User:Raine Valen/Mass Balance/Assassin/Skills/Critical Strikes

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Critical Strikes[edit]

Assault Enchantments Assault Enchantments[edit]

Current:[edit]

  • 5Energy, 0.25¼Activation time, 2Recharge time Elite Skill. Removes all enchantments. Must follow a dual attack.

Proposed:[edit]

Ryuu's Proposal:[edit]

  • 10Energy 0.25¼Activation time 20Recharge time Elite Skill. Shadow step to target foe, that foe loses 0...6...8 enchantments.
    • Assault Enchantments isn't seeing any usage because of the bar compression possible with running Shattering Assault instead, so it is essentially a redundant skill. The new version offers a way to disenchant and shadow step, it is not overpowered because of the reasonably long recharge meaning that you cannot just use it as a way to spam enchantment removal It is yet another elite shadow step with some interesting possibilities. Shattering assault is still left as a viable skill for those who prefer removing enchantments in their chain as a method of bar compression, but Assault Enchantments becomes viable as a method of enchantment removal and bar compression in the form of a shadow step. As much as I hate it, this would also be a viable elite for assassacasters, but they'd have to spec into Critical Strikes to get decent usage from it. ~RyuuUser Ryuu Desu Sig.png[ Talk | Meow :3 ] 04:52, 24 July 2009 (UTC)

Palm Strike Palm Strike[edit]

Current:[edit]

  • 5Energy 0.75¾Activation time 4Recharge time Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5). This skill counts as an off-hand attack.

Proposed:[edit]

Boro's Proposal[edit]

5 Energy¾ Activation time12 Recharge time Elite Touch Skill. Deals 10...54...65 damage and inflicts crippled condition (1...8...10). This skill counts as an off-hand attack.

    • The short recharge allowed the assassins to use many dual attacks, which gave them significant advantage over other frontline professions. By increasing the recharge time (from 4 seconds to 8) and the crippled time adjusted to make it maintainable, The advantage is removed and condition removal may be more viable. Boro 10px‎ 19:35, 7 March 2009 (UTC)

71.174.22.127's Proposal[edit]

5 Energy¾ Activation time4 Recharge time "Elite Touch Skill. Deals 10...54...65 blunt damage and inflicts weakness for 1...13...16 seconds. Counts as an off-hand attack.

    • I don't see the short recharge as a problem. Moebius Strike has half the recharge and is balanced. The problems are the condition, which allows easy knockdown with Trampling Ox, and the armor ignoring damage. Changing the damage to blunt damage means that armor affects it, and the condition has been changed so it doesn't cause quick, easy, skill-less knockdowns every 8 seconds.

Raine's Proposal:[edit]

Seeping Wound Seeping Wound[edit]

Current:[edit]

  • 5Energy 1Activation time 10Recharge time Elite Hex Spell. (20 seconds.) Causes 5...13...15 damage per second if target foe is Bleeding or Poisoned.

Proposed:[edit]

Raine's Proposal[edit]