User:Shotmonkey/Sandbox/Builds/A-Any Moebius Critical

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The build[edit]

Jagged Strike.jpg
Jagged Strike
Wild Strike.jpg
Wild Strike
Critical Strike.jpg
Critical Strike
Moebius Strike.jpg
Moebius Strike
Critical Defenses.jpg
Critical Defenses
Way of Perfection.jpg
Way of Perfection
Critical Eye.jpg
Critical Eye
Optional.jpg
Optional
Dagger Mastery 11 + 2
Shadow Arts 10 + 1
Critical Strikes 10 + 1 + 3

Positive points[edit]

  • Jagged Strike is a 1 second recharge costing 5e, allowing for quick combo recovery should a foe break your combo, and quick build of combo on new targets.
  • Wild Strike does decent damage, cheap on energy, quick to recharge, removes stances and is unblockable. After the recent buff I consider it one of the best off-hand attacks available.
  • Critical Strike does a decent amount of +dmg, gives 2 guaranteed crits giving energy through critical strikes, health through WoP, and refreshes Critical Defenses, and +6e per hit purely from the skill, ensuring energy gain through use of the skill.
  • Moebius Strike being the great skill that it is, has quick recharge, low energy requirement (not an issue after Critical Strike hits) and when foe is below 50% health recharges Critical Strike instantly, compensating for the longer recharge on it.
  • Critical Defenses is kept constantly up as long as you can hit - even before the foe drops below 50% hp the combo is quick enough to run through all four skills and refresh constantly.
  • Way of Perfection gives lots and lots of healing, with 2/3 of hits guaranteed to crit once you get into a CS/Moebius flow.
  • Critical Eye gives more crits on auto-attacks and abilities other than Critical Strike, boosting healing, energy and refresh of CD.

Negative points[edit]

  • Jagged Strike only applies bleeding and does not do significant damage otherwise. The rest of the build is completely without condition application.
  • Blinding or blocking can make the user unable to start the combo, or put a stop to it once started. No condition removal.
  • If you rely on the blocking from Critical Defenses or the healing from Way of Perfection (common in a solo situation), foes with enchantment removal skills can render you very vulnerable.
  • Low HP after use of one superior and one major rune.
Superior Salvage Kit.png This is a user build and while open for constructive criticism on this page, should not be edited directly by users other than the owner.