghostly Haste - Spirit Rift and Tranquil Was Tranquil Was Tanasen recharges 25% faster while you are near a Spirit.


Level 7[edit]


Warrior
  • (7) Bull's Strike - If Savage Slash hits an enemy that is moving, that foe is stunned for 1 second.
  • (7) Wild Blow - Savage Slash cannot fail to hit (evade/miss/parry) or be blocked.
  • (7) Thrill of Victory - While under the effects of Hundred Blades, your basic attacks deal XXX more damage to foes with less health than you.
  • (7) Sun and Moon Slash - New ability: Your next basic attack hits two times instead of one. Recharges only after hitting sucessfully with XXX attacks.


Assassin
  • (7) Disrupting Slab - The frist attack of Attack sequence stus for 1/4 seconds. (This duration of the stun is too short to trigger Falling Spider.)
  • (7) Mark of Death - Using Iron Palm on a foe causes that foe to recieve XXX% less healing from all healing sources for XXX seconds.
  • (7) Shadow Refugee - When activating Aura of Displacement, you gain XXX health per second for 4 seconds. When this effect expires, you gain an additional XXX health if you have performed an attack within the most recent second.
  • (7) Swap - Passive effect: The Spirits summoned by Razah (Specialist) no longer die when you switch profession to Assassin. New Ability: You and target summoned creature Shadow Step to each other's locations. (cooldown: XXX seconds)


Support
  • (7) Patient Spirit - Word of Healing heals for an additional XXX amount of health. This healing occurs 2 seconds after the spell is cast.
  • (7) Holy Strike - Bane Signet deals an additional XXX damage when used on targets that are already stunned.
  • (7) Castigation Signet - If an enemy is stunned by Bane Signet, you gain XXX energy.
  • (7) Zealot's Fire - Your monk abilities cost 10 more energy, but whenever you activate an ability on an ally, foes near that ally instantly take XXX damage.


Specialist
  • (7) Rupture Soul - New ability: Destroys target Spirit to deal XXX damage and blind nearby foes for XXX seconds around that spirit. (Cooldown: 5 seconds)
  • (7) Energetic Was Lee Sa - While holding Tanasen's Ashes, you regenerate XXX energy every XXX second(s).
  • (7) Blind Was Mingson - Dropping Tanasen's Ashes blinds nearby foes for XXX seconds.
  • (7) Painful Bond - Enemies that you damage with Spirit Rift become affected by Painful Bound for 10 seconds. These foes take XXX damage whenever hit with an attack from a Spirit.


Level 10[edit]

  • Echo Echo - Upon activating Echo, Echo is replaced with the next ability you use. Lasts XXX seconds. (No cooldown?)
  • Resurrection Signet Resurrection Signet - Channel for 3 seconds to resurrect target allied hero. The hero is returned to life at 100% health and 25% energy. Resurrection Signet has no cooldown, but is disabled after each use until you have performed 3 [or more?] takedowns.

Level 13[edit]


Warrior
  • (13) Major Rune of Tactics - Healing Signet heals for XXX more health, but your maximum health is reduced by XXX%.
  • (13) Crippling Slash - Savage Slash slows targets for XXX seconds and deal an extra XXX damage over XXX seconds.
  • (13) Serpent's Quickness - Reduces the cooldown of Hundred Blades by XXX seconds.
  • (13) Defy Pain - Taking damage that reduces your health below 20% temporarily grants you resistance and +XXX health for XXX seconds.


Assassin
  • (13) Falling Spider - If the second strike in Attack Chaining hits a stunned foe, that foe takes XXX damage over 10 seconds.
  • (13) Shroud of Silence - If Iron Palm stuns a foe, that foe is silenced for XXX seconds when the stun ends.
  • (13) Deadly Paradox - Reduces the cooldown of Iron Palm by XXX seconds, but increases the cooldowns of Attack Chaining by XXX seconds.
  • (13) Shadow Meld - Aura of Displacement can be cast on allies, and its cooldown is reduced by XXX seconds.


Support
  • (13) Ray of Judgement - Smite Condition can be activated on enemies to create a Ray of Judgement at their location. Every second, foes within the ray's blast area take XXX damage immediatley and an additional XXX damage over 3 seconds (the additional damage does not stack). When used this way, Smite Condition has a cooldown of 20 seconds.
  • (13) Signet of Judgement - Bane Signet always stuns and the damage is dealt to foes near the target in addition to the target itself.
  • (13) Shield of Judgment - Bane signet can be used on allies. When used this way, Bane Signet stuns for XXX seconds and deals XXX damage to the attacker if the targeted ally takes damage within 1 second.
  • (13) Selfless Spirit - Your monk abilities cost XXX less energy when cast on other allies than yourself.


Specialist
  • (13) Vampirism - Whenever one of your spirits damage a foe, you gain health equal to the damage dealt by the spirit.
  • (13) Recuperation - Spirits you summon lose their ranged attack, but heals all allies within range for XXX health per second while alive. This does not affect spirits that are already summoned. Can be toggled on and off.
  • (13) Lamentation - Spirit Rift deals XXX damage extra damage in a large area around the target when the rift activates. (This effect does not occur unless you are near a Spirit.) (Enemies hit in the larger area are affected by Destructive Was Glaive and Binding Chains.)
  • (13) Destructive Was Glaive - Spirit Rift deals an additional XXX% damage of the affected enemy hero's maximum health if cast while holding Tanasen's Ashes.


Level 16[edit]


Warrior
  • (16) "Save Yourselves!" - While channeling Healing Signet, other nearby allied heroes in a large area gain resistance. The effect of this talent is only refreshed after every 5 basic attacks that Razah successfully makes.
  • (16) Quickening Zephyr - Healing Signet recharges 100% faster, but all your warrior abilities cost XXX% more energy.
  • (16) Final Thrust - Savage Slash deals XXX% more damage to targets below 50% health, but your abilites are disabled for 3 seconds if this happens.
  • (16) Dolyak Signet - New ability: For 3-6 seconds, you gain resistance and become unstopppable, but move 75% slower. If you are using Healing Signet while Dolyak Signet is active, you are unaffected by both the resistance from Dolyak Signet and the vulnerability from Healing Signet (Cooldown: 20 seconds.)


Assassin
  • (16) Impale - Adds a fifth final attack at the end of Attack Chaining, dealing XXX damage to your primary target.
  • (16) Twisting Fangs - The third and fourth strikes of Attack Chaining deals XXX extra damage. This bonus damage is only dealt to your primary target, and is restored to the target if it does not die after XXX seconds.
  • (16) Horns of the Ox - If the third or fourth strike of Attack Chaining strikes only a single target, that target is stunned for XXX seconds.
  • (16) Entangling Asp - Iron Palm always stuns and deals XXX extra damage over 5 seconds.


Support
  • (16) Heal Party - Activating Word of Healing heals all allied heroes on the map for XXX health, but the activation time of Word of Healing is increased by 0.5 seconds.
  • (16) Infuse Health - Targeting allied heroes that are below 20% of their maximum health with Word of Healing causes it to cast instantly. If this happens, you lose 50% of your current health and the healing from Word of Healing is replaced by 150% of the amount of health you lost (does not apply if self-target).
  • (16) Balthazar's Pendulum - Smite condition can now remove stuns, but its cooldown is increased by 5 seconds. Whenever a stun is removed this way, foes near the affected ally are stunned for 0.5 seconds.
  • (16) Life Sheath - Reduces the casting time of Smite Condition by 50%. The next time an ally takes damage after being targeted by Smite Condition, up to XXX of that damage is converted to healing.


Specialist
  • (16) Dissonance - Whenever one of your spirits damage a foe, that foe is stunned for 1/4 seconds.
  • (16) Anguish - Spirits deal double damage to disabled targets.
  • (16) Vengeful Was Khanhei - While holding Tanasen's Ashes you steal XXX health every time a foe hits you with a basic attack.
  • (16) Binding Chains - Foes that are within the blast radius of Spirit Rift when it is summoned are slowed by XXX% for 3 seconds.


Level 20[edit]

  • (20) Fast Casting - While you have copied an ability with Echo, all your abilities have a 30-50% reduced activation time.
  • (20) Sunspear Rebirth Signet - Resurrection Signet gains one additional charge, and both charges are returned when getting the required amount of takedowns.


  • (20) Whirlwind Attack - Savage Slash no longer stuns foes (Bull's Strike can still cause stun). Instead, it strikes all adjacent foes with a basic attack.
  • (20) Rush and Frenzy - New ability: Passively grants either positive effect depending on if the ability is toggled off or on: 1. Increases movement speed by 25%. 2. Increases attack speed by 33% and damage taken by XXX%. [Cooldown 5 seconds]


  • (20) Palm Strike - New secondary ability: Touch target foe to deal minor damage and slow target foe for XXX% for XXX seconds. Instantly recharges Attack Chaining. (Only available for use while your profession is set to Assasssin.)
  • (20) Assassin's Promise - If your target dies within 2 seconds after you have used Iron Palm on them, all your basic abilities are instantly recharged. Every time you fail to kill your taret within this time, this talent is disabled for 45 seconds. Only applies when attacking enemy heroes.


  • (20) Heal Area - Using word of healing on yourself replaces the healing from it with XXX points of healing. This healing affects all adjacent allies and foes.
  • (20) Seed of Life - When you cast Smite Condition on an ally, that ally becomes enchanted with Seed of Life for 2 seconds. While this effect is active, all allied heroes are healed for XXX every time this ally takes damage.


  • (20) Signet of Spirits - Binding Ritual grants an additional charge and its activation time is reduced by 1 second.
  • (20) Grasping Was Kuurong - Tranquil Was Tanasen deals damage and stuns nearby foes for 1 second when droppped.