User:Pika Fan/Buff/RitualistPvE

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Channeling Magic[edit]

5 Energy1 Activation time20 Recharge time - Channeling Magic - Spell. Target foe takes 15...63...75 damage. If target foe is within earshot of a corpse or Spirit, this spell recharges immediately.

  • This skill is a joke compared to spirit burn. This is too conditional and unrewarding for 20 seconds recharge.

Communing[edit]

15 Energy3 Activation time45 Recharge time - Communing - Binding Ritual. Create a level 1...6...7 spirit. This Spirit's attacks deal 5...13...15 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds.

  • 25 energy for a spirit that does not prioritise attacking hexed foes is very very expensive. Even if otherwise, 25 energy is still very costly and unviable for ritualists. Energy cost should be decreased and AI improved to prioritise attacking hexed foes.

5 Energy¼ Activation time10 Recharge time - Communing - Enchantment Spell. For {{gr|0|10} seconds you have 0...12...15 damage reduction while within earshot of a spirit.

  • Boring skill and too conditional to be of practical use except in niche circumstances(spirit spam).

Restoration Magic[edit]

Spawning Power[edit]

5 Energy1 Activation time20 Recharge time - Spawning Power - Item Spell. Hold Lee Sa's ashes for 0...8...10 seconds. While you hold her ashes, you gain +3 Energy regeneration. When you drop her ashes, you gain 0...4...5 Energy.

  • Poor energy management at its current state. Reduced energy consumed and casting time while increasing energy regeneration and decreasing energy gain when ashes are dropped. Overall, this skill is still weaker than power drain because power drain requires intelligent use while this is a fire-and-forget emanagement skill like ether signet.