User talk:Super Igor/Skill balances

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comment plz --Super Igor User Super Igor siggy.jpg 15:47, 6 July 2008 (UTC)

Since you've asked so nicely, I guess I could give it a go. The Wounding Strike and Reaper's Sweep both make sense, though you could be more decisive with the recharge with WS. Attacker's Insight also seems fair, though I wonder whether you mean 5-12 on a 1-12 scale or 1-15 scale. Maybe try using {{gr}}. I haven't seen Signet of Mystic Speed much, but 15% seems a bit low, as it would make it the slowest IMS skill in the game.
Strength of Honor... hm, you want to make it more like Judge's Insight? Interesting, but I wonder how it would balance out.
Now you're just doing these faster than I can make critiques. Not really, but still, caught me by surprise. Anyway, I think that you might be considering Life Transfer a bit too liberally. I'd go with either 15 second recharge, or 1/2 activation, one of the two. But that might just be me. Completely eliminating life cost from Lingering Curse also doesn't sit right with me; maybe taking the energy down by five or ten. Just a couple thoughts.
About the page as a whole... your spelling, capitalization, and syntax is a bit inconsistent. You spell energy two different ways, both wrong. I'm not putting this at the top of my comment because this sort of thing is unimportant to your point, but since this the sort of thing you could edit at any time, maybe it could be cleaned up a bit? Also, for Attacker's Insight and Strength of Honor, you use the phrase "this skill now" to represent your changes. This is a bit confusing, as I would normally interpret that phrase as what the skill currently does.
So, yeah, sorry for walling you in with text. It puts the lotion on its skin... --Chaiyo Kaldor talk contribs 16:38, 6 July 2008 (UTC)
Strength of Honor Strength of Honor That's how it should be nerfed :) Fox007 User:Fox007 17:03, 6 July 2008 (UTC)
I think I should bring it up to Izzy, need to check teh grammarz first though. Q__Q --Super Igor User Super Igor siggy.jpg 20:51, 7 July 2008 (UTC)
Wounding strike nerf isnot a nerf at all.
So, you want more DW and fast activation on the dervish line? Why buff Reaper's, it's fine as it is.
Nerfing shield bash is bad becuz it promotes skilled play. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:26, 9 July 2008 (UTC)
Wow nuk you are bad...shield bash promotes skilled play I lol'd. even if it does it is still extremely imba and gives near immunity to spikes and d-shot so please stop arguing for argument's sake just because I didnt like your dumb idea to make SF aoe deepwound. --Super Igor User Super Igor siggy.jpg 15:01, 9 July 2008 (UTC)
If you have trouble killing a monk with shield bash, that would be an indication of your skill level, not SB's imbaness. This also does not have anything to do with my page - unlike you, I have tendency to keep discussion where it began. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:28, 9 July 2008 (UTC)
Stop being bad and read Shield Bash descritpion, you cant kill anything with it, it isnt an ofnsive skill. Now to the imbaness it is indeed imba with its current recharge, from my personal exp running sb the skill can render both d-shot or melee spikes just well, near useless especially in HB were it renders assassin chains useless (unless you suck and fall to false spikes all the time). --Super Igor User Super Igor siggy.jpg 15:39, 9 July 2008 (UTC)
Stop being bad yourself and try to comprehend what I said. Killing a monk with shield bash means that the monk is carrying the skill. Nerfing a perfectly balanced, skill-requiring skill just for HB is just short sighted and bad. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:46, 9 July 2008 (UTC)
No stop being bad and read, shield bash is rather imbalanced in all 4 man arenas, it make d-shot cry, it may ruin warrior, assassin, and derv spikes so it becomes rather hard to spike the guy, that my opinion on using the skill and so far you havent explained or said anything to prove otherwise other that crying all over the talk. --Super Igor User Super Igor siggy.jpg 15:52, 9 July 2008 (UTC)
I'm not going to trade insults with you. You, however, change your argument at every turn - first, you said SB was broken in HB, then it was 4vs4 arenas. Next, you said id made the target nearly invincible - now it has degenerated into just "hard". Which is it?
All that aside, Shield bash is not problem, it never has been. It is not "invincibility" as you seem to put it. If it was, no monks would ever die in TA or RA, and yet, I regularly kill shit with my backbreaker warrior. Furthermore, you complain that it ruins Dshot, melee spikes etc. I have to break it to you - it only does that once. It already recharges in a long time, and requires skill to pull it off.
That one aside, why are you not nerfing, say, disciplined stance and return? -- NUKLEAR User NuclearVII signature 3.jpgIIV 16:11, 9 July 2008 (UTC)
Commonly exploited in arenas for near-immunity to melee spikes and d-shotting, increase the recharge to 25 seconds. so please read better. --Super Igor User Super Igor siggy.jpg 16:13, 9 July 2008 (UTC)
What is "'especially in HB were it renders assassin chains useless about, then? Look, I don't care to argue semantics with you, so drop it. -- NUKLEAR User NuclearVII signature 3.jpgIIV 16:18, 9 July 2008 (UTC)
HB is arena, kthxbai. --Super Igor User Super Igor siggy.jpg 16:19, 9 July 2008 (UTC)
Where are your changes to actual problems in the game? There's no Searing Flames, no Grasping Earth, no Shadow Stepping, nothing about scythes...
I see you made wounding strike cost 0 instead of 0 when used with attacker's insight and mysticism.
You want to give reapers sweep a +40 damage/DW in 1/4 a second?
You want necros to have an elite rend that stops 50% of healing every 10 seconds?
Shield bash has 40% uptime, only works once, and you want to make it weaker?
Only one skill on that list needs to be nerfed, and your change won't fix it.
I now appreciate izzy a little bit more. I hope to god he doesn't ever see this page. ~Shard (talk) 22:27, 9 July 2008 (UTC)
I hope god that you shut up, and what do you have? AoE DW from searing flames, yea aoe dw is what people wish for, return of instagib sins, sure we all liked them and yes you think that insane damage stacking with SoH and Conjures that makes derv hit 100+ by just outoattacking is perfectly fine...srsly gtfo shard. --Super Igor User Super Igor siggy.jpg 10:19, 11 July 2008 (UTC)
I don't have AOE DW on Searing Flames and I don't give dervishes 100+ autoattacks. You should stop making things up. It destroys your credibility. Your balance ideas are a joke. ~Shard (talk) User Shard Sig Icon.png 22:54, 11 July 2008 (UTC)
Yes you do, or some of you do, lolled at dw applying sf lol. XD --217.42.49.52 10:48, 19 October 2008 (UTC)

Wounding Strike + Reapers Sweep[edit]

I do think Wounding Strike needs a nerf, but 10 energy is still spamable if you have monks mailing RoF your way every now and then. Still, it does reduce the pressure a bit because even with mysticism the energy requires lots of enchants to keep up for very long. Turns the skill into more of a general high-pressure skill that can be put into overdrive for a bit until you run out of energy. Still needs a tweak on the recharge. Oh and make it unaffected by expertise so rangers can't make it 4-5 energy. Reapers Sweep... Yeah it could use a buff, but...wow...3 dervs could do any high damage attack and follow it with reapers sweep for a pretty much uninfusable instant kill. Just go martyr or caut sig on a backliner right before the attack to wipe blind, and with the AOE chance...well you get the idea. A faster activation would make that a great finishing skill, but 1/4 is just WAY to fast for any attack. 1 second is plenty of a buff in my humble estimation, or make the DW trigger on slightly higher health percentages, or reduce the recharge. Kelvin Greyheart 14:34, 9 July 2008 (UTC)

Well, I suggested an increase of ws recjarge to 8 sec if needed, but tbh, spamming rof on your derv just to give it enrgy is bit costly for monk's energy and as we all know spamming 10 enrgy stuff evry 2-3 seconds is not good. x] As for reaper's idk, it was always inferior to other derv elites, so I just thought to make it a some kind of new unconditional mystic or eremites so it could be used for afterspikes as of deep wound mechnic of the skill, I mean everything in it says that it should be a finishig blow skill, liek, a reaper, on other hand you have a point here, 1/4 cast maybe a bit of an overkill maybe 3/4 sec activation is better, what do you think? --Super Igor User Super Igor siggy.jpg 15:08, 9 July 2008 (UTC)
Perhaps I misphrased that. Not saying that the monk should be doing that whenever possible, just used RoF as an example. Point is that even with enchants like Aegis and such the dervs energy is still going to be stressed unless he has a team pouring them onto him. I don't think 3/4s with fly very well with reapers, esp considering that then it would be a much stronger pre-nerf mystic/eremites. Kelvin Greyheart 17:10, 9 July 2008 (UTC)
Well yea kinda was aiming for making reaper's an elite version of those to skills pre-nerf, I think it would be still used as an afterspike so it would work to its best effect, I think at 3/4 it would be quite interesting to use. :3 --Super Igor User Super Igor siggy.jpg 17:20, 9 July 2008 (UTC)

Meteor[edit]

I like this. You can slowly build up exhaustion so the total recharge is still 30ish seconds, but it lets you use it on demand a couple of times, esp with the low cost, and large energy pool. Kelvin Greyheart 14:34, 9 July 2008 (UTC)

Yea, well it is a good skill already, but can be made better I mean, it will be much more usefull for catching stuff and supporting spikes, pressuring like they do with SoJ having a longer cast time and exhastion in return. :3 --Super Igor User Super Igor siggy.jpg 14:59, 9 July 2008 (UTC)

Did you[edit]

just mash your keyboard when you wrote this? :/ There isn't a single well-thought-out suggestion on this page. -- Armond WarbladeUser Armond sig image.png 12:33, 10 July 2008 (UTC)

I think its otherwise and you are carrying on being a blatant and dumb troll, a week ban serves you good. :) --Super Igor User Super Igor siggy.jpg 00:21, 11 July 2008 (UTC)
It's not a blatant and dumb troll, there really aren't any well thought out ideas on your page. ~Shard (talk) User Shard Sig Icon.png 22:58, 11 July 2008 (UTC)

this is very sad[edit]

i wonder how it could go so wrong Venomoth 00:59, 11 July 2008 (UTC)

some missing skills[edit]

firestorm needs to be up here, as does flare, and wastrel's collapse, and seeping wound, and shield bash could be solved with an added chance of failure at <1 strength.Invincible RogueUser Invincible Rogue siggyiggywiggy.gif 01:58, 11 July 2008 (UTC)

No wai mending needs to cost 25 too, I wonder what other underpowered skills Igor loses to in RA. ~Shard (talk) User Shard Sig Icon.png 22:58, 11 July 2008 (UTC)

wows at reapers sweep O.O.Oni User talk:Oni 15:28, 12 July 2008 (UTC)

Shard your logic fails :P --Super Igor User Super Igor siggy.jpg 12:07, 8 February 2009 (UTC)

my opinion[edit]

Dervish update is bad imo.you killed mystic speed knocked on rangers door to abuse WS further and made reapers sweep imba.SoH is a very nice update nothing to say about that i would have done the same.Double dragon is not elite with a recharge like that.Meteor's update is hawt (predictable but hawt).Not a completely bad but quite useless update overall.Lilondra 17:09, 14 July 2008 (UTC)

"Not bad but quite useless update." That's an oxymoron. If a balance update doesn't do anything good, it's a bad update. I'm waiting for igor to discover Heroes' Ascent and GvG. Maybe he'll post skills that actually need fixing once he tried those arenas. ~Shard User Shard Sig Icon.png 17:24, 14 July 2008 (UTC)
from his list "exploited smiting prayers"?! Completely missed the mark there. And Honestly, I don't see a point to any of these changes- it looks like an update, except that it buffs things. And by that, I mean the ideas are either useless, OP, or completely miss what makes the skill broken. --Kalas Silvern 22:53, 14 July 2008 (UTC)

Holy damage from SoH might negate the use of a conjure, but it also means that you can't use vs x AL shields for damage reduction, which sort of balances it out. Without shield bonus beyond 16 (if req met), holy damage prot strike WS dervs would be comparable damage to conjures. Covered DW spam is still nub friendly, and letting people match good wars with little skill input. The preceding awesome-sauce comment was added by Rawr. 23:37, 14 July 2008 (UTC)

On another note, Shield Bash is one of the few truely balanced skills in GW. I have no idea why you would want to change it all. The preceding awesome-sauce comment was added by Rawr. 23:42, 14 July 2008 (UTC)

Shield bash is balanced but as a warrior i dont like it so i dont care about it xD (jk) BTW you do this because you have to many time not because izzy will ever read it (he has only read 1).however i think that is a vey good SoH solution.81.244.127.181 07:04, 30 July 2008 (UTC)

I like buffs, at least it makes you lot cry, esptially shard, lol@shard as if their updates are any better, and lol@sb, I doint think that the way it is abused in hb and arenas is any good tbh. --217.42.49.52 10:44, 19 October 2008 (UTC)
srsky bashing for the sake of bashing is bad. --217.42.49.52 10:45, 19 October 2008 (UTC)
Also Ive been to gvg and ha and know what annoys people (and like people to be annoyed) kthx. --217.42.49.52 10:46, 19 October 2008 (UTC)
You are excessively horrible. I encourage you to look over your post before saving to check for things such as spelling, grammar, things you may have forgotten to say (so as to avoid spamming multiple posts for no particular reason) and failure. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 14:35, 19 October 2008 (UTC)

please igor[edit]

just delete this horrible page and never ever try to pretend you know about balance again. --Venomoth 15:11, 20 October 2008 (UTC)

Onoz, it's Venomoth, will he use Poisonpowder on us? Dark Morphon(contribs) 18:15, 24 October 2008 (UTC)

Redundant troll is redundant[edit]

Double Dragon: To prove the elite status of this skill, increase damage to 15...99...120 reduce the recharge to 20 seconds to prove the elite status of this skill.
I lol'd IRL I lol'd. ~Shard User Shard Sig Icon.png 08:19, 8 December 2008 (UTC)
yes u r. My suggestion is better than what Izzy changed it to, lol20firemagic. --Super Igor User Super Igor siggy.jpg 12:08, 8 February 2009 (UTC)
shard 3 super igor 2 Izzy = -5 Me : 255 sry guys I win ~xD (prize is a cookie so you should feel bad ) Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 18:07, 10 February 2009 (UTC)
Yet another proof of Shard's big elitism. Xhata 17:49, 13 February 2009 (UTC)

Igor wins![edit]

epic win! almost every skill I predicted is going to be changed got changed and Flail was bullseye always though it was imba on sins! Haha, u flame them because u jealous! :D --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 16:08, 27 March 2009 (UTC)

I don't think that when Anet does the exact same changes as you that should be viewed as something positive, seeing that Anet is horrible. Dark Morphon(contribs) 17:11, 27 March 2009 (UTC)
None of you can do it better than Anet so Igor still wins :D --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 18:35, 27 March 2009 (UTC)
We shall see that Igor, when my balance page is going to get truly started. Dark Morphon 12:46, 31 March 2009 (UTC)
igor, comparing your failures to anet's failures isn't "winning."
NvM, I noticed everybody else on the planet already realized this except you. ~Shard User Shard Sig Icon.png 21:42, 18 July 2009 (UTC)
No u. --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 10:36, 26 August 2009 (UTC)
A month late, a fucking paycheck short. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 20:54, 26 August 2009 (UTC)
Doesnt matter. --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 21:06, 26 August 2009 (UTC)

Feedback[edit]

Wounding strike: The problem is that it can be spammed without drawback. Increase recharge to 6 seconds.

Oh, and dervishes don't need more spike skills, scythes are slow for a reason.

Strength of Honor has needed that for a while.

Life Transfer: If you do that the cost has to be 15 or at least 10. LC: A bit too late with that suggestion.

Double Dragon: is currently fine Meteor: cast time was fixed.

Flail: already addressed.

Wow[edit]

"My skill changes are better than yours."
You haven't even listed any changes yet, and your whole page is already wrong.
"Lets start with a dervish, probably the most imba frontliner now, specially with their wounding strike spikes."
Specially isn't a word, and wounding strike is not a spike skill.
"decrease the rehcarge to 1 second, decrease activation time to 1/4 leave the energy cost as is. Functionality changed to You deal +10...34...40 damage and apply Deepwound and Bleeding"
I just realized this page operates on the same intelligence level of its author.
So my main question is: Where are your real skill balance ideas?
Also, this page wasn't funny, so try redoing the whole thing. This time, use humor or even comedy. ~Shard User Shard Sig Icon.png 00:15, 14 September 2009 (UTC)

i thought it was funny ПALANA 00:24, 21 September 2009 (UTC)