User:Raine Valen/Underpowered Skills/Dervish
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Dervish Skills[edit]
Aura Slicer[edit]
- Added due to inability to compete damage-wise against skills like Victorious Sweep, in spite of a longer recharge, and inability to compete with Rending Sweep due to its hard-to-meet condition for the same result.
- Suggested functionality changes:
- Scythe Attack. If this attack hits, you deal +10...18...20 damage. If this attack hits a foe with Cracked Armor, that foe takes an extra 10...22...25 damage and loses 1...2...2 Enchantment(s). --Raine Valen 20:16, 10 September 2008 (UTC)
Extend Enchantments[edit]
- In its current state, its not exceptionally useful. Again, it's not terrible, but not something good enough to be considered on the typical bar.
- Suggested functionality changes:
- Enchantment Spell. The duration of every enchantment on you is increased by 3...17...20 seconds. For 3...17...20 seconds, this enchantment does nothing. When this enchantment ends, you lose all enchantments. Raine - talk 05:33, 27 October 2008 (UTC)
Guiding Hands[edit]
- Added, frankly, due to being too short-lived to actually accomplish much. Compare to Fox's Promise, Seeking Arrows, Warrior's Cunning, Expose Defenses, or Rigor Mortis.
- Suggested functionality changes:
- Enchantment Spell. For 3...13...15 seconds, your attacks cannot be blocked. Raine Valen 07:49, 20 September 2008 (UTC)
- On its own, this may seem like a hugely OP skill, but as it is now, Wind Prayers is typically not specced into at more than 3+1 or 4+1 points. For the hardcore Wind Prayers users, this skill still wouldn't be worse than such things as Harrier's Grasp at high spec. Raine Valen 07:49, 20 September 2008 (UTC)