User:Raine Valen/Forum/Balance/Jade Quarry Issues

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Jade Quarry issues[edit]

I don't know if I'm addressing to the right guy pardon me if I'm not but since I'm concern that it may take a month to consider an update for this kind of trouble, I surely can't wait.

Izzy, if you can take a minute of your time to head here(Exploit: Looking for...) and read some of it. In a nutshell it basically explains how effective the build is and the lack of counters to it.

In my personal view I see it as a problem. Just want to let you know in advance. Thanks for reading and your attention.--ShadowFog 20:42, 1 December 2008 (UTC)

This was fixed because they changed the elite right? 145.94.74.23 09:40, 13 December 2008 (UTC)
When I JQ, I do one of three things: I either (1) run a water ele, which lets me snare them out of shadow step range and kill them, (2) run a Dervish with Harrier's Grasp (it works with a longbow), which lets me snare them out of shadow step range and kill them, or (3) run a Monk and bond a shrine NPC, which effectively neutralizes them (coupled with good healing, of course).
That being said, it shouldn't be assumed that everyone runs snares or bonds in that arena, especially considering that the teams are random. The fact is, no one without strong enchantment removal, hex removal, healing, or snares is going to be able to stop one of them. So having a build that is 75% of the time impossible to counter by the opposition is pretty imba.
There are several ways to fix this. Perhaps the easiest would be to place a Necro on the quarries with Well of the Profane, which would strip Dark Aura, Death Nova, and Contagion from the necromancers before they could explode. Another option would be to change the bars of the mesmers to something with heavier caster shutdown (pblocking them would be awesome, but Shatter Storm would be okay, too). And then, of course, there's always the option to add monks to the quarries, which would ideally prevent everyone else from just dying. Yet another option would be to unimplement random selection; letting players choose to bring necessary components would go a long way to balancing the arenas.
The last option would be the hardest to implement, but it would solve a great many more things. A mass AI update (positioning is something that ALL npcs are bad at) would make it harder to take out entire quarries and guard posts with one Ray of Judgment or Savannah Heat. Mesmers that interrupted key spells and stripped key enchantments and shut down key players would make it harder to lolwipe them (it would also make PvE more challenging). Of course, it would also take time and resources. User Raine R.gif Raine - talk :22:43, 19 January 2009 (UTC)
They could also just slightly move the NPCs so they weren't all adjacent to each other. Misery 22:48, 19 January 2009 (UTC)
Yeah. That would help, too. How long would that take? Ten minutes? Twenty? User Raine R.gif Raine - talk 23:10, 19 January 2009 (UTC)
That would be a useful fix. Especially against the Ray of Judgment monks. Their range is so small it's not even funny. Or the shrines could be changed to function more like the AB shrines. Would that help? 145.94.74.23 12:06, 20 January 2009 (UTC)
I think changing them to work like AB shrines would also be pretty awesome. The way it works now is, necro runs in, explodes, shrine changes, NPCs blow up everyone on the other team. It's just silly right now. User Raine R.gif Raine - talk 14:26, 20 January 2009 (UTC)
Your forgetting that if you add a Monk to shrines, or anything else, your also making it harder for the non-Suicide Bombers to capture shrines. Your doing what A.Net is doing wrong: Punishing 1 bar, but making it harder to everyone else. Nerf or add 1 skill, punish the non-gimmick players. Titani Ertan contributions 09:46, 16 May 2009 (UTC)
It might encourage, y'know, team play. "Hai gais, I can't kill this monk. Help pls." User Raine R.gif Raine - talk 17:42, 16 May 2009 (UTC)
Hehe, good joke. Team Play. If it would exist, team chats in JQ wouldn't look like this:
Titani: Hey guys, can't kill this monk at Green, any help?
Lolz Im Funny: Haha your gay. You can't kill a monk
Lolz Im Funny Too: XDXDXDXDX YOU SAID GAY XDXDXDXDX BUTT XDXDXDX
Just Lolz Im Not Funny: LOLZ LOLZ LOLZ ROFL AGHFYgyilfgyiflagfhi SPAM
Some Decent Dude: Guys, cap already!
Some Decent Dude has been reported for leeching.
Lolz Im Funny: HAHAHAHA LEECHER XDXD
You know the pattern. Yes, happens both in Luxon and Kurzick sides Titani Ertan contributions 10:36, 17 May 2009 (UTC)
Strangely enough, I don't typically get that response. Go figure. User Raine R.gif Raine - talk 21:56, 17 May 2009 (UTC)
I try and play often due to Faction. I mostly play at Europe afternoon, when the kiddies come back from school, all confident and assuring that they're the best players in the game (yes, had experience with such guildies). Strangely enough, I think it's a factor. Strangely enough, I think that since the double JQ+FA faction weekend, where PvX's servers almost crashed from the hoard of people who can't think in a skill based game, lots of people used exploiting builds which made them win. This caused a rift in the players minds, thinking that "the build that they have" is the best build in GW. This caused people to use them over and over. This caused people to be morons. This caused people to think that "gay" and "butt" are the funniest words (swine ftw) in the English language. Yes, people don't help each other anymore, unless your in TA or GvG. owait... in TA you roll your head on the keyboard in most teams, and in GvG you spam 1-5, sometimes 1-7. Huh, odd, isn't it? I wonder how that happened. Titani Ertan contributions 10:35, 18 May 2009 (UTC)

You all fail[edit]

I read the whole section above and was laughing my ass off the whole time. It was filled with original ways to be good at JQ, but you're really just doin' it wrong.
My solution to JQ's problems is to buildwars it. You might not like playing this particular caster build, but here's how you can win JQ 100% of the time guaranteed (given your teammates aren't bots and you don't suck):
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Rend is for suicide necros (They still run into the mobs and die. It's quite funny to watch.)
PBlock is for eles (bring a 40/40 set for lulz)
Other interrupts are for RoJ monks.
Just throw in a self heal or two and fill the rest up with whatever you want. All you need to do is capture a single shrine and interrupt the balls off of anything that goes near it. The only possible way for the other team to recap it is if they mob and kill you, which almost never happens. The other team will usually walk out of the base single file to be killed. In the event that you lose that shrine, run around the map and back up some of your teammates, possibly at another shrine. I've done 36 jade quarry matches with this build in the last 2 months and have lost twice, both were because of botting. ~Shard User Shard Sig Icon.png 02:21, 17 July 2009 (UTC)