User talk:Shard

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Valuable section[edit]

ilu Shard User Raine R.gif is for Raine, etc. 23:34, 16 January 2010 (UTC)

Come back to GW: --The preceding unsigned comment was added by (talk) at 16:34, 22 May 2018‎ (UTC).

I miss my Shard bear =([edit]

--adrin User Adrin mysig.jpg 03:45, 25 January 2011 (UTC)

My new Lian Li case was supposed to take 2 weeks to get here. I ordered it 3 weeks ago.
I've run into the new infect mechanic from MtG and have realized they didn't playtest that set at all, which is odd because usually they do test things before release. I think infect might be the first keyword they'll errata for balance reasons in 18 years.
I heard phoenix is dominating zerg in SC2. Poor zerg. Good thing I play random. Oh, crap, same thing.
I'll give you plenty of Adrinaline when I have my new computer case. I'm too lazy to take everything out of my old one just to replace the motherboard, then having to do it all again when the case comes. ~Shard User Shard Sig Icon.png 04:11, 26 January 2011 (UTC)
I haven't heard a whole lot of phoenix problems, I'll ask some zerg about it though. I'm responding to this alone because it's the only thing in your response that I could be bothered to follow without googling. -- Tha Reckoning User- Tha Reckoning Another Sig.png 05:30, 26 January 2011 (UTC)
Nevermind, apparently master/diamond level zerg are most afraid of phoenix rushes, late game DT harass, and generally good FF/storm micro. I wonder why phoenix harass would be so potent though, half decent queen micro and ovie placement with 2 spores per base shuts it down hard. It's really difficult to transition out of as well. -- Tha Reckoning User- Tha Reckoning Another Sig.png 08:09, 26 January 2011 (UTC)
Nah man, Phoenices have awesome synergy with Colossi! Morphy 18:05, 26 January 2011 (UTC)
I almost never use colossi in PvZ or PvT anymore, because it's just a matter of time before corruptors or vikings come out and exploit the badness that is the stalker, so I just rely on chargelots/immortals/staying ahead on ups in the midgame, until templar come out. I much prefer it that way, but critical mass colossus/phoenix/gateway is probably a force to be reckoned with, I'm just a sucker for the templar. -- Tha Reckoning User- Tha Reckoning Another Sig.png 23:32, 26 January 2011 (UTC)
You actually call the overlords "ovies"? lol. --Boro 10px‎ 17:56, 27 January 2011 (UTC)
I do, not sure if anyone else does, why? -- Tha Reckoning User- Tha Reckoning Another Sig.png 22:35, 27 January 2011 (UTC)
A lot of people call them ovies. ~Shard User Shard Sig Icon.png 11:49, 29 January 2011 (UTC)
I havent played sc2 in months now. been too addicted to lotro. i still am only about 60% into the game after 4 months of playing. we got my Trial Adrin account to the end of Guildwars proph in under 2 hours lol. --adrin User Adrin mysig.jpg 23:26, 29 January 2011 (UTC)

Galaxy Editor Question[edit]

I've been playing around with stuff in there, and I made EMP into a skill that doesn't reveal cloaked units. The problem I'm having is that the targeting area around the mouse is gone/invisible for some reason. Any idea what I did wrong? -- Tha Reckoning User- Tha Reckoning Another Sig.png 16:32, 27 January 2011 (UTC)

Make an actor cursor. Also, ask SC2 map making questions at a sc2 map making site, like, which I also visit often. ~Shard User Shard Sig Icon.png 11:48, 29 January 2011 (UTC)
Yeah, you were gone too long, so I did that. I just duplicated the emp cursor splat and added it to the new skill. -- Tha Reckoning User- Tha Reckoning Another Sig.png 21:32, 30 January 2011 (UTC)

Solving differential equations[edit]

That's what Maple's for bro xD Morphy 10:21, 1 February 2011 (UTC)

Necro I know but... You mean awesomesauce stuff like (sinx * cosx)' <= sqr(x)? --Boro 10px‎ 15:17, 17 January 2012 (UTC)

Happy birthday!!![edit]

SHARD BEAR!! --*Yasmin Parvaneh* User yasmin parvaneh sig.png 02:50, 5 February 2011 (UTC)

Happy birthday, man. ^w^ --Unending User Unendingfear Sig2.png fear 03:10, 5 February 2011 (UTC)
^ You're officially a year closer to being old, man. Happy bday! -- Tha Reckoning User- Tha Reckoning Another Sig.png 03:14, 5 February 2011 (UTC)
Happy birthday noob --adrin User Adrin mysig.jpg 04:34, 5 February 2011 (UTC)
How old are you, now? 54? --Riddle 04:43, 5 February 2011 (UTC)
Shardbear is already an old man at heart. :3
Happy birthday, pumpkin! — Raine Valen User Raine R.gif 4:52, 5 Feb 2011 (UTC)
Whoa! it's been two years since I got into the wiki with my noobish ideas. I'm getting older (turning 18 soon. To soon). --Boro 10px‎ 19:43, 15 February 2011 (UTC)
I hate birthdays... ~Shard User Shard Sig Icon.png 05:14, 18 February 2011 (UTC)
Happy New Year! InfestedHydralisk 19:46, 18 February 2011 (UTC)

Protoss Proxy Rushes[edit]

Did you intend for that comment to have anything to do with 1v1? I can see how it'd be stupidly powerful in team games, but most cheese is. I don't have so much of a problem out of protoss rushes anymore, not even since people figured out the 4gate + warp past the wall trick. 3 gate robo stops all that business cold. What makes a protoss proxy more game breaking than any other cheese? -- Tha Reckoning User- Tha Reckoning Another Sig.png 15:01, 19 February 2011 (UTC)

Maybe that it is pretty easy to fortify such positions with photon cannons? Maybe that it is good for psychological warfare (VERY important part everywhere)? Maybe it is that one can carry a probe in a warp prism that warps in pylon(s)+photon cannons and estabilishes a beachhead right in YOUR face MINERAL LINE? --Boro 10px‎ 18:47, 19 February 2011 (UTC)
Rushes don't usually involve warp prisms. I can see how a cannon rush would be hard to beat in team games, but in 1v1 it's obvious from the moment you scout your opponent that he's cannon rushing, so tight building placement around the nexus is enough to beat that. It's just as easy as beating every other cheese, at least as protoss. -- Tha Reckoning User- Tha Reckoning Another Sig.png 20:34, 19 February 2011 (UTC)
I meant it for all formats. It's 1) Very easy to do and 2) Hard to stop / come back from, which is enough to call it overpowered, at least for a strategy game. When I say rushing, I really mean rushing, either with cannons (the sucky one, which is still highly effective against other protoss) and proxy gate, which is basically a free win if they don't find it early enough. The reason you never see a zerg or terran proxy (they do exist) is because the worker needed to do the rush has to stop what it's doing and risk getting ganked by other workers, or else your rush fails. Probes don't suffer from this downside because they can start a building, then run away and regain shields, start another building, regain shields, etc. If they attack your buildings, you can cancel them at little cost and start another one, again without your probe being confined to the building. Worst case for the protoss: They take at least 4 guys off their minerals to DPS the cannon or pylon you're building, so even if your rush fails, you took 4 of their workers off minerals for at least 20 seconds, which is worth more money than you invested in the canceled buildings.
The other reason, but not the cause, is that zealots have lightsabers. ~Shard User Shard Sig Icon.png 07:03, 24 February 2011 (UTC)
I think a large proponent of that is pylon on the low ground > stuff on the high ground. I can't tell you how many fucking minute and a half late 4gate's I've lost to because I couldn't kill the pylons fast enough, and he warped in onto the ramp past the FF to get vision into my base. Full on rage ensues. -- Tha Reckoning User- Tha Reckoning Another Sig.png 12:26, 24 February 2011 (UTC)
The real issue is that SC2's ramp vision mechanics are just retarded, plus they gave air units gigantic vision radii (*cough* medivacs). An inch up the ramp is enough to see the next cliff level. SC2 either needs a cliff advantage mechanism (like BW, but less random), or their air units need to be less omniscient. ~Shard User Shard Sig Icon.png 23:55, 24 February 2011 (UTC)
I agree, it's making it to where I'm not comfortable with anything in PvP but 4gate. I can already beat all my masters friends 90% of the time with that style of 4gate unless they 4gate themselves, or have gosu 180 average apm. -- Tha Reckoning User- Tha Reckoning Another Sig.png 07:33, 25 February 2011 (UTC)

shard bear[edit]

come back. ur compooter's fixed --adrin User Adrin mysig.jpg 03:22, 20 February 2011 (UTC)

Yeah yeah. I want to see you disseminating the new dervish update. --Boro 10px‎ 07:19, 20 February 2011 (UTC)
I've already seen it, and I don't care anyway. School + life is keeping me busy. Maybe I'll hop on vent sometime this week so you can hear my sexy voice. ~Shard User Shard Sig Icon.png 07:04, 24 February 2011 (UTC)
shard... you have no life. next excuse pls --adrin User Adrin mysig.jpg 07:05, 26 February 2011 (UTC)
Starcraft 2! InfestedHydralisk 14:54, 26 February 2011 (UTC)
He's never on, so that one's out too. -- Tha Reckoning User- Tha Reckoning Another Sig.png 16:06, 26 February 2011 (UTC)
My SC2 account got blocked for the 3rd time for "unusual inactivity." I should just not log on ever until I have more free time. I'm tired of changing my password. ~Shard User Shard Sig Icon.png 04:45, 27 February 2011 (UTC)
WTF is that?? Is Bnet penalizing ppl now for not watching their ads frequently enough? Or did it just become sentient at some point and is being a spiteful attention whore? --ilrUser ilr deprav.png 04:52, 27 February 2011 (UTC)
I guess so. I even asked them to disable that feature for my account and they said no. They block inactive accounts for security reasons. . . like if someone steals your account then doesn't play it. ~Shard User Shard Sig Icon.png 05:05, 27 February 2011 (UTC)

(Reset indent) Uncoolness, you're missing out on teh awesome new maps1!!!1111! -- Tha Reckoning User- Tha Reckoning Another Sig.png 13:21, 27 February 2011 (UTC)

Oh Shard, make sure you vote for me on Duran Duran's Facebook art contest. The link is on my facebook, or just msn me.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 02:39, 17 March 2011 (UTC)
I did, and I saw it was on the first page of the most popular art. You might be winning! ~Shard User Shard Sig Icon.png 09:06, 19 March 2011 (UTC)
I hope so...If I do my friends Melissa and Justina can meet them in LA ON April 14, and it will counter the $90 I had to spend with a scalper to get the tickets.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 06:20, 20 March 2011 (UTC)

Street Fighter 4[edit]

I just started playing it a bit, but I'm not altogether impressed with it. Were the other ones different, or do I need to play it a lot more to appreciate it? This one seems a bit lame/button mashy. -- Tha Reckoning User- Tha Reckoning Another Sig.png 03:27, 19 April 2011 (UTC)

Low level play is pretty button mashey, but that's not the main feature of the game. It appeals to high level players, where you actually have to know what you're doing. All street fighter games (and most fighters in general) are like SF4. I like it except for the grab mechanics. Instant-speed transcendent-priority attacks never seem right to me. ~Shard User Shard Sig Icon.png 04:37, 19 April 2011 (UTC)
Is there a way to block that low power kick? I can't ever seem to. -- Tha Reckoning User- Tha Reckoning Another Sig.png 01:49, 20 April 2011 (UTC)
What low power kick? ~Shard User Shard Sig Icon.png 02:42, 23 April 2011 (UTC)
Down + trigger, the sweep thing that knocks you off your feet. I don't much like the grabs either, mostly because the only way I've found to block it is to grab at the same time. -- Tha Reckoning User- Tha Reckoning Another Sig.png 02:50, 23 April 2011 (UTC)
Try blocking while ducking? ~Shard User Shard Sig Icon.png 11:13, 23 April 2011 (UTC)
Iirc that doesn't work, but I could be wrong. I haven't played in a few days, no time. -- Tha Reckoning User- Tha Reckoning Another Sig.png 02:15, 24 April 2011 (UTC)

No idea why posting, but still[edit]

I happened to wander back down to this place (in search of, of all things, the anal therapy post) and decided to lurk some of the old folks who were kind to this poor old troll. I wasn't gonna post anything, but, I saw your rant about LoL. Never could resist a good rant.

Yeah, LoL blows. Is what you get from a free game. You should try instead Heroes of Newerth, which is a great DoTA port with some really cool heroes in. Most of the old classics are ported over, and some of the lolwat heroes are not (no broodmother, or terrorblade, or medusa, or batrider, or, godforbid, meepo) And the best part, most of the heroes they add in are usually very weak, and then incrementally buffed to effectiveness, so you rarely get any IMBA heroes (in fact, most of the top picked heroes are old DoTA favourites). It's a great way to kill time (if you have it) and I'd love to play with you sometime.

Also, StarCraft. Man, have I missed this. Now that my school year is over, I can finally get an American account (boo @ blizzard for the continent separation, you guys suck) and grind my way out of plat league (double exam week, 1k bonus pool, ladder resets, fml). I main terran, so it's really hard to lose (ohlololol terran is borken). Screwing around with galaxy yet? Must be massive fun. I am far too damn lazy.

Since I am here after, what, 6 months? Gosh, it feels like a year, maybe it is. I might as well ask how GW is doing. Many words were said, many bans were had, and Izzy was trolled, and there was no progress. Anything change yet? Is amity broken yet? Or do you guys even care?

At any rate, just saying hi. I know I didn't leave much of a legacy behind, but hey, would be nice to know something remains. -- Nuke

Were you perma'd? Also, do want sc2 ign. -- Tha Reckoning User- Tha Reckoning Another Sig.png 01:59, 8 May 2011 (UTC)
Hey, you were nice, by which I mean you were a dick, which is my idea of nice. GW is still crap; the only reason to play the game anymore is using the characters as some sort of depraved masturbatory fuel (this would explain a lot of weird texmods out there). As for anal therapy, I'm afraid I can't help you — I tried to help a friend shove a kilogram of pure fucking scag into his rectum once, but I can't afford another misdemeanor or sexual assault charge until the judge gets over that whole ugly thing with his kids. –Jette 02:10, 8 May 2011 (UTC)
I don't play GW on live anymore. I've spent most of the semester doing work rather than playing games, but now that summer is coming, I'll probably be online more. They've tried fixing GW's problems, but they're mostly targeting specific GvG builds rather than the fundamental problems that are still everywhere else. They added Flux to the game, which gives everyone a buff in pvp each month (or week?). One's coming up that looks insanely fun and most likely broken. My SC2 is ShardFenix (#887). I'll 1v1 you, but if you're trying to escape platinum, you'll probably beat me. I'm admittedly a platinum player, and I haven't done 1v1 in a long time. ~Shard User Shard Sig Icon.png 11:16, 8 May 2011 (UTC)
Heh, I assume american account? It really blows how they separate the servers. My ID is NuclearVII, so if you are a wanker on Euro, send friend request and we be the bestest buds.
Jette, I was refering to this post Brains made me take down eons ago. I still think it's funny: On another note, I'd like to mention my new occupation. Henceforth, I shall be known as NuclearVII, the Anus Therapist. After a long, hard day of work, all parts of your body and mind will require relaxation. If the needs of your rectal region seem particularly grave, that your nether regions are stressed to the point of giving in, you can call on me. I'll use a combination of rhythmic massages and special lotions to ease your pain and bless you with divine comfort. I'm a board certified therapist, as such, I'm qualified to work with both men and women. I also do group therapy, but need prior knowledge to prepare my lotions in large quantity and calibrate my instruments. I do not normally charge, as the work itself is reward enough (unless if you're ugly).
No, they didn't perma me. What was it, 3 months? I have not the slightest clue, but I suppose who cares is the appropriate response. I suppose I can find my pass, but that's just too much work. -- Nuke

IT maturation exam(high level)[edit]

Is finally over. On linux! --Boro 10px‎ 12:16, 10 May 2011 (UTC)


You're more versed in this kind of stuff than I am. Why was EoE nerfed again? It's been years by now, and I can't remember at all. –Jette 20:58, 19 July 2011 (UTC)

Because seven spearmen lolololol sacing lololol explosion lololol resmer lololol can't even explain without laughing. -- Armond WarbladeUser Armond sig image.png 21:27, 19 July 2011 (UTC)
Uh... yeah. I figured that there was an issue of some kind, but I was hoping for a little more detail than "lol baddies wif' bad builds." The change stinks of ANet blowing up a single skill without fixing a real issue, so I want to hear what the main problem with it was. –Jette 22:13, 19 July 2011 (UTC)
The reason they gave was that it made matches too fast and it allowed you to wipe (bad) full-health teams without any other pressure. It was a BS reason but that's what it was. ~Shard User Shard Sig Icon.png 22:20, 19 July 2011 (UTC)
No reason at all? Meh. You can fix some of my suggestion to revert it if you think of anything and want it back. Thanks though. –Jette 00:26, 20 July 2011 (UTC)

Log of Logonds[edit]

Ign? User Felix Omni Signature.pngelix Omni 22:59, 4 September 2011 (UTC)

No, thanks. ~Shard User Shard Sig Icon.png 23:00, 4 September 2011 (UTC)
Coward. User Felix Omni Signature.pngelix Omni 04:21, 5 September 2011 (UTC)
Currently, that > GW for me. Pathetic, I know. dark chaos 07:18, 5 September 2011 (UTC)
Me too, that's why I asked. User Felix Omni Signature.pngelix Omni 07:25, 5 September 2011 (UTC)
I didn't know people were actually still playing GW on a competitive level. -- Tha Reckoning User- Tha Reckoning Another Sig.png 22:39, 5 September 2011 (UTC)
Y u no HoN? Mango 07:05, 6 September 2011 (UTC)
"I didn't know people were actually still playing GW on a competitive level"
They're not.
I tried HoN. It's worse than LoL. ~Shard User Shard Sig Icon.png 20:11, 7 September 2011 (UTC)
Comparing cat shit to dog shit doesn't make any of them less shit. NuVII User NuclearVII signature 3.jpg 22:45, 7 September 2011 (UTC)
How do you even make a game that poorly? GW wasn't anywhere near as bad as these games. It's like the developers of HoN and LoL intentionally made the game as shitty as possible. I don't understand why you would do that.
Fun Fact: Ryan Scott (better known to players as Morello), who was largely responsible for nightfall skill balance, is working on LoL now, which may explain why it's a huge joke. ~Shard User Shard Sig Icon.png 03:00, 8 September 2011 (UTC)
Nightfall wasn't that bad. I mean, yeah, at the time it seemed like a steaming pile of cow shit, but given the choice between Nightfall balance and current balance (or the balance of any other MMO out there), I'd take Nightfall without a word of complaint. Fuck, we all must have seemed like such assholes when it came out, bitching about a good game, but I think that's only because GW was so good to begin with back then. –Jette 11:44, 8 September 2011 (UTC)
Nightfall was, no pun intended, a nightmare. Off the top of my head, I can name one skill from each profession that made pvp a joke. Well, except warriors. Rampage As One, Visions of Regret, Light of Deliverance, Reaper's Mark, Searing Flames, Shadow Prison, Weapon of Remedy, scythes, Incoming. Take a look at Searing Flames, then compare it to Rodgorts (which at the time was

25 Energy2 Activation time10 Recharge time for 120 damage + 3 seconds of burning. Rodgorts with burning does a total of 162 damage. Searing Flames does a total of 98 the first cast, then 110 every other cast for 10 Energy1 Activation time2 Recharge time. Searing Flames was, on average, 16 times better than Rodgorts, minus the elite status, plus the fact that it stacks with itself over short periods (Rodgorts doesn't). Elite skills should be less than twice as good as regular skills, not sixteen times better. That's an enormous error, and is completely unacceptable for a game trying to be an eSport. That level of fuck-up is something good game developers fix within a week, not over the next three years.

I'd take Nightfall over a lot of other games, especially having played LoL and HoN (both exceptionally terrible but addicting games). My problem wasn't with Nightfall itself, my problem was that I had a great pvp game, then Anet said "You can't play that cool game anymore, you have to die to this overpowered bullshit we'll never fix." The reason I still play Magic is because the various formats allow me to avoid power crept card sets to a good degree, and I also ban Emrakul as a house rule. I'm not forced to play against ChannelFireball every match (which is what SFway was).
What the pvp designers should have done (aside from balancing the game, you know, their job) was offer formats where skill data was locked at a particular day, so you could go back and play with only prophecies skills, the way they were in prophecies, for instance. The problem is that the pvp base would basically split into two groups: One group full of bads who can only win using things like Sway, and one group full of players who are either already good, or want to improve. Anet thought it would be a bad idea to have at least one balanced format, so they ruined it for everybody instead.
Even if Anet had successfully balanced the problem builds shortly after they appeared, they changed skill functions too much for the skills to have any meaning. When I say "Wail of Doom" you have no idea what I mean. Do I mean a skill that bans warriors for 17 seconds, or a skill that bans anyone for 4 seconds? When I say "Impulse" in Magic, everyone who knows that card knows what I mean. Even though that card has had rulings changes, it still does the same thing it's always done. They had plenty of design space to make new skills instead of changing existing skills, some of which people already liked.
WoT has gone on too long. Potato. ~Shard User Shard Sig Icon.png 05:08, 9 September 2011 (UTC)
Yeah, I share your distaste for DotA bullshit. Even if the game type itself was designed well, which it isn't, specific hero imbalances kill any chances of the game being taken seriously as a competitive format. But on top of that you have to start out every match with 10-20 minutes of pve grind while trying to be psychic and not instadie to 5 players attacking you and taking you from full hp to 0 in a period shorter than a 3 second stun with nothing you can do to avoid it, then you take the gold you did pve grind for and buy pve items, 2% of which are good and 98% of which are complete fucking trash and shouldn't even be in the shop to begin with. Oh, and the shop menu itself is nothing short of a disaster area.
It's fun to be the best pve grinder in a match, have the most pve gold, buy the most pve items, and then shitstomp everyone in PvP for the rest of the match, usually by 2 or 3-shotting heroes one by one... but in terms of a real PvP game, that's just a complete failure from start to finish. -Auron 06:31, 9 September 2011 (UTC)

(Reset indent) I'm still trying to convince ANet people to release GW1's server code after GW2 comes out so maybe we can play it again, because I do miss the old GW, pre-nightfall. They haven't replied. I'm not sure what else to try; as much as I like GW, I really don't think it's worth resorting to more nefarious methods to get the code.
I stopped playing magic when my card collection reached its fifth digit and I needed a warehouse to store them. –Jette 12:29, 9 September 2011 (UTC)

LoL, what Auron described sounds like they just took W.o.W. and shoved it back into Wc3 where it didn't belong. Grinding Creeps was one thing & gave a slight edge. Level & Gearscore OTH were far less important however. glad I've avoided LoL all this time. The people I listen to everyday on Teamspeak do nothing but play it day in day out and the raging just never ceases to amaze me. It's worse than people raging about AWP whores in CSS. GW still definitely needs to open it's doors to Modding even though it doesn't have the same degree of shitstorms now days... * ^Agree with Jette* --ilrUser ilr deprav.png 20:50, 11 September 2011 (UTC)

Don't forget[edit]

The key to success as a good protoss, is to proxy yourself, and freak out and pull probes to kill it. -- Tha Reckoning User- Tha Reckoning Another Sig.png 09:46, 18 September 2011 (UTC)

I should have let you blow it up, then listen to you ask us how you got supply blocked. ~Shard User Shard Sig Icon.png 01:57, 19 September 2011 (UTC)
That would have been so evil, though. Besides, you're the king of blowing your own shit up and being like "thought it was a changeling". -- Tha Reckoning User- Tha Reckoning Another Sig.png 02:02, 19 September 2011 (UTC)

New SCII units[edit]

Discuss. NuVII User NuclearVII signature 3.jpg 14:55, 24 October 2011 (UTC)

Replicator is sweet.
Oracle is sweet.
Tempest is garbage (I don't want to counter mutas at tier 3.5, I want to counter them at tier 2)
Viper looks clunky but awesome.
Swarm Host looks useless in small numbers and high tech.
Ultralisk charge is exactly what that unit needs. Too bad the upgrade cost will be 150/150.
Warhound: ZZZ just bring back the Goliath.
Battle Hellion: Hellions turn into firebats. Should have just brought back firebats.
Shredder: WTF~!? I hope they nerf it before release. It does 20+ damage per second right now. One of these makes you immune to any amount of zerglings. ~Shard User Shard Sig Icon.png 03:45, 26 October 2011 (UTC)
Shredder drop in your mineral line bro! I think in general all the new units look sweet except for the Shredder. Doesn't really seem to fit the game honestly. I thought the same with thr Warhound too, except they are anti-armor and splash anti-air, while they Goliath focuses on single air units and has a regular gun. Could have gotten some upgrades though but it's just different enough to get a new unit. Warhound and Shredder both look unfitting for Starcraft though (as in appearance). Battle Hellion looks cool, I have wondered about the Firebat too, but the only difference I can think of is that the Battle Hellion will not have the biological status. What do you think of the HotS campaign? (from the current looks of how it's going to play out) I think it looks really promising. <3 InfestedHydralisk 00:17, 28 October 2011 (UTC)
Actual projectile system: Arty should hit low-moving aircraft, cheap swarm units screening others, air units making bombing runs instead of being hovertanks, interceptors dogfighting with each other... Otherwise bring firebats and goliaths back. Also buff the goddamn tl-gatling gun! 3000 rpm. You can cut Trees with it. --Boro 10px‎ 17:08, 2 November 2011 (UTC)
They're taking away the carriers. FUCK!!! -- 22:17, 16 December 2011 (UTC)
Oh no! Now noone will be able to use the unit noone ever uses! InfestedHydralisk 18:25, 17 December 2011 (UTC)
Oh c'mon. Give them their good old glassing lasers and a couple of point defense weapons and they are rocking the battlefield. Capital ships deserve that instead being replaced with an AoE lightning ball toting miniature Remote controlled scythe. --Boro 10px‎ 18:47, 5 January 2012 (UTC)

SC2 just bugs me[edit]

Why does a Gauss (works by magnetic force) weapon need muzzle flashes? Also why didn't blizzard change to caseless ammunition (thanks to the coilgun's method of launching the shells), and finally what the hell is a nydus? A worm or a tentacle-like extension of the zerg building? Why do the terrans place their highly valuable ballistic nuclear missiles right onto the front line? Sorry about that but these just bugged me.--Boro 10px‎ 02:38, 4 December 2011 (UTC)

Most of those can answered by the rule of cool or plain old oversight, but there is an in-universe justification for the harmless mininukes: after Korhal was turned into a desert hell by a massive nuclear bombardment, strategic nuclear weapons were banned to prevent that kind of crap from getting pulled again. As a result, only itty-bitty nukes are used. Bear in mind, this is a game where capital-class battlecruisers flying thousands of feet above the earth, analagous to battleships in the real world, can be fired upon and destroyed by persistent men with assault rifles on the ground. Also remember that purely organic creatures can travel through space A) in less than millions of years if not more B) without any sort of protection or equipment whatsoever. Disregarding the calamitous effects that a vacuum can have on living things to begin with, there would be no air for them to breathe even if they could survive the vacuum and complete lack of gravity. Realism was not high on their list of design goals.
I read all this in a game manual more than ten years ago, but I can't remember where the fuck I put my credit card or what I made for breakfast this morning. Fuck.Jette 07:15, 4 December 2011 (UTC)
A wizard did it. ~Shard User Shard Sig Icon.png 06:06, 10 December 2011 (UTC)

Whats going on[edit]

Merry Christmas!User DrogoBoffin sig icon.png Drogo Boffin 03:02, 26 December 2011 (UTC)

Making MTGO. . . without the O for legal reasons ~Shard User Shard Sig Icon.png 05:12, 28 December 2011 (UTC)
Did MWS die or something? User Felix Omni Signature.pngelix Omni 05:15, 28 December 2011 (UTC)
MWS doesn't have rules enforcement. ~Shard User Shard Sig Icon.png 05:25, 28 December 2011 (UTC)
Neither do physical cards. User Felix Omni Signature.pngelix Omni 06:20, 28 December 2011 (UTC)
10,000+ unique cards to integrate + any card can break any rule = CS homework assignment from hell. I hope they're giving you a Ph.D. for this. –Jette 06:32, 28 December 2011 (UTC)
Yes, there are over 10,000 unique cards. However, many of them have no abilities. Coding them is easy - I don't.
Then you have another huge lot of cards with just one or two keyword abilities (french vanillas). Coding them is easy too.
The only things that will be hard to code for are replacement events (because they're not supposed to replace themselves) and loops.
I'm doing this for myself. It's the same graphics engine I used to make Crusade (for those that remember). I just need something challenging to do with my time, since GW and LoL are both terrible and D3 isn't out yet.
By the way, I just got my bachelor's degree. Now I'm officially better than two out of every three of you (if you're American). You know what, I'm probably better than that third person too. ~Shard User Shard Sig Icon.png 09:00, 28 December 2011 (UTC)
"Now I'm officially better than two out of every three of you (if you're American). You know what, I'm probably better than that third person too."
You remind me of someone who became well-known for something like that on this wiki a while ago...Koda User Koda Kumi Horns1.GIF 10:35, 28 December 2011 (UTC)
Lies and slander, there were no people like that on this wiki. -Auron 11:01, 28 December 2011 (UTC)
By that defintion most people on the wiki are probably better than me. I'm the only high school drop-out I know of who can do non-Euclidean vector calculus in my head. –Jette 14:32, 28 December 2011 (UTC)
Bitch please, that third person is me. -- Armond WarbladeUser Armond sig image.png 17:10, 28 December 2011 (UTC)
I wonder if Auron play(s/ed) Magic. ~Shard User Shard Sig Icon.png 22:13, 28 December 2011 (UTC)
Doesn't much matter; hawaii is part of bizarroland, not america. -- Armond WarbladeUser Armond sig image.png 23:20, 28 December 2011 (UTC)
Hawaii isn't so bad. Vegas is so bad. I went to Vegas for three days last summer for a research project; it was like Jette's Adventures in Goddam Wonderland. Between the drugs and the heinous, barbaric mentality of that awful place I can no longer discern the difference between facts and fiction. It was horrifying. Hallucinations are bad enough on their own, but there's a sort of twisted comfort in them – when your mother comes wandering through the doorway wobbling back and forth like a reflection in a house of mirrors carrying a silver platter with a section of a tiny city on it where the residents are all religionists engaged in a mass-orgy on the steps of a frighteningly Victorian cathedral, you know that something's up. You get used to it. You scream and you shriek as your own mom's eyes bulge out and turn into snakes that are trying to get inside your holes, oh God get them off me, but on some instinctual level there's an understanding going on; a sort of rhyme to all this insanity. There's things that are real, and things that aren't real. But Vegas is such a queer madhouse that the lines between reality and insanity are not so much blurred as raped, strangled, and buried in the desert. A naked clown riding a dildo on a unicycle; a photographer snapping hundreds of shots of the urinals in the ladies' room while muttering to himself about sticking it to the man; a woman being raped by six men in the middle of traffic while being cheered on by various jaywalkers; how can I possibly determine the current toxicity of my desecrated brain, or even the lines between fact and fiction? No, the only place to go is further into a drug spiral to avoid the sheer terror of reality in that place. –Jette 23:47, 28 December 2011 (UTC)
Yes, absolutely! -Cursed Angel 熱 01:22, 29 December 2011 (UTC)
Jette: you really need to lay off the drugs. Because, damn.
Shard: no, I never really learned. I know some ultra basic stuff (like certain cards requiring mana) but I never actually played or learned builds. -Auron 06:55, 29 December 2011 (UTC)


You know. Sometimes I really wish nydus worms were as badass as their predecessors: the Dune Sand Worms. Just imagine building one in the nydus canal/network/birthing chamber, loading it up with smaller zerg strains, then resurfacing it under the enemy base, and watching it wreaking havoc instead of sitting like a passive end of a giant tube. Now I know it is impossible to blizz to do even manage to suspend our disbelief, but imagine what would it be releasing a Shai Hulud on the pesky protoss.

I'm closing this with the official description of the worm in dune 2: "The Sand Worms are indigenous to Dune. Attracted by vibrations, they frequent battlefields and often devour numerous combatants. Sand Worms are almost impossible to destroy, have a voracious appetite, and will consume military hardware." --Boro 10px‎ 19:24, 6 January 2012 (UTC)

I've always liked the Dune wurms, and that would be pretty awesome to see in a match, but it would be pretty expensive if they were really that awesome. ~Shard User Shard Sig Icon.png 23:55, 6 January 2012 (UTC)
I liked the really big ones in Emperor that showed up with this purple electric ring and then devoured a whole host of units. It made me quite happy to keep to the rocky terrain.
Someone should re-write the Dune series, those soulless layabouts at EA that destroyed C&C and Red Alert have forgotten it entirely. I want Westwood baaaaaack. ;______; –Jette 01:33, 7 January 2012 (UTC)
They are back (sort of). InfestedHydralisk 05:00, 7 January 2012 (UTC)
I was walking home, and it suddenly hit me. What I would want to see in a starcraft game. Huge maps, buildings that dwarf regular PA infantry, regular marines with missile launchers, or regular marines with plasma or laser guns, set-up guns, set-up barricades, infantry locked in melee, friendly fire, hugeass swarms of zerg, regenerating armored nydus worms eating tanks and transporting units that can burrow, unburrow with a big attack, and move while burrowed or on surface, with a lot bigger model ofc, Terran Main Battle Tanks, not mobile artillery, tanks that can move while shooting, capital ships that enter with an awesome hyperspace effect, about ten-to-fifteen times as large as battlecruisers are, nukes that don't simply blow up a small area, but clean about half of an 1v1 map, protoss carriers that are at least as big as battlecruisers, and can shoot two different targets with Colossus lasers, and of course are armed with four sets of tempest guns for both air and land targets, void rays removed or reclassified into torpedo boats, dragoons back, immortals with 360*180 rotation arms and targeting systems, reclaimable wreckage left by vehicles and larger zerg units, the end of mineral and gas lines of workers, replaced with structures. Thors and colossi stomping zerglings and other small zerg, Firebats with one flamer and one laser weapon setup, Marauders with one nade launcher and one laser/machinegun setup, thors only carried by battlecruisers, guns that can shoot for half the length of an 1v1 map. And oh... Zerg Guardians! --Boro 10px‎ 17:42, 13 January 2012 (UTC)
Reading that made my processor cry. -- Armond WarbladeUser Armond sig image.png 23:31, 13 January 2012 (UTC)
All the processor cores? --Boro 10px‎ 21:17, 14 January 2012 (UTC)
Every single core, including the ones on my GPU. -- Armond WarbladeUser Armond sig image.png 04:26, 17 January 2012 (UTC)
Hope it wasn't an explosive overclocking. --Boro 10px‎ 15:14, 17 January 2012 (UTC)

Lima Oscar Lima[edit]

You still play it? →[ »Halogod User Halogod35 Sig.png (talk ]← 08:58, 9 February 2012 (UTC)

Yeah, but I try not to. ~Shard User Shard Sig Icon.png 22:50, 9 February 2012 (UTC)
Too embarrassing and stupid and addicting to play? Like Runescape? I thought so too. →[ »Halogod User Halogod35 Sig.png (talk ]← 02:32, 10 February 2012 (UTC)
Yeah, but I'm uninstalling once I buy D3. ~Shard User Shard Sig Icon.png 04:15, 10 February 2012 (UTC)
I have the beta. It's terrible so far. I mean it's playable, but not what was expected. If you want to we can skype or teamview or livestream and I can show you what's up. →[ »Halogod User Halogod35 Sig.png (talk ]← 08:21, 10 February 2012 (UTC)
I watched Day9 play through it. I'm not surprised when people say it's bad, because only about 1% of the game is in the beta. It's like if you only played D2 up to blood raven. The only thing I dislike is the 4 player cap, which I hope changes by release. ~Shard User Shard Sig Icon.png 10:06, 10 February 2012 (UTC)
Bite your tongue. The part up to blood raven was every bit as awesome as the rest. On that subject, anybody who expects D3 to be a tenth as good as D2 was/is is delusional. Lightning doesn't strike twice, especially after 10+ years when the production company has had enough time for all the cool creative types to quit while everyone else suffers from brain rot. –Jette 10:14, 10 February 2012 (UTC)
Torchlight is the answer till then. It's a diablo experience. And meanwhile you should check out Legend of Grimrock. It's going to be awesome. --Boro 10px‎ 14:45, 10 February 2012 (UTC)
I'm sorry, I don't play video games. –Jette 16:49, 10 February 2012 (UTC)
Well, it's not the fact that I can only play up to the skeleton king, it's just the fact that... Well here's the list that I posted on the forums of Diablo 3.
1. Obviously the Character screen being in the inventory really throws off the whole two window style. I like being able to have one own window dedicated to stats. Sure, I can hot key C to I and use that. But seriously?
2. One skill I was really looking forward to was a monk passive skill called Beacon of Ytar. Basically, removes cool down and adds like 50% more spirit use for Round House kick, 7 Sided Strike, and what ever else the other skill was. How could this be removed if nobody ever tested it in the beta. I would never use combination strike.
3. I cannot find it in the patch notes nor in game, but I am assuming that there are no more scrolls of companionship. I really liked this, it was a brilliant idea. Why was this feature removed? It allows less walk time and more combat. I love diablo 3 when it's all about feeling like a juggernaut and beating the living crap out of the dead.
4. The cool down time for skill swap can be a little bit overkill. I have a few suggestions for it.
a. Remove cooldown when in town.
b. Disallow skill changing in combat and have a grace period outside of combat. (with or without cooldown)
c. Cooldown reduced to 20.
d. Anything else better.
5. It would be nice if the TP button was also hot-keyed. I used to play Titan Quest and you could press L to bring down a portal and then you walk through it.
6. I'm not seeing a cooldown time on the passive skills. I can't tell how much time I've got left on it.
7. Super simplified tool-tip sucks. What are we, playing world of warcraft? I'm sure this game is not World of Warcraft and shouldn't be. If Blizzard really thinks that this tooltip is a great idea, they should spare experienced gamers some grief by allowing an option in the settings menu to allow it or disallow it.
8. Apply effects before damage. It may seem irrelevant at first, but think about it. If you were to use Lashtail kick on those fat exploding dudes, it would knock them back before they die.
9. How come we can't pick our stats? This is diablo and that was one of the main features about it. Being able to pick your stats when you level up. If you have tested this before and it is broken, (i.e. making a tank with only Strength and Dex) please let us know. Otherwise, this doesn't bother me that much.
10. You might want to fix these afflix bugs. You seem to forgot them. (it's actually hilarious)
11. Doesn't look like Yay, Come Here, and BRB are key-bound-able. Are they removed features?
12. OFFLINE MODE. FFS. Diablo II was great because it had single player. But it was broken because you could hack single player and bring it online and lag out the entire server. The great thing about Diablo II was the fact I could play it on the airplane over my flights to LA, NY, etc. There should be a mode on the main menu called offline mode, but these players cannot be used online and are stored locally.
Here's a petition like it:
13. Bright, blurry, happy, World of Warcraft theme is not a Diablo theme. Where's the good old fashioned dark and crisp theme? I know you've been explaining that it makes it easier. But let's face it, this is diablo. The only reason your mother never bought you this game was not because it was M, but because the title was Diablo.
Here's a petion:
14. Town portal could have a better location. Let's face it again, the only reason it was put there was because the town was actually crowded with other features that were removed. So why not move it in that gap behind the chest or somewhere else in town.
15. We can't move while the map is up. Come on now. This was also in Diablo II.
16. I saw really nice weapon effects on the E3, where'd they go? ):
17. Can we still have the /players function in Diablo 3? I really loved this in Diablo 2.
18. The town portal reward still shows the stone of recall icon. Pretty straightforward.
If you need me to explain something here, ask. →[ »Halogod User Halogod35 Sig.png (talk ]← 20:30, 10 February 2012 (UTC)
Your complaints are minor. The 4-player limit is a bigger issue than all the things you listed combined.
They have done like 5 things with skill swapping. It will change again. And again. They'll probably end up with a system that lets you swap if you've been out of combat for X seconds.
You never picked your stats in D2 either. You dumped into STR and DEX enough for your gear, some in NRG so you can use skills, then everything else went into VIT. That was the only viable build you could make on any character. Now, "Stats" are your passive skills, which actually give you a choice of what kind of character to become. The stat system in the last 2 games was crippled because since Diablo is 95% combat, choosing between 4 combat stats isn't really customization. It's not like DnD where you choose combat OR spellcasting OR skills. ~Shard User Shard Sig Icon.png 01:59, 12 February 2012 (UTC)
Is there an editor like for SCII? I'd check it myself, but Blizzard got an order of protection against me that's still in effect; apparently I'm not to come within 100 feet of their website. If there is, maybe someone can re-make DII but with moar grafix. –Jette 02:49, 12 February 2012 (UTC)
Strange. I always levelled with my sorcerer in the (+1str +1dex +1vit +2nrgy) way. I was 7 when I played dio2, and never could get back into the game properly. --Boro 10px‎ 13:09, 12 February 2012 (UTC)
Yeah, I felt that way too. I mean, the stats were only for equipment, so I'm not missing anything here. It's nice to see something different yet the same. Do you mind explaining the 4 man cap? I see the problem, but I wanna know what you feel. →[ »Halogod User Halogod35 Sig.png (talk ]← 18:52, 12 February 2012 (UTC)

The new beta patch makes it a lot more playable than patch 11. →[ »Halogod User Halogod35 Sig.png (talk ]← 19:40, 6 March 2012 (UTC)

My only problem with the 4-man cap is that I have more than 3 friends. They could have random pick-up games have a 4 man cap, but increase the cap to 8 for "invite-only" games, and virtually nothing would change. ~Shard User Shard Sig Icon.png 23:37, 6 March 2012 (UTC)

in da club now[edit]

Can't post anymore on dev talks. --Boro User Borotvaltgandalf Sig.jpg 22:23, 27 April 2012 (UTC)

You musta seen it comin'... the rest of us all did --ilrUser ilr deprav.png 12:10, 2 May 2012 (UTC)
Good riddance. 15:42, 7 May 2012 (UTC)
Fick you too. --Boro User Borotvaltgandalf Sig.jpg 16:58, 7 May 2012 (UTC)
I'm really only banned on one person's page. The rest don't care if I talk on theirs. ~Shard User Shard Sig Icon.png 01:29, 15 May 2012 (UTC)

oh hi there[edit]

It's been a long time since I visited this site. It's possible the vagaries of time have eroded my memory, but I distinctly recall you not being a total retard. That's high praise, coming from me. And but your skill parody pages still make me laugh, so, there's that.

I assume you're still working on making some sort of big competitive game like you said in one of those little articles you wrote a while back. If you are, do me a favor—make sure there's a way to get better at the game without having to suck any dick. Can you do that for me? I'd like it if you could do that for me.

I don't know if you get e-mail updates for this page or anything or not, so I'm not gonna go into some big longeur that might never get read. But if you do, and that previous request needs a little more elaboration, I can elaborate. –Jette 18:15, 10 February 2016 (UTC)

Long time, no see. I check these pages every once in awhile, usually because I'm linking someone to an article or something.
I have released a video of the login screen showing a demo of the skydome tech. None of the mechanics have been revealed, but I'm working with User:Tha_Reckoning on designing it (he enjoyed reading your above note btw). The combat structure so far looks very promising. It's basically a MOBA but not mindless or terrible.
We should get you on Skype sometime. ~Shard User Shard Sig Icon.png 02:38, 22 May 2016 (UTC)
Hey, looks good. The rocks are suspiciously similar to the Nightfall login screen, as I remember it (which I really shouldn’t; it’s been almost ten years), but good.
Skype is … uh … yeah, I have one. I don’t really know how it works. I could probably figure out how to add you. Maybe. No guarantees beyond that. –Jette 03:13, 22 May 2016 (UTC)