User:Lerajie/HeroSkills

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Icon Name Description Tango-upkeep.pngTango-energy.pngTango-activation-darker.pngTango-recharge-darker.pngAttribute Campaign Note
Assassin's Promise.jpg

Assassin's Promise

Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. 05 Tango-energy.png¾ Tango-activation-darker.png45 Tango-recharge-darker.pngDeadly ArtsZFactions Heroes use this on every new target when they can. Finish off the target they use it on to prevent the skill being wasted.Bug.pngHeroes won't cast if the target is already hexed with another Assassin's Promise.
Splinter Weapon.jpg

Splinter Weapon

Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [[[w:Sic]]] adjacent foes. Ends after 1...4...5 attack[s].05 Tango-energy.png1 Tango-activation-darker.png5 Tango-recharge-darker.pngChanneling MagicZFactions Heroes use this skill on allies with a martial weapon and on minions. Bug.pngThey don't cast it on pets unless forced, which is a shame because this skill benefits from the +33% bonus damage pets get in PvE.
"Find Their Weakness!".jpg

"Find Their Weakness!"

Shout. (5...17...20 seconds.) Target ally deals +5...41...50 damage and inflicts Deep Wound condition (5...17...20 seconds) with the next attack. 010 Tango-energy.png015 Tango-recharge-darker.pngCommandZNightfall Bug.pngHeroes don't use this skill on allies using a bow or caster weapon. Spears and Daggers are confirmed to work.Tango-quest-icon.png Heroes will only use this skill on targets with at least 1 attribute point in their martial weapons attribute.
Protector's Defense.jpg

Protector's Defense

Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move.05 Tango-energy.png030 Tango-recharge-darker.pngTacticsZFactions Bug.pngHeroes will still kite from melee enemies while affected by Protector's Defense, causing it to end.
Blood is Power.jpg

Blood is Power

Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target.33% Tango-sacrifice.png1 Tango-energy.png¼ Tango-activation-darker.png0Blood MagicZCore Bug.pngHeroes do not cast this skill on martial classes using a martial weapon.
"Brace Yourself!".jpg

"Brace Yourself!"

Shout. (5...13...15 seconds.) Prevents the next knock-down and deals 15...63...75 damage to all foes near target ally. Cannot self-target.05 Tango-energy.png04 Tango-recharge-darker.pngCommandZNightfall Heroes will only use this shout on allies that are knocked down; ideally they would maintain this on allies who have skills that can cause self-knockdown.
Call of Haste.jpg

Call of Haste

Shout. (30 seconds.) Your pet moves and attacks 33% faster. 010 Tango-energy.png025 Tango-recharge-darker.pngTango-quest-icon.pngBeast MasteryZCore Heroes use this skill fairly frequently, but they don't maintain it as well as e.g. Rampage As One.
Binding Chains.jpg

Binding Chains

Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. 010 Tango-energy.png1 Tango-activation-darker.png15 Tango-recharge-darker.pngCommuningZFactions Bug.pngHeroes seem to only use this skill when they can hex at least 2 targets with it.
Lamentation.jpg

Lamentation

Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. 010 Tango-energy.png1 Tango-activation-darker.png15 Tango-recharge-darker.pngChanneling MagicZFactions Bug.pngHeroes seem to only cast this skill when the target is within range of a spirit or corpse.
Crude Swing.jpg

Crude Swing

Hammer Attack. Attack all adjacent foes for +1...16...20 damage. 05 Tango-energy.png05 Tango-recharge-darker.pngHammer MasteryZProphecies Bug.pngHeroes don't seem to use this skill unless forced.
Yeti Smash.jpg

Yeti Smash

Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more.6 Tango-adrenaline.png000Hammer MasteryZFactions Heroes seem to use this with very high priority, and will use it on foes without a condition. Caution is required when creating a build.
Enchanter's Conundrum.jpg

Enchanter's Conundrum

Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. 010 Tango-energy.png2 Tango-activation-darker.png10 Tango-recharge-darker.pngDomination MagicZNightfall Bug.pngHeroes seem to cast this only on caster enemies. Ideally they would spam it on any unenchanted target, prioritizing for AoE damage.
Seeping Wound.jpg

Seeping Wound

Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. 015 Tango-energy.png¼ Tango-activation-darker.png12 Tango-recharge-darker.pngCritical StrikesZFactions Bug.png Heroes only use this skill on foes suffering from Bleeding, while this skill now works with any condition