User:Raine Valen/Build/Electrocutioner

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Ride the Lightning Dervish[edit]

12++ Scythe Mastery, 8+ Mysticism, 8 Air Magic, 7+ Wind Prayers.

Attacker's Insight.jpg
Attacker's Insight
Pious Assault.jpg
Pious Assault
Mystic Sweep.jpg
Mystic Sweep
Eremite's Attack.jpg
Eremite's Attack
Heart of Fury.jpg
Heart of Fury
Conjure Lightning.jpg
Conjure Lightning
Ride the Lightning.jpg
Ride the Lightning
Signet of Mystic Speed.jpg
Signet of Mystic Speed

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  • Equipment: High Health Set, Shocking 15^50 (15 w/ ench) Scythe of Defense, 40/20/20 Air Magic Staff of Enchanting, 20/20/20 Staff of Enchanting.

Usage:[edit]

  • Maintain Conjure Lightning.
  • Heart of Fury before spikes when available.
  • Attacker's Insight before every spike.
  • Spike with RtL -> Pious -> Mystic -> Eremite's.

Variants:[edit]

  • Signet of Mystic Speed -> Guiding Hands for easier spikes. Apply Guiding Hands after Insight.

Mind Shock Elementalist[edit]

12++ Air Magic, 9+ Energy Storage, 9 Command.

Mind Shock.jpg
Mind Shock
Blinding Flash.jpg
Blinding Flash
Shell Shock.jpg
Shell Shock
Enervating Charge.jpg
Enervating Charge
Shock Arrow.jpg
Shock Arrow
Air Attunement.jpg
Air Attunement
Godspeed.jpg
Godspeed
"Fall Back!" (PvP).jpg
"Fall Back!" (PvP)

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  • Equipment: High Health Set, 40/40 air set, 40/20/20 Air Magic Staff of Enchanting, High Energy (+30/-2) set for spiking (sans HCT).

Usage:[edit]

  • Maintain Air Attunement.
  • Debilitate enemy physicals with Blinding Flash and Enervating Charge.
  • Spread Cracked Armor to hard targets with Shell Shock.
  • Keep energy up with Shock Arrow.
  • Assist party mobility with "Fall Back!" and Godspeed between engagements.
  • Spike with Shell Shock (prespike) -> Mind Shock. Afterspike with Enervating or Arrow if necessary.

Variants:[edit]

Mirror of Ice Elementalist[edit]

12++ Water Magic, 11+ Energy Storage, 6 Restoration Magic.

Freezing Gust.jpg
Freezing Gust
Shard Storm.jpg
Shard Storm
Blurred Vision.jpg
Blurred Vision
Rust.jpg
Rust
Glowing Ice.jpg
Glowing Ice
Mirror of Ice.jpg
Mirror of Ice
Water Attunement.jpg
Water Attunement
Death Pact Signet (PvP).jpg
Death Pact Signet (PvP)

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  • Equipment: High Health Set, 40/40 water set, 40/20/20 Water Magic Staff of Enchanting, 0/40 set for spiking.

Usage:[edit]

  • Maintain Water Attunement and Mirror of Ice.
  • Debilitate enemy physicals with Blurred Vision and snares.
  • Snare targets that look like potential runners. No one likes cowards.
  • Keep energy up with Glowing Ice.
  • Res dead people. Waiting 20 seconds to res then having to run across the map is no fun. That's right, basing is bad in AB, too.
  • Spike with Shard Storm -> Rust. Afterspike with Gust or Glowing if necessary.

Variants:[edit]

A Shatterstone ele also works well, though Mirror of Ice is preferred.

WoH Hybrid Monk[edit]

12++ Healing Prayers, 10+ Protection Prayers, 8+ Divine Favor.

Word of Healing.jpg
Word of Healing
Patient Spirit.jpg
Patient Spirit
Guardian.jpg
Guardian
Protective Spirit.jpg
Protective Spirit
Mend Condition.jpg
Mend Condition
Mending Touch.jpg
Mending Touch
Holy Veil.jpg
Holy Veil
Shield Bash.jpg
Shield Bash

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  • Equipment: High Health Set, 40/40 Healing set, 40/20/20 Protection Prayers Staff of Enchanting, High Energy Set.

Usage:[edit]

  • Be good at monking. Damn.

Variants:[edit]

  • Any meta monk bar works, really.