User:Shai Halud/Tower Dungeons
As we can now have multi-level dungeons, wouldn't it be nice to have some of them as large, above-ground structures which tower over the landscape rather than having them all be underground temples of doom? Naturally, such areas, being dungeons, would probably have to be instanced to prevent crowding and maintain the atmosphere. Of course, I'm more concerned with the aesthetic than with the practicality of it. These places should truly display the creativity of their concept artists and the skill of the game designers and not be drab series of corridors and atriums. These areas would not all have to be towers. Palace-like structures and castles would do just as well, but these areas should take our breath away and be worth the trouble it is to explore them.
Also, enemies in these areas should not respawn until you leave, otherwise, they just get annoying and muddle the experience. Believe me, I've been through this and it sucked to have to deal with respawning enemies in an enclosed area.
- Why this is a good idea
- It would bring some variation to the dungeon style.
- It would definatly add to the game's asthetic if some dungeons were large artificial structures that could be seen from great distances and become landmarks
- Why it may not work out
- Of course, these would be more difficult to program and plan out than underground structures or caves
- They would also take up a great deal of spaces on land reducing the size of the open feild, so they must be limited in number