User:Lerajie/HeroSkills
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Icon | Name | Description | ![]() | ![]() | ![]() | ![]() | Attribute | Campaign | Note | |
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![]() | Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. | 5 ![]() | ¾ ![]() | 45 ![]() | Deadly Arts | Factions | Heroes use this on every new target when they can. Finish off the target they use it on to prevent the skill being wasted.![]() | |||
![]() | Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [[[w:Sic]]] adjacent foes. Ends after 1...4...5 attack[s]. | 5 ![]() | 1 ![]() | 5 ![]() | Channeling Magic | Factions | Heroes use this skill on allies with a martial weapon and on minions. ![]() | |||
![]() | Shout. (5...17...20 seconds.) Target ally deals +5...41...50 damage and inflicts Deep Wound condition (5...17...20 seconds) with the next attack. | 10 ![]() | 15 ![]() | Command | Nightfall | ![]() ![]() | ||||
![]() | Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 ![]() | 30 ![]() | Tactics | Factions | ![]() | ||||
![]() | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% ![]() | 1 ![]() | ¼ ![]() | Blood Magic | Core | ![]() | |||
![]() | Shout. (5...13...15 seconds.) Prevents the next knock-down and deals 15...63...75 damage to all foes near target ally. Cannot self-target. | 5 ![]() | 4 ![]() | Command | Nightfall | Heroes will only use this shout on allies that are knocked down; ideally they would maintain this on allies who have skills that can cause self-knockdown. | ||||
![]() | Shout. (30 seconds.) Your pet moves and attacks 33% faster. | 10 ![]() | 25 ![]() | ![]() | Beast Mastery | Core | Heroes use this skill fairly frequently, but they don't maintain it as well as e.g. Rampage As One. | |||
![]() | Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. | 10 ![]() | 1 ![]() | 15 ![]() | Communing | Factions | ![]() | |||
![]() | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 ![]() | 1 ![]() | 15 ![]() | Channeling Magic | Factions | ![]() | |||
![]() | Hammer Attack. Attack all adjacent foes for +1...16...20 damage. | 5 ![]() | 5 ![]() | Hammer Mastery | Prophecies | ![]() | ||||
![]() | Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more. | 6 ![]() | Hammer Mastery | Factions | Heroes seem to use this with very high priority, and will use it on foes without a condition. Caution is required when creating a build. | |||||
![]() | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 ![]() | 2 ![]() | 10 ![]() | Domination Magic | Nightfall | ![]() | |||
![]() | Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. | 15 ![]() | ¼ ![]() | 12 ![]() | Critical Strikes | Factions | ![]() |