User:Super Igor/Skill balances

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My skill changes are better than yours.



Lets start with a dervish, probably the most imba frontliner now, specially with their wounding strike spikes.


Wounding Strike Wounding Strike - decrease the rehcarge to 1 second, decrease activation time to 1/4 leave the energy cost as is. Functionality changed to You deal +10...34...40 damage and apply Deepwound and Bleeding



Monks have a very powerful smiting prayers line. That means only one thing; it needs to become even more powerful.


Scourge Healing Scourge Healing - 15 energy, 2 cast, 5 rehcarge. Functionality changed to For 30 seconds, every time target foe and all nearby foes are healed, the healer takes 5...53...65 holy damage.

Scourge Enchantment Scourge Enchantment - 15 energy, 2 cast, 5 rehcarge. Functionality changed to For 30 seconds, every time target foe and all nearby foes are enchanted, the caster of that enchantment takes 5...53...65 holy damage.



Currently elemntalists are an important espect to any team, while some of their skills are extremely powerful and usefull others are dramatically underpowered.


Stone Sheath Stone Sheath - Recharge reduced to 12 seconds, functionality changed to For 8...18...20 seconds, target foe and all nearby foes deal cannot cause a critical hits and deal 3...15...18% less damage

Flare Flare - Functionality changed to Send out a flare that strikes target foe for 20...68...80 fire damage and causes burning for 3 seconds if it hits.

Stone Daggers Stone Daggers - Functionality changed to Send out two Stone Daggers. Each Stone Dagger strikes target foe for 15...39...45 earth damage and has 8% chance to knock down the foe if it hits.

Ice Spear Ice Spear - Functionality changed to Send out an Ice Spear, striking target foe for 20...68...80 cold damage if it hits. Ice Spear has 5% chance to slow down the foe by 66% for 3 seconds.