User talk:Shard/Archive11
First! --Alex Eternal 09:05, 3 July 2009 (UTC)
Your comments[edit]
On this please. Titani Ertan 10:12, 5 July 2009 (UTC)
- Unusual... in that most of those changes really don't "go far enough" --ilr 23:30, 5 July 2009 (UTC)
- here please ;) Titani Ertan 10:22, 6 July 2009 (UTC)
There is no need to be rude just because I was wrong. Editing my incorrect information is fine, but be good about it. ~Bjønnfæsk
- meh -- Armond Warblade{{Bacon}} 05:21, 5 August 2009 (UTC)
- I assume you're talking about the Hellhound page. I mean no disrespect, but you can always 1: make sure your information is correct before posting it and 2: make sure what you're posting isn't already on the page. ~Shard 05:55, 5 August 2009 (UTC)
- On another note, if you're incapable of that, at least admit that you're wrong, and take any resulting factor of your lazy contribution with pride, and realize that in the end you're only to blame. If you can't face this reality, please don't add information to the wiki without doing the above. Ryuu - talk 06:05, 5 August 2009 (UTC)
- Get some sleep. ~Shard 06:07, 5 August 2009 (UTC)
- Admit that I am wrong? What do you think I just did? I quote: "...because I was wrong. Editing my incorrect information..." I have no problem facing that I am wrong. I just don't want people to say "What a coincidence, they also have Frenzy" and so on. ~Bjønnfæsk
- If you have a problem with sarcasm, get off the internet. -- Armond Warblade{{Bacon}} 22:40, 5 August 2009 (UTC)
- I won't even bother to really answer that. It's just so obvious that you are friends of shard and are protecting him. And that's good. But I don't wanna make a lot of enemies. ~Bjønnfæsk
- If you have a problem with sarcasm, get off the internet. -- Armond Warblade{{Bacon}} 22:40, 5 August 2009 (UTC)
- On another note, if you're incapable of that, at least admit that you're wrong, and take any resulting factor of your lazy contribution with pride, and realize that in the end you're only to blame. If you can't face this reality, please don't add information to the wiki without doing the above. Ryuu - talk 06:05, 5 August 2009 (UTC)
- I assume you're talking about the Hellhound page. I mean no disrespect, but you can always 1: make sure your information is correct before posting it and 2: make sure what you're posting isn't already on the page. ~Shard 05:55, 5 August 2009 (UTC)
arbcomm ruling[edit]
is complete, please take note of it. Thanks. -- Brains12 \ talk 16:37, 6 July 2009 (UTC)
- LoL, no more doing anything that could be seen as making fun of Skill Balance. Talk about cuttin the balls off a bull... he might as well just /Uninstall completely now. --ilr 18:10, 6 July 2009 (UTC)
- You mean he didn't have the balls (getthepun) to do that already ? Lilondra *panda* 19:53, 6 July 2009 (UTC)
- I can still say balances fail, I just can't say anet fails. ~Shard 21:01, 6 July 2009 (UTC)
- Rule of Transformative Property, IE: you're always dealing with fanboys. ...Starwars-grade fanboys infact... where-in an attack on JarJar would be a direct attack on Lucas. --ilr 21:25, 6 July 2009 (UTC)
- Except the sysops aren't fanboys of me or anet to that degree. ~Shard 21:32, 6 July 2009 (UTC)
- Man Shard, you got fuggggg'd up.-- anguard 21:34, 6 July 2009 (UTC)
- Correction Vanguard, "fuggggg'd up" would have been a wiki permaban. — Jon Lupen 21:38, 6 July 2009 (UTC)
- I think Shard brings lots of lulz and all, but why don't they stop dicking around and just do THAT?-- anguard 21:41, 6 July 2009 (UTC)
- They would miss me. ~Shard 21:42, 6 July 2009 (UTC)
- Because outside of some not so kind (depending on who you ask) words and allegations on a few Arenanet staff member pages and a few other places, he's actually worth having around. — Jon Lupen 21:43, 6 July 2009 (UTC)
- Ah, I suppose that would make them look like pussies.-- anguard 21:47, 6 July 2009 (UTC)
- Or make Gaile look like the RingMaster --ilr 21:49, 6 July 2009 (UTC)
- Too late? --Tha Reckoning 22:20, 6 July 2009 (UTC)
- It is commonly seen that children ( or people with childlike intelligence, in this case ) to overreact and misjudge situations. What is regrettable is that often, these are the only people in positions of undisputed power. --Tha Reckoning 08:07, 7 July 2009 (UTC)
- ...No more skills of the day? Titani Ertan 08:15, 7 July 2009 (UTC)
- I might start doing them in the future. They kind of get redundant - there are only so many jokes or points you can make about them with the small amount of changes that get made every month. Maybe I'll make more after the next big skill update. ~Shard 08:17, 7 July 2009 (UTC)
- Not that you'd be interested, but could you post in one dev page and it be moved to another. It's not worth the effort of dealing with more politics to do something intentionally, but really I wonder if anyone would do anything if a topic got moved from linsey's page to gaile's or something.
- If it was a legitimate move, I don't think the sysops would have a problem with it, but I almost never have to move stuff between user pages anyway. ~Shard 06:01, 8 July 2009 (UTC)
- Not that you'd be interested, but could you post in one dev page and it be moved to another. It's not worth the effort of dealing with more politics to do something intentionally, but really I wonder if anyone would do anything if a topic got moved from linsey's page to gaile's or something.
- I might start doing them in the future. They kind of get redundant - there are only so many jokes or points you can make about them with the small amount of changes that get made every month. Maybe I'll make more after the next big skill update. ~Shard 08:17, 7 July 2009 (UTC)
- Or make Gaile look like the RingMaster --ilr 21:49, 6 July 2009 (UTC)
- Ah, I suppose that would make them look like pussies.-- anguard 21:47, 6 July 2009 (UTC)
- I think Shard brings lots of lulz and all, but why don't they stop dicking around and just do THAT?-- anguard 21:41, 6 July 2009 (UTC)
- Correction Vanguard, "fuggggg'd up" would have been a wiki permaban. — Jon Lupen 21:38, 6 July 2009 (UTC)
- Man Shard, you got fuggggg'd up.-- anguard 21:34, 6 July 2009 (UTC)
- Except the sysops aren't fanboys of me or anet to that degree. ~Shard 21:32, 6 July 2009 (UTC)
- Rule of Transformative Property, IE: you're always dealing with fanboys. ...Starwars-grade fanboys infact... where-in an attack on JarJar would be a direct attack on Lucas. --ilr 21:25, 6 July 2009 (UTC)
- I can still say balances fail, I just can't say anet fails. ~Shard 21:01, 6 July 2009 (UTC)
- You mean he didn't have the balls (getthepun) to do that already ? Lilondra *panda* 19:53, 6 July 2009 (UTC)
Aevar 07:41, 10 July 2009 (UTC)
I made you a box[edit]
User_Jette_shardwub.png | This user, for one, is glad Shard didn't get himself perma'd. |
--Jette 00:04, 7 July 2009 (UTC)
- I don't get why you used crystal wave... ~Shard 00:05, 7 July 2009 (UTC)
- It's an obsidian shard. --Jette 00:09, 7 July 2009 (UTC)
- Crystal Wave ~Shard 00:22, 7 July 2009 (UTC)
- I think he means how is the same stone in the skill icon. Erasculio 00:24, 7 July 2009 (UTC)
- Crystal Wave ~Shard 00:22, 7 July 2009 (UTC)
- It's an obsidian shard. --Jette 00:09, 7 July 2009 (UTC)
Warning[edit]
Is it for real or did you put that up for lolz? -- Halogod35 16:10, 8 July 2009 (UTC)
- You don't know? ~Shard 21:14, 8 July 2009 (UTC)
- I'll post it here since Halogod seems to not be aware :/. ArbComm ruling Dominator Matrix 21:17, 8 July 2009 (UTC)
- I'll fix the link so it looks pretty. ~Shard 21:19, 8 July 2009 (UTC)
- I still think its all political BS. --Tha Reckoning 21:38, 8 July 2009 (UTC)
- Lol that's guild wiki for you. -- Halogod35 00:25, 9 July 2009 (UTC)
- I still think its all political BS. --Tha Reckoning 21:38, 8 July 2009 (UTC)
- I'll fix the link so it looks pretty. ~Shard 21:19, 8 July 2009 (UTC)
- I'll post it here since Halogod seems to not be aware :/. ArbComm ruling Dominator Matrix 21:17, 8 July 2009 (UTC)
So I Heard[edit]
They were going to ban heroes in PvP? Discuss. Touhou 04:46, 9 July 2009 (UTC)
- Where did you hear this and why are you asking me? ~Shard 04:47, 9 July 2009 (UTC)
Shard is god. It's been confirmed that they will be "dealt with", although the time table isn't set ( if it's next update!!) File:User Moo KittyMoo.jpg 04:53, 9 July 2009
- You got a point lol no more teaseway =D -- Halogod35 04:56, 9 July 2009 (UTC)
- No more "LOL WE CAUGHT YOUR SPIKE BECAUSE GWEN KNOWS WHO YOU'RE TARGETING AND WHAT SKILLS YOU HAVE" File:User Moo KittyMoo.jpg 05:17, 9 July 2009
- That would be cool to be able to do. -- Halogod35 05:37, 9 July 2009 (UTC)
- Here's hoping the henchmen replacing them won't have interrupts, Taint, or hexes :/ ~Shard 06:00, 9 July 2009 (UTC)
- They'll have to make the Mesmer henchmen Energy Burn and Surge :P. DarkNecrid 13:17, 9 July 2009 (UTC)
- Zaishen Interrupter (Me/Rt): amirite? --Gah_ 20:55, 9 July 2009 (UTC)
- Now watch someone influential to ANet look at this page and think, "Hey, that's a great idea as a henchman bar!" -.- Gah_ 20:57, 9 July 2009 (UTC)
- Zaishen Interrupter (Me/Rt): amirite? --Gah_ 20:55, 9 July 2009 (UTC)
- They'll have to make the Mesmer henchmen Energy Burn and Surge :P. DarkNecrid 13:17, 9 July 2009 (UTC)
- Here's hoping the henchmen replacing them won't have interrupts, Taint, or hexes :/ ~Shard 06:00, 9 July 2009 (UTC)
- That would be cool to be able to do. -- Halogod35 05:37, 9 July 2009 (UTC)
- No more "LOL WE CAUGHT YOUR SPIKE BECAUSE GWEN KNOWS WHO YOU'RE TARGETING AND WHAT SKILLS YOU HAVE" File:User Moo KittyMoo.jpg 05:17, 9 July 2009
Surprise[edit]
I quoted you. Is that ok? -- Tha Reckoning 04:22, 14 July 2009 (UTC)
- Does it matter? ~Shard 05:46, 14 July 2009 (UTC)
- Yes, if you don't want me to, I can take it off. -- Tha Reckoning 05:47, 14 July 2009 (UTC)
- Take it off.... bow chicka bow wow. -- Tha Reckoning 05:47, 14 July 2009 (UTC)
- ... ~Shard 05:48, 14 July 2009 (UTC)
- Not even a chuckle? You must have a heart of stone. -- Tha Reckoning 05:50, 14 July 2009 (UTC)
- ... ~Shard 05:48, 14 July 2009 (UTC)
- Take it off.... bow chicka bow wow. -- Tha Reckoning 05:47, 14 July 2009 (UTC)
- Yes, if you don't want me to, I can take it off. -- Tha Reckoning 05:47, 14 July 2009 (UTC)
Poor Adrin[edit]
He is dead from moving...anyway, we will have internet back up Friday. Thank god because I've gone 2 days with out watching Family Guy.--*Yasmin Parvaneh* 15:49, 14 July 2009 (UTC)
- Sorry I blanked out on you yesterday...I was on the phone with the owner. I'm going to do some design sketches for Crusade's classes for you this weekend, so lets go over what your ideas are.--*Yasmin Parvaneh* 18:35, 17 July 2009 (UTC)
Murder Ball[edit]
Why was it unimplemented? :/ Raine - talk 01:11, 16 July 2009 (UTC)
- Because, believe it or not, it was worse than current relic runs. ~Shard 01:28, 16 July 2009 (UTC)
- ...is that even possible? Raine - talk 01:52, 16 July 2009 (UTC)
- Imagine relic runs, but there's only one relic at a time. This means the other 2 teams are collectively bodyblocking/snaring one single person. That one person has to run past 16 enemies to his base while eternally snared, and he has to do it in less than 1 minute or he dies. ~Shard 01:56, 16 July 2009 (UTC)
- That sounds interesting, at the very least. Maybe even... fun. Raine - talk 02:02, 16 July 2009 (UTC)
- I was there. It was bad. ~Shard 02:03, 16 July 2009 (UTC)
- What if they spawned 3 relics at the center (one per team), and kept the murder ball rules? Raine - talk 02:09, 16 July 2009 (UTC)
- 3-way relic runs are bad and always will be. ~Shard 02:15, 16 July 2009 (UTC)
- What about 2? =o Raine - talk 02:44, 16 July 2009 (UTC)
- As long as it doesn't involve running your own stuff through your own territory. The other relic maps are great. Would an 8v8 murderball work? I don't think there would be much difference...it usually doesn't take more than 1 minute to run a relic. ~Shard 02:50, 16 July 2009 (UTC)
- I mean, 2 relics, 3 teams. Raine - talk 03:50, 16 July 2009 (UTC)
- Then one team could hoard both of them. The only viable way to do murder ball is if each team had exactly one, and you had to run them into enemy bases. Now I'm getting an idea for a hot potato kind of match... ~Shard 04:47, 16 July 2009 (UTC)
- "When killed, foes will drop relics. You must run these relics into the base of the person from whom it dropped to score a point." Obaby. Raine - talk 19:35, 16 July 2009 (UTC)
- For what it's worth, WAR Murderball games (the only good one at least) had one relic that spawned at the center and dealt damage over time which increased until it eventually exceeded all healing and/or the carrier's max health. Whatever team held it gained points over time (up to 500), and if the relic carrier killed something their team got bonus points. Touhou 13:17, 17 July 2009 (UTC)
- "When killed, foes will drop relics. You must run these relics into the base of the person from whom it dropped to score a point." Obaby. Raine - talk 19:35, 16 July 2009 (UTC)
- Then one team could hoard both of them. The only viable way to do murder ball is if each team had exactly one, and you had to run them into enemy bases. Now I'm getting an idea for a hot potato kind of match... ~Shard 04:47, 16 July 2009 (UTC)
- I mean, 2 relics, 3 teams. Raine - talk 03:50, 16 July 2009 (UTC)
- As long as it doesn't involve running your own stuff through your own territory. The other relic maps are great. Would an 8v8 murderball work? I don't think there would be much difference...it usually doesn't take more than 1 minute to run a relic. ~Shard 02:50, 16 July 2009 (UTC)
- What about 2? =o Raine - talk 02:44, 16 July 2009 (UTC)
- 3-way relic runs are bad and always will be. ~Shard 02:15, 16 July 2009 (UTC)
- What if they spawned 3 relics at the center (one per team), and kept the murder ball rules? Raine - talk 02:09, 16 July 2009 (UTC)
- I was there. It was bad. ~Shard 02:03, 16 July 2009 (UTC)
- That sounds interesting, at the very least. Maybe even... fun. Raine - talk 02:02, 16 July 2009 (UTC)
- Imagine relic runs, but there's only one relic at a time. This means the other 2 teams are collectively bodyblocking/snaring one single person. That one person has to run past 16 enemies to his base while eternally snared, and he has to do it in less than 1 minute or he dies. ~Shard 01:56, 16 July 2009 (UTC)
- ...is that even possible? Raine - talk 01:52, 16 July 2009 (UTC)
Re: ?????[edit]
yeah sorry didn't mean to make that in ms. just delete it. -Lysander
Is that[edit]
A template, or did you write it out? --Freedom Bound 01:57, 17 July 2009 (UTC)
- I wrote it out lol. God is special. ~Shard 02:00, 17 July 2009 (UTC)
Thx[edit]
For helping me out with the Idiot page.I added your question + some more.My spelling is horrible though.(My Dutch spelling is aswell :/) Lilondra *poke* 06:33, 17 July 2009 (UTC)
- Auron grammar policed your page, not me. I don't know what your native language is, but don't you guys put spaces between your sentences? ~Shard 06:38, 17 July 2009 (UTC)
- We do but I'm terrible at languages.Especially if I'm tired (wich I am 90 % of the time thx to my fucked up body syndrom).I also lack concentration so you will sometimes see horrible mistakes like the two where a to should be written.My lvl of english has surpassed that for a long time.I just make these mistakes when I'm tired.Lilondra *poke* 06:41, 17 July 2009 (UTC)
- Ow and I knew auron did it I was talking about the checking it out + commenting on the talk page.I'd like to have it polished asap so we can slap userboxes against 90 % of the IP comments Lilondra *poke* 06:42, 17 July 2009 (UTC)
A thought.[edit]
Is there any skill that is balanced in 4v4 but problematic in 8v8?
As a generality, as party size increases, balance is more easily attainable, due to the likelihood that a counter for a skill will be present, right? Are there any instance where that doesn't hold true? Raine - talk 23:04, 18 July 2009 (UTC)
- Anything that affects an entire party, as well as paragons' leadership bonuses, become weaker with decreasing team sizes. That's not to say they're more balanced in those arenas - they're just weaker. Other than that, I can't think of anything that would fit that criteria. ~Shard 23:11, 18 July 2009 (UTC)
- I actually ran a paragon in TA with lucis the other day and was rather impressed. A real, non-gimmick para with AR and aoflame and attack skills (and flesh wound). Leadership isn't nearly as godly as it is in 8v8, but it still gets you the energy you need. -Auron 23:23, 18 July 2009 (UTC)
- Also, the list of skills that are imbalanced in 4v4 but fine in 8v8 is never ending. Enraged lunge, for example, is terribad in gvg but rapes face in TA. -Auron 23:43, 18 July 2009 (UTC)
- She was asking the opposite. ~Shard 00:01, 19 July 2009 (UTC)
- There's always, without fail, one team of top players in TA that we cannot beat. Every other team, from the bad TA pugs to the okay RA teams to the semi-decent TA groups, we can deal with. But then it's "Ohai Reflected" and ups, there goes our win streak. We affectionately refer to people like them as "nolifers". And I affectionately request that they go High-End PvP someplace. ♥
- I have nothing against them as people. I just wish they'd stay the fuck out of TA so we can have a real shot at decent win streaks, so it can be fun for teams that aren't loltop10 guilds. Playing against Trimway every four matches isn't fun; TA needs a ladder, tbh. Raine - talk 04:37, 19 July 2009 (UTC)
- Anyway, on topic. Anet should balance everything according to 4v4, then, and buff skills for 8v8 as appropriate - this ensures that no wtfstupid skills (VoR, Wail of Doom, etc) ever see the light of day. VoR is ridiculous in arenas - balancing according to that would've kept it in check for GvG.
- The only other thing I could think of that is problematic in 8v8 but not smaller arenas is spike builds - with four people, it's a lot harder to achieve lethal spike damage. I mean, Vampiric Gaze isn't lolGuildWars in arenas, tbh. So those would also need special attention.
- c/d? Raine - talk 04:37, 19 July 2009 (UTC)
- "Anet should balance everything", I agree! :D DarkNecrid 06:33, 20 July 2009 (UTC)
- Anet should balance everything according to 4v4 <- no. They should balance the arenas that actually take skill (gvg, and to a lesser extent, tombs) then work on the rest as they have time. 4v4 is boring. 4v4 has no objectives other than "kill the other team." The map types vary from "kill the other team" to "kill the other team, with a priest" to "kill more of the other team than they kill of yours." Very one-dimensional and really monotonous as hell. Both tombs and GvG have multiple ways to win, and tactics and builds that complement each. Balancing for 4v4 as a first priority would make an already bad game even worse. Balance your good arenas first, then deal with the shitty one-dimensional ones later. RA and TA are not inherently more balanced, nor do they have enough party members to make any kind of a real "balanced" build - it's just gimmicky bullshit against gimmicky bullshit. Kind of like automated tournaments minus the honor builds. But really, there's nothing to be gained by focusing balance on the boring ass arenas and letting the fun and varied ones dry up. -Auron 10:52, 20 July 2009 (UTC)
- Balancing a skill for 4v4 wouldn't break anything in 8v8, tbh; how does balancing skills on for a harder-to-balance medium make the easier-to-balance places dry up and die? Every balance issue in 8v8 is magnified manifold in smaller test environments (a TA hexway is a billion times more stupid than a HA hexway); by fixing the problems there, they're effectively fixed everywhere, including the "fun and varied" game types that "take skill".
- Every gimmick that works in 4v4 has had an 8v8 iteration - Rampageway, Smiteway, Lichway, Hexway, sin frontline, nH (it was a TA build LONG before nH started running it), MB/Distortion, RtL - I guarantee you that balancing them in smaller formats makes them not ridiculous in larger arenas.
- Contrary to what you may believe, TA does have its iteration of balanced: one warrior, one ranger, one utility caster (Mes, Necro, or Ele), and a monk. K, so there's plenty of gimmicky bullshit builds; played toombz lately? However, that's not really helping your argument; TA is rampant with gimmickshit builds *because any imbalance in the format is so much easier to exploit than in other game types* like I've said from the beginning. Like you said, "RA and TA are not inherently more balanced" - they're inherently more imbalanced, so problems are more evident there: TA holds balance under a microscope, if you will. Raine - talk 16:58, 20 July 2009 (UTC)
- Balancing a skill for a stupid arena doesn't balance it for real PvP, especially since you'd have to turn around and re-balance half of them again anyway. Yes, it would break a lot of stuff in 8v8 - that's why they'd have to do basically two separate balances.
- how does balancing skills on for a harder-to-balance medium make the easier-to-balance places dry up and die
- Uh, I'm not sure what drugs you're on, but they're pretty fucking potent. 4v4 is not harder to balance. It is a simple arena with a single goal - kill the other team. The reason it isn't balanced is lack of resources - which is the answer to your question. If they focused their changes on the stupid arenas, they will not have the manpower left over to make sure the real PvP does not get destroyed. Also, GvG and HA are both shitloads harder to balance than 4v4. Just FYI.
- Every gimmick that works in 4v4 has had an 8v8 iteration
- More accurately, every gimmick made and played in 8v8 has been copied over to 4v4 as an afterthought. The only gimmick ever made in TA was gothspike, which doesn't work in GvG at all. If ANet had the time and people to balance 8v8 properly, 4v4 would have gone right along with it. What's the faggoty TA meta that wouldn't be fixed by balancing 8v8? Overpowered hexes that are overpowered in 8v8, overpowered frontline skills that are overpowered in 8v8, and dual healers. The only improvement that could be made in TA from looking at TA is forbidding two healer types to enter on the same team, and ANet isn't going to do that ever, so the whole idea is pointless.
- I guarantee you that balancing them in smaller formats makes them not ridiculous in larger arenas.
- This logic is terrible because I can apply it in reverse and it would support my argument, too. If the skills you mentioned were balanced for 8v8, they would be balanced in 4v4. Also, balancing for 4v4 alone would miss a lot - anything from overpowered frontline bars (non-hammer wars haven't been in TA forever, so primal rage would have gone unnoticed) to flagger bars to fastcast water. That stuff isn't run in TA because there aren't enough team spots to make it viable and because TA is a one-trick pony. If the balance team devoted their time to balancing 4v4, they would miss all that.
- Contrary to what you may believe
- That entire paragraph is bullshit. Real PvP with skilled players holds balance under a microscope - where splitting, forcing a fight at stand, choosing when to fall back and use your NPCs for additional defense, and trying to push for a flag cap all come into play. If something is imbalanced, it is blatantly obvious because it interferes directly with one of those goals (or makes achieving one of those goals too easy - like eprism on flaggers). In TA, you have a single goal - mash buttons until the other team doesn't exist. The only type of imbalance that shows there is pure power - because utility, run buffs and the rest of that aren't used in TA. Everything run in TA is run in another arena (even enraged lunge rangers) - however, there are things run in other arenas that are not run in TA. For that reason alone, balancing the game based on TA is a bad idea. But then you have to factor in the fact that 8 man arenas are harder to balance because you can't win them by simply rolling your face across the keyboard. There are multiple ways to win, multiple maps that require drastically different play styles, and just a bunch of stuff that contributes to making them the epitome of PvP, whereas TA is just a boring button mashing fest that takes no skill and thus shouldn't ever be the focus of balance. -Auron 22:48, 20 July 2009 (UTC)
- I typed alot, then deleted it. Basically, I agree with Auron, once you take out the rage. If I were Anet, I'd focus on the GvG, since this is Guild Wars. Perhaps if they just changed PvP to make it easier to balance, by making the numbers in teams larger (TA being 6v6 or something). StatMan 23:16, 20 July 2009 (UTC)
- I agree with Auron, once you take out the rage.
- That's typically how it works around here. ~Shard 23:17, 20 July 2009 (UTC)
- I think they should, you know, hire a balancing team instead of one person who's mostly too busy working on doing another poor job on the sequel so that they have more collective good ideas, and time to do nice things like balance skills around each individual format, rather than on a global PvP/PvE split basis. Vampiric Gaze, as previously mentioned, is in no way overpowered in the arenas, AB, or FA/JQ, but becomes lol guild wars in high-end teams. Similarly, searing flooms is (relatively) balanced in PvE because monsters have comedically high armor in the first place, and... well, whatever, nobody cares. It's overpowered in PvP because unlike in PvE, you actually care if you lose when you're playing well. But noooo, Mike O'Brien and the others are all too busy shooting their ill-gotten heroin into their dicks to please the people who gave them all that money. --Jette 23:50, 20 July 2009 (UTC)
- (Edit conflict)
- "Balancing a skill for a stupid arena doesn't balance it for real PvP, especially since you'd have to turn around and re-balance half of them again anyway."
- Balancing a skill in 4v4 doesn't balance a skill in 8v8? Name a skill that's broken in 8v8 and balanced in 4v4. Everything that is balanced in TA is not broken in GvG or HA, with the exception of some spike skills. Having more utility, defense, and options in ways to achieve your objective in 8v8 all contribute to that; if you're playing against Omegaspike, you can outsplit them and win. Does that make Omegaspike less stupid? Not really, but having the option to play aginst the build in a different way doesn't exactly showcase the balance issues with the build, and so they remain largely unaddressed.
- "It is a simple arena with a single goal - kill the other team."
- The simplicity of the arena means that individual skill balance plays a much bigger role than it would in other game formats. Compare MB/Distortion (TA) to MB/Distortion (GvG) - the build balance is equally as lolimba, but it doesn't win 9/10 matches in GvG because there are so many other factors taken into consideration to determine the outcome of the match.
- The issues with the build are pretty plain: the eles put out a huge amount of pressure, they have very strong survivability, and they can use any skill on their bar whenever they want because they have unlimited energy. Because of this, they can dominate splits, gank NPCs quickly, and are equally as strong 8v8 as they are on splits.
- To balance them for TA, they'd need to be (1) less able to resist pressure and (2) less able to lolexplode people. Coincidentally, these changes would completely fix the issue in GvG. They wouldn't be able to gank whatever they wanted if they didn't have 75% block 80% of the time. They wouldn't be able to blow people up in seconds on splits if their damage were toned down.
- "If ANet had the time and people to balance 8v8 properly, 4v4 would have gone right along with it. This logic is terrible because I can apply it in reverse and it would support my argument, too."
- No, small arena balance does not follow large arena balance. Look at Hexway in HA and compare it to Hexway in TA. In HA, Hexway is counterable because balanced HA teams have tons more shutdown and defense than balanced TA teams. Yeah, hexway is broken in HA, but it's broken and all but impossible to counter in TA. A build that is "pretty gay" in 8v8 (relatively balanced, when you take things like Searing Flames and IWAY into account) is lightyears beyond that in 4v4: small arena balance does not follow large arena balance.
- However, the opposite is true because things that are not broken in 4v4 are not broken in 8v8; while balancing the latter has little effect on the former, balancing the former has a tangible effect on the latter. So, sorry, but that doesn't work in reverse.
- "Real PvP with skilled players holds balance under a microscope - where splitting, forcing a fight at stand, choosing when to fall back and use your NPCs for additional defense, and trying to push for a flag cap all come into play."
- No. That format puts emphasis on a lot of things that have little to nothing to do with individual skill balance - you even listed them for me. GvG and HA don't put balance under a microscope, they put it under a macroscope.
- "There are multiple ways to win, multiple maps that require drastically different play styles, and just a bunch of stuff that contributes to making them the epitome of PvP, whereas TA is just a boring button mashing fest that takes no skill and thus shouldn't ever be the focus of balance."
- Yes, they are the epitome of PvP! They are more srs bsns, no contest. And that's about where that line of thought falls off: having more objectives, supporting different play styles, and that bunch of "stuff" all give skill balance less impact there. Because of this, issues in skill balance aren't nearly as point-blank imba in those formats.
- Whether or not a game format is exciting or dynamic has very little to do with skill balance. But the fact that "TA... takes no skill" is exactly what emphasizes skills, and you're saying that that emphasis makes it a poor option to consider when looking at the balance of said skills. Raine - talk 00:30, 21 July 2009 (UTC)
- If I were balancing GW, I'd balance hexs, heals, and damage skills in 4v4 first (since it would be a smaller set of skills), then move to 8v8, because there would still be issues, and then balance the more utility skills and such. I'd also make sure the GW wiki feedback area was working and read it in its entirety, and take notes. StatMan 03:02, 21 July 2009 (UTC)
- You read what I wrote, but you didn't understand any of it. 4v4 is shit. It is a simple arena on the lower tier of PvP. It shouldn't be the focus of balance for that reason alone - nobody cares about it. Why doesn't it have a ladder? Why doesn't it have an obs mode? Because it's entry level PvP. You do RA to learn skills, you do TA to learn teamwork, then you start real PvP. It's tiered to help you learn the ropes. Valve doesn't make balance changes in TF2 by looking at random retards on public servers - they look at the competitive teams playing against each other. Suggesting that ANet look at the random retards to gain a basis for game balance is absolutely the wrong thing to do. You don't balance a game based on what people use in the tutorial section.
- Yeah, fire eles blow shit up in TA - but who cares? If it's a problem in real PvP, then rebalance it - because it's a problem in real PvP. Trying to balance real PvP based on metas used in a shitty, one-faceted arena is a plan doomed to failure before it even starts. Yes, in GvG, there is a lot of shit going on - but there are also the best players there to detail what skills are a problem. TA has no obs mode. TA also has less good players than I can count on both hands. When it's build wars vs build wars (not even original build wars, mind you - but copies of build warses found in other arenas), there is nothing to be gained by trying to tweak bars for annihilation maps. That would be dumb and counterproductive. A point I made earlier that you ignored is that everything that is run in TA is run in other arenas, and its power or need for balance can be found in those other arenas (again, via obs mode/good players pointing it out). On top of that, however, are all the skills not run in TA because TA is limited as hell. From a time spent balancing perspective, I'd rather just balance GvG and fix all the problems than try to balance TA, then look at what impact those changes had on GvG, then in addition to that, separately balance all the utility skills in GvG and tombs without touching any of the power skills because those are reserved for the TA balance... no, it just doesn't make the least bit of sense to do it that way.
- TA should be balanced. It should, however, be balanced after GvG and tombs, because it is a lower priority. If ANet had the manpower, I would have liked to see TA balanced and relatively gimmickless. Unfortunately, ANet has no such manpower, and so they have to pick arenas to check out the window. Throwing the bad, boring, annihilation-only entry-level arenas out first makes sense (well, second, since HB was pretty terrible on release), since what would be the point of balancing them if the actual PvP degraded to shit?
- If I had to pick one to balance the entire game off of, I would still pick GvG - because more skills are used in a greater range of environments and they're used by better players. Trying to balance on TA alone would give me a pigeonholed view of only power skills and gimmicks. Although you claim it is theoretically harder to determine how powerful a specific skill is in GvG, that task is made less hard by observer mode and input from good players. Either way, the point is moot. TA is a piece of shit. It is a boring arena that nobody cares about. It has been that way since day one. Guild Wars will never be balanced based on TA because of all the reasons I've listed here, and because ANet doesn't want to fuck around trying to balance GvG with metas gleaned from another arena entirely. It wouldn't work, no matter how much theorycrafting you try to throw into it. Since ANet only has enough manpower to balance one arena, they made the right choice - they focused their changes on GvG because GvG was the only one that mattered. -Auron 10:45, 21 July 2009 (UTC)
- While I agree the core of balance work should be based on GvG, as it is definitely where even the smallest balance issues actually matter (people are more skilled and teams are very organized), it is not smart to call other arenas 'a piece of shit' and completely overlook them. I believe TA and RA could be more easily balanced if they were changed to a 6v6 format - as it stands, fighting 4v4 in a game balanced for 8x8 turns everything to have twice the impact. Might be a little late for that change, though. Keeping the 'lower tier' arenas also fun and minimally balanced is smart in a business perspective simply because you are aiming at a much wider crowd. Check out how popular the lower tier PvP areas are, such as RA, AB, FA, JQ, and compare the numbers to number of GvGers (and I won't even mention PvE here). People's understanding of fun greatly differs as well; a simple annilihation arena might be boring and uninteresting for you, but may be great fun for other players. Many players don't want to sit back and plan and train a team build, sometimes they don't even have language skills to communicate, don't have the time, etc. They just want to hop in and have some random fun, which is totally valid and should not be a frustrating experience balance-wise. ANet seems to be addressing this in GW2 with World PvP and Structured PvP, knowing they need to offer their game to an audience that is as wide as possible, while of course still appealing to the more hardcore team gamers.--Sensei 13:21, 7 August 2009 (UTC)
- "I believe TA and RA could be more easily balanced if they were changed to a 6v6 format" Why?
- "Check out how popular the lower tier PvP areas are, such as RA, AB, FA, JQ, and compare the numbers to number of GvGers (and I won't even mention PvE here)" But you just did. Almost 100% of players who are in RA and AB are there for the titles. Most of them have never pvp'd in their entire GW career. Listing JQ and FA as pvp made me laugh. Sorry, but a format where you fight AI and run away from players is not PvP. ~Shard 19:45, 7 August 2009 (UTC)
- Because 6v6 would be closer number-wise to the 8v8, where the game's balance focuses on. Party wide skills, wards, etc, theoretically have halved effectiveness/potential in a 4v4 area. Powerful single target skills on the other hand have even more impact, specially shutdown - D-Shot catches something really important, it is far more difficult to recover if you have this few members (4) as opposed to 6, or 8. As for the JQ/FA/AB mention, I just really wanted to portrait them as examples of very popular formats where players fight each other, even being entry level PvP/"PvPvE". I believe pleasing the hardcore/top players is important, but it's not smart business to overlook the lower tiers, as they are most of the player base. One example of this would be TA - what could be a fun and popular arena (despite the steep learning curve for most players just starting) is a nearly always empty outpost because it can be a frustrating experience (very small amount of builds that work and don't get rolled by the very strict 'WRNMo' balanced teams, or the constant gimmicks). Anyway, just an opinion. :) --Sensei 18:52, 10 August 2009 (UTC)
- While I agree the core of balance work should be based on GvG, as it is definitely where even the smallest balance issues actually matter (people are more skilled and teams are very organized), it is not smart to call other arenas 'a piece of shit' and completely overlook them. I believe TA and RA could be more easily balanced if they were changed to a 6v6 format - as it stands, fighting 4v4 in a game balanced for 8x8 turns everything to have twice the impact. Might be a little late for that change, though. Keeping the 'lower tier' arenas also fun and minimally balanced is smart in a business perspective simply because you are aiming at a much wider crowd. Check out how popular the lower tier PvP areas are, such as RA, AB, FA, JQ, and compare the numbers to number of GvGers (and I won't even mention PvE here). People's understanding of fun greatly differs as well; a simple annilihation arena might be boring and uninteresting for you, but may be great fun for other players. Many players don't want to sit back and plan and train a team build, sometimes they don't even have language skills to communicate, don't have the time, etc. They just want to hop in and have some random fun, which is totally valid and should not be a frustrating experience balance-wise. ANet seems to be addressing this in GW2 with World PvP and Structured PvP, knowing they need to offer their game to an audience that is as wide as possible, while of course still appealing to the more hardcore team gamers.--Sensei 13:21, 7 August 2009 (UTC)
- If I were balancing GW, I'd balance hexs, heals, and damage skills in 4v4 first (since it would be a smaller set of skills), then move to 8v8, because there would still be issues, and then balance the more utility skills and such. I'd also make sure the GW wiki feedback area was working and read it in its entirety, and take notes. StatMan 03:02, 21 July 2009 (UTC)
- I typed alot, then deleted it. Basically, I agree with Auron, once you take out the rage. If I were Anet, I'd focus on the GvG, since this is Guild Wars. Perhaps if they just changed PvP to make it easier to balance, by making the numbers in teams larger (TA being 6v6 or something). StatMan 23:16, 20 July 2009 (UTC)
- Balancing a skill for a stupid arena doesn't balance it for real PvP, especially since you'd have to turn around and re-balance half of them again anyway. Yes, it would break a lot of stuff in 8v8 - that's why they'd have to do basically two separate balances.
GG, that is why Izzy fails. -- Tha Reckoning 03:46, 21 July 2009 (UTC)
- "ANet has manpower to balance one arena"
- I was going to mention something about base in your bush, but then I saw the hidden text. --Jette 20:30, 21 July 2009 (UTC)
WTB comments.[edit]
Deadly Arts: Sins with Utility.
I particularly like the design on Entangling Asp, Mantis Touch, and Mark of Death. Raine - talk 20:41, 20 July 2009 (UTC)
Project dye charts[edit]
Hi Shard, thanks for joining the dye charts project. I was looking at your dye chart and noticed some things that I was wondering if you could alter? These are outlined in the guidelines I finally managed to write up for the project (of course as guidelines they don't have to be followed). Of course these guidelines weren't written before you made the dye chart so there was no way for you to know. The main issues would be the picture (and text) alignment, the naming of the file (Undead_Sword_dye_chart), the text color (they seem to get lost in the background) and the file format (the PNG format creates a much larger size). Anyway this was just a suggestion and if you don't feel like doing it then don't worry and I'll get to it later. Anyway thanks. Mystical Celestia 05:06, 22 July 2009 (UTC)
- JPEGs are stupid and evil, liek time cube. Cast off your old formats and be saved! --Jette 14:58, 22 July 2009 (UTC)
No one loves you and/or you're bad[edit]
apparently. ---- Armond Warblade{{Bacon}} 22:24, 23 July 2009 (UTC)
- You're basing this on...? ~Shard 23:11, 23 July 2009 (UTC)
- I love Shard, so does his mom and his sister. My dog loves him too.--*Yasmin Parvaneh* 23:17, 23 July 2009 (UTC)
no u --adrin 23:28, 23 July 2009 (UTC)
- I passionately loathe Shard. Raine - talk 23:32, 23 July 2009 (UTC)
- ^she doesn't ~Shard 23:47, 23 July 2009 (UTC)
Chloe came over for lunch and saw Auron's talk. -- Armond Warblade{{Bacon}} 00:04, 24 July 2009 (UTC)
- Why does she read wiki during lunch? ~Shard 00:04, 24 July 2009 (UTC)
- It goes well with Chicken Salad, apparently. StatMan 00:06, 24 July 2009 (UTC)
- We weren't reading *during* lunch. We were looking after she came over. -- Armond Warblade{{Bacon}} 00:11, 24 July 2009 (UTC)
- It really does, actually. I have caesar grilled chicken wraps with Parmesan and lettuce half the time I'm here. I have diet coke with doritos when I plan to troll, though. --Jette 01:18, 24 July 2009 (UTC)
- I like spicy when I plan on flaming people.~>Sins WDB 02:39, 24 July 2009 (UTC)
- Do you breathe through your whoop-ass spray can for that home-flamethrower effect? ~Shard 02:48, 24 July 2009 (UTC)
- I like spicy when I plan on flaming people.~>Sins WDB 02:39, 24 July 2009 (UTC)
- It really does, actually. I have caesar grilled chicken wraps with Parmesan and lettuce half the time I'm here. I have diet coke with doritos when I plan to troll, though. --Jette 01:18, 24 July 2009 (UTC)
- We weren't reading *during* lunch. We were looking after she came over. -- Armond Warblade{{Bacon}} 00:11, 24 July 2009 (UTC)
- It goes well with Chicken Salad, apparently. StatMan 00:06, 24 July 2009 (UTC)
Failsabi[edit]
Reading skill of the day again (and the fact that I have to see these stupid as fuck DF capeleaches every day :/ made me realise that buying gold isn't a problem at all.Ok its a pretty meh thing to do but if it makes him happy why not ? " I NEVER bought fame... I was trying to see what build that guy was using so maybe I could sell fame and make money...... He was being pretty secret with the whole setup of what he was doing. Pretty sure that was before observe mode? And why are you AGAIN trying to belittle my accomplishments in the game. You seem to be very jealous of what I do in the game. This is the second post you have made trying to insult me. I think it is funny you are reading all my old guru posts going back 2+ years. Am I that cool that people are studying me? Reading everything I have ever posted. I have been playing this game for 3+ years now. I have never needed to buy fame. --White wasabi"
The problem is that he actually thinks he achieved anything at all.And TBH he didn't all he did was powertrade to get what he wanted.He still is a terrible as fuck player.And tbh few people actually achieved something in the game.And that would be the ones EARNING a gold trim.And if you'd count all the teams you'd still have awowa several times for example.Don't rly know the use of me posting this but w/e just wanted to give my input:p Lilondra *poke* 13:31, 24 July 2009 (UTC)
- I think most of the people who bother to watch Shard's page agree that Wasabi is a shitpiece. --Jette 15:26, 24 July 2009 (UTC)
- I'm with Jette on this one. -- Tha Reckoning 01:48, 25 July 2009 (UTC)
- I'm not, Wasabi is my hero! Dark Morphon 09:16, 26 July 2009 (UTC)
- mmm is that just me or does it smell like bacon/sarcasm here Lilondra *poke* 09:18, 26 July 2009 (UTC)
- NO HE TRUULI IS AWSUM N PRO N STUFFZ! Dark Morphon 09:46, 26 July 2009 (UTC)
- It all depends on how we define pro. doesn't it?
- I nominate bloodlight eyes,ensign,chiizu,and perhaps last of master :> Lilondra *poke* 10:03, 26 July 2009 (UTC)
- Technically speaking, only the Chinese farmbots are "pros," as they are the only ones who get paid for it. --Jette 10:26, 26 July 2009 (UTC)
- They get paid for being a nolife chinese kid that is forced to farm ? Lilondra *poke* 11:26, 26 July 2009 (UTC)
- There was a guy in my guild who joined Zealots of Shiverpeaks for a time (soon after the release of GW:EN) and then came back to our guild. He was a bit annoying and a drama queen, so caveat lector, but after his return he mentioned some interesting tidbits, like how we should wait until returning the GW:EN books for reputation, as the rewards would be increased later on (and they were), and how some of the Arena Net developers in ZoS liked to buy gold. Erasculio 11:35, 26 July 2009 (UTC)
- They were/are stupid. They should have "magically created" gold. --Boro 12:09, 26 July 2009 (UTC)
- There was a guy in my guild who joined Zealots of Shiverpeaks for a time (soon after the release of GW:EN) and then came back to our guild. He was a bit annoying and a drama queen, so caveat lector, but after his return he mentioned some interesting tidbits, like how we should wait until returning the GW:EN books for reputation, as the rewards would be increased later on (and they were), and how some of the Arena Net developers in ZoS liked to buy gold. Erasculio 11:35, 26 July 2009 (UTC)
- They get paid for being a nolife chinese kid that is forced to farm ? Lilondra *poke* 11:26, 26 July 2009 (UTC)
- Technically speaking, only the Chinese farmbots are "pros," as they are the only ones who get paid for it. --Jette 10:26, 26 July 2009 (UTC)
- I nominate bloodlight eyes,ensign,chiizu,and perhaps last of master :> Lilondra *poke* 10:03, 26 July 2009 (UTC)
- It all depends on how we define pro. doesn't it?
- NO HE TRUULI IS AWSUM N PRO N STUFFZ! Dark Morphon 09:46, 26 July 2009 (UTC)
- mmm is that just me or does it smell like bacon/sarcasm here Lilondra *poke* 09:18, 26 July 2009 (UTC)
- I'm not, Wasabi is my hero! Dark Morphon 09:16, 26 July 2009 (UTC)
- I'm with Jette on this one. -- Tha Reckoning 01:48, 25 July 2009 (UTC)
Yes[edit]
I can attend, as long as I have the timing(with respect to UTC/GMT) so that I can make arrangements. Pika Fan 17:01, 25 July 2009 (UTC)
I...[edit]
stole your B for use in my troll post. Thought you might want to know. --Jette 12:23, 29 July 2009 (UTC)
- You forgot to name it User_Jette_Buildwars, but i like the pic. ~Shard 20:35, 29 July 2009 (UTC)
- Well, it was in the [main namespace], but Brains ruined my fun, as usual. :< --Jette 00:59, 30 July 2009 (UTC)
shard[edit]
go to bed --adrin 10:23, 31 July 2009 (UTC)
- and next time BOTH opposing teams should get the same draw. --Boro 11:42, 31 July 2009 (UTC)
- I'm gonna go ahead and make the assumption you don't know how the idea of a "sealed deck" is supposed to work, do you? Look, if you guys really want, maybe next time we could do a booster draft format instead and pick skills around the table, the crappiest ones being left for last, but with 240 skills, that will take forever, and unlike with Magic, you don't at least get the benefit of being able to sniff that nice new-card scent (as a side note, doing this to cards you want to get later helps to discourage other players from touching them). --Jette 11:48, 31 July 2009 (UTC)
- TBH, I think the reason Shard removed both teams having the same deck (I assume this is what Boro is referring to, ArenaNet rules do give both teams the same deck) is because by both team's having the same deck it can come down to Build Wars since you know what your opponent is carrying and vice versa. By making it random seeds for both, you make hard counters riskier and improve the viability of the more generic skills while also putting a greater emphasis on on the fly tactics and strategy over skill. Sealed Deck in-of-itself isn't really meant to be a skill based gametype, which is why it's popular among players (even PvE players) because it comes down to creativity and tactics and teamwork, not who can abuse the best metagame skills and who is better at doing that. TCG's use random decks for this reason. DarkNecrid 17:22, 31 July 2009 (UTC)
- That's not why teams get different decks. Not even close. The point of sealed deck is that teams MUST get different skills. ~Shard 20:43, 31 July 2009 (UTC)
- Can anybody sign up or is it too late? Chris Malone 03:14, 1 August 2009 (UTC)
- Team 2 has one member that hasn't yet contacted the rest of the team. If he doesn't show up, I'll let you replace him. Can you play Sunday 0:00 UTC (Saturday afternoon if you're in America.)?
- Also, what's your IGN? ~Shard 03:34, 1 August 2009 (UTC)
- Can anybody sign up or is it too late? Chris Malone 03:14, 1 August 2009 (UTC)
- That's not why teams get different decks. Not even close. The point of sealed deck is that teams MUST get different skills. ~Shard 20:43, 31 July 2009 (UTC)
- TBH, I think the reason Shard removed both teams having the same deck (I assume this is what Boro is referring to, ArenaNet rules do give both teams the same deck) is because by both team's having the same deck it can come down to Build Wars since you know what your opponent is carrying and vice versa. By making it random seeds for both, you make hard counters riskier and improve the viability of the more generic skills while also putting a greater emphasis on on the fly tactics and strategy over skill. Sealed Deck in-of-itself isn't really meant to be a skill based gametype, which is why it's popular among players (even PvE players) because it comes down to creativity and tactics and teamwork, not who can abuse the best metagame skills and who is better at doing that. TCG's use random decks for this reason. DarkNecrid 17:22, 31 July 2009 (UTC)
- I'm gonna go ahead and make the assumption you don't know how the idea of a "sealed deck" is supposed to work, do you? Look, if you guys really want, maybe next time we could do a booster draft format instead and pick skills around the table, the crappiest ones being left for last, but with 240 skills, that will take forever, and unlike with Magic, you don't at least get the benefit of being able to sniff that nice new-card scent (as a side note, doing this to cards you want to get later helps to discourage other players from touching them). --Jette 11:48, 31 July 2009 (UTC)
If I could have your attention for a moment, please.[edit]
Ryuu - talk 02:47, 2 August 2009 (UTC)
- I can haz attention? --Riddle 02:57, 2 August 2009 (UTC)
Sorry[edit]
I missed the Sealed Deck match... I apologize. --The preceding unsigned comment was added by User:The Sins We Die By (talk).
- We got a replacement. Try not to miss future tournaments. ~Shard 04:32, 2 August 2009 (UTC)
Another great update![edit]
Aye? XD - J.P.Talk 00:09, 7 August 2009 (UTC)
- Breaking PvP is fun :/ Karate Jesus 00:10, 7 August 2009 (UTC)
- How long until boon is reverted? My bet is 2 days. -- Tha Reckoning 00:12, 7 August 2009 (UTC)
- At least one month. But Vow of Piety will be reverted in 2 days (that is if they fix it). Karate Jesus 00:13, 7 August 2009 (UTC)
- Boon still got its healing lowered, it won't be as strong as it used to be. Also, I like boon prot, it was probably my favorite monk build type in GW's history. ~Shard 00:15, 7 August 2009 (UTC)
- I like it too. Once upon a time, I thought I invented melandrus boon. Then I found it on wiki, I was pissed lol. -- Tha Reckoning 00:20, 7 August 2009 (UTC)
- I'm opening GW for the first time in a few months just to be boon prot. Everything else about this update is terrible but if boon prot is even the least bit viable, then I will play just to play boon prot, although air spiking looks good too. DarkNecrid 03:36, 7 August 2009 (UTC)
- Boon prot is a pretty cool guy, eh needs skill to run and doesn't afraid of anything. Also, it was actually fun to play, as opposed to redbarring. --Jette 05:20, 7 August 2009 (UTC)
- I love boonprot :x even got myself glad points using a ViM boonprot prebuff xD.Also shard the derv build isnt that bad for 3 reasons : a) your a armored tank b)you exploit mysticism c) you can almost spam infuse.Obviously you still lack prots and stuff so it isnt good in real pvp but I guess its one of those niche builds that works only in 1 format.Like my dual gale warrior build that owns in AB but isn't nearly as good in other formats Lilondra *poke* 06:59, 7 August 2009 (UTC)
- Boon prot is a pretty cool guy, eh needs skill to run and doesn't afraid of anything. Also, it was actually fun to play, as opposed to redbarring. --Jette 05:20, 7 August 2009 (UTC)
- I'm opening GW for the first time in a few months just to be boon prot. Everything else about this update is terrible but if boon prot is even the least bit viable, then I will play just to play boon prot, although air spiking looks good too. DarkNecrid 03:36, 7 August 2009 (UTC)
- I like it too. Once upon a time, I thought I invented melandrus boon. Then I found it on wiki, I was pissed lol. -- Tha Reckoning 00:20, 7 August 2009 (UTC)
- Boon still got its healing lowered, it won't be as strong as it used to be. Also, I like boon prot, it was probably my favorite monk build type in GW's history. ~Shard 00:15, 7 August 2009 (UTC)
- At least one month. But Vow of Piety will be reverted in 2 days (that is if they fix it). Karate Jesus 00:13, 7 August 2009 (UTC)
- How long until boon is reverted? My bet is 2 days. -- Tha Reckoning 00:12, 7 August 2009 (UTC)
- Wouldn't this new "Vow" be less of a threat if it was located in Mysticism instead of WindPrayers? ...I've friggin pissed that they nerfed DwaynesTouch but by the looks of it, that's the only concession they made to "pay" for all the other buffs...lolamidoingitrite? --ilr 23:59, 7 August 2009 (UTC)
- The bullshit they posted on the dev update was worse.
- ""Overpowered healing is generally not good for PvP. We've made adjustments to two skills that have seemed a little too powerful. Dwayna's Touch had a very low recharge for a healing skill of its potency. We've bumped that up a bit to be more in line with other such healing skills.""
- The reason Dwayna's Touch is NEVER USED IN PVP is because it requires enchantments (which, thanks to pvp balance failures is a feat that now requires effort) and it's TOUCH RANGE. Hello!?!?
- Why don't they nerf Mend Body and Soul, Spirit Light, Spirit Transfer, Soothing Memories, Ghostmirror Light, Vengeful Weapon, Weapon of Remedy, Xinrae's Weapon, Healing Touch, or Signet of Pious Light? They're far more powerful than dwayna's touch, and some of them still aren't good in pvp. ~Shard 02:59, 8 August 2009 (UTC)
- They should have just buffed healing touch loooong ago instead of making mending touch, if you ask me. Also, Xinrae's Weapon is so gay. Also also, I have decided to work on Dervish first on my long-term balance campaign, which will be copypasted into the suggestions namespace whenever it's done. Finally, since they gave Dervishes the Sandstorm animation, eles should get the animation for this. --Jette 03:03, 8 August 2009 (UTC)
- Dwayna's Touch was used on Mind Blast eles because Distortion doesn't really do much if you're splitting versus another Mind Blast ele, afaik. DarkNecrid 11:57, 8 August 2009 (UTC)
- That and it was a 120 point heal on a two second cooldown in an attribute that also provided IMS and condition immunity in the same slot. Touch range doesn't matter when you're splitting against casters. Shard, learn2obs, Dwayna's Touch was used on every MB ele. Shitty update, you're crying about the wrong reasons. --71.56.252.139 12:11, 8 August 2009 (UTC)
- Dwayna's Touch was used on Mind Blast eles because Distortion doesn't really do much if you're splitting versus another Mind Blast ele, afaik. DarkNecrid 11:57, 8 August 2009 (UTC)
- They should have just buffed healing touch loooong ago instead of making mending touch, if you ask me. Also, Xinrae's Weapon is so gay. Also also, I have decided to work on Dervish first on my long-term balance campaign, which will be copypasted into the suggestions namespace whenever it's done. Finally, since they gave Dervishes the Sandstorm animation, eles should get the animation for this. --Jette 03:03, 8 August 2009 (UTC)
- Wouldn't this new "Vow" be less of a threat if it was located in Mysticism instead of WindPrayers? ...I've friggin pissed that they nerfed DwaynesTouch but by the looks of it, that's the only concession they made to "pay" for all the other buffs...lolamidoingitrite? --ilr 23:59, 7 August 2009 (UTC)
Reading the Assassin and Dervish stuff made me laugh, and cry. "Assassins can't get combo's off fast enough in PvE, so we are going to further break PvP assassins by making it easier". "Dervishs deal tons of melee damage, but might actually die, so we are increasing their defensive skills." yep, GG Anet. StatMan 04:14, 8 August 2009 (UTC)
- Shard has an annoying tendency to put down balance updates without actually obsing to see PvP metagames. Get used to it. No offence, to Shard, because it's true that you don't factor in GvG when commenting on balance updates. Pika Fan 12:27, 8 August 2009 (UTC)
- ...so, just b/c a few of you saw an MB-ele split using it, Shard's automatically wrong about every other skill he compared it to, and it had absolutely nothing to do with MB itself needing the nerf instead?? Awesome logic Gents! --ilr 20:14, 8 August 2009 (UTC)
- Please, pika. I've been able to put down balance updates for awhile because they just fail. It's been a very long time before I had to actually observe matches to see metagame changes. Trust me, when an update comes out that fixes something, I will keep up with it. ~Shard 20:41, 8 August 2009 (UTC)
- Oh hello ilr. You might need glasses to correct your selective reading if you totally ignored perfectly good reasoning why dtouch was nerfed. And it isn't "a few", my dear, it's basically anyone who GvGs notices that a 120 point heal coupled with condition immunity and overpowered ranged damage is a problem. They are all problems actually, and even if you nerf mblast, different similar variants will pop up because you are only nerfing one OPed aspect of the mblast ele. Funny that the people who profess to understand the very notion behind skill balance fail at understanding that an important part of balance is to nerf ALL OPed aspects of the offending build.
- Of course, dtouch is probably one of the least "OPed" in the repertoire of mblast eles, but does that make the skill any less OPed?
- Shard's automatically wrong about every other skill he compared it to, and it had absolutely nothing to do with MB itself needing the nerf instead?? Awesome logic Gents!
- Rather, if you had broadened your mind, you would have noticed that Shard is wrong not because he didn't obs, rather, he is wrong because he failed to consider how and why the skill was abused in the current context, and thus caused a problem.
- Maybe if you had actually a shred of objectivity, you could actually have made a point ilr. Just....sad. Pika Fan 10:19, 9 August 2009 (UTC)
- TL;DR, take your patronizing tone & GTFO plz. --ilr 04:30, 10 August 2009 (UTC)
- ...so, just b/c a few of you saw an MB-ele split using it, Shard's automatically wrong about every other skill he compared it to, and it had absolutely nothing to do with MB itself needing the nerf instead?? Awesome logic Gents! --ilr 20:14, 8 August 2009 (UTC)
- Shard has an annoying tendency to put down balance updates without actually obsing to see PvP metagames. Get used to it. No offence, to Shard, because it's true that you don't factor in GvG when commenting on balance updates. Pika Fan 12:27, 8 August 2009 (UTC)
How long[edit]
was golden gates bugged? Or should I keep using {{datediff}}? I don't pay attention to this kind of thing. :/ -- Armond Warblade{{Bacon}} 08:27, 9 August 2009 (UTC)
- Was? ~Shard 09:14, 9 August 2009 (UTC)
- I've been wondering, how is it bugged? -- Tha Reckoning 09:15, 9 August 2009 (UTC)
- Golden Gates ~Shard 09:16, 9 August 2009 (UTC)
- /facepalm. -- Tha Reckoning 09:44, 9 August 2009 (UTC)
- Golden Gates ~Shard 09:16, 9 August 2009 (UTC)
- I've been wondering, how is it bugged? -- Tha Reckoning 09:15, 9 August 2009 (UTC)
Neverwinter Nights?[edit]
Random question time, but I saw on your page that you scripted/coded something for Neverwinter Nights. I remember seeing something about a mod for NWN on someone's page page, but I can't remember who it was or any links or anything like that, is that what you were coding for? o.O Even if not, I'm glad that someone knows what NWN is, and wouldn't reply with a, "wat?" if I mention it. Elysea 04:19, 10 August 2009 (UTC)
- IIRC, he coded something like a marketplace, within 3 days, without knowing the source code. -- Tha Reckoning 04:31, 10 August 2009 (UTC)
- Yes, Yasmin and I have a module in the works, which unfortunately has been delayed because of her living situation. We would have had it months ago otherwise. Our forum for it is [1].
- I made the auction house using the game's scripting engine. The comment about not having source code was to signify the difficulty and complexity of making a functional auction house only using limited functions (and no special UI). ~Shard 04:53, 10 August 2009 (UTC)
- Yes, I completely understand everything you just said. -- Tha Reckoning 05:29, 10 August 2009 (UTC)
- Ok, with source code, you can pretty much do anything you want. Without source code, I'm basically limited to using things already in the game, like conversations. The whole auction house in our module is a giant conversation tree. ~Shard 05:43, 10 August 2009 (UTC)
- Shooting in the dark, sounds like. -- Tha Reckoning 05:44, 10 August 2009 (UTC)
- What? ~Shard 05:46, 10 August 2009 (UTC)
- Sounds like difficult work. -- Tha Reckoning 05:52, 10 August 2009 (UTC)
- It was pretty easy to code, just a bit tedious making the dialogue. ~Shard 05:53, 10 August 2009 (UTC)
- Lol I think we might be exact opposites, I couldn't even imagine doing all that, but I bet I could make up some dialogue. -- Tha Reckoning 20:26, 10 August 2009 (UTC)
- I need to upload a new version of the game map on the forums...I made some major changes. I'm so glad I have a scanner again! Does anyone know a program I can use to make the map look more--traditional, and not just my raw sketch?--*Yasmin Parvaneh* 18:16, 21 August 2009 (UTC)
- Adobe Photoshop --Boro 18:28, 21 August 2009 (UTC)
- It sounds like something I would say, but he's right. --Jette 18:35, 21 August 2009 (UTC)
- Aww, I was hoping for like a cutesie "map maker pro" program or something of that manner.--*Yasmin Parvaneh* 00:04, 22 August 2009 (UTC)
- I might be able to help. Send me the files to jette37@gmail.com and I'll see what I can do to make them more like old maps (send me an example of what you want so I don't do something stupid, though). --Jette 00:17, 22 August 2009 (UTC)
- Aww, I was hoping for like a cutesie "map maker pro" program or something of that manner.--*Yasmin Parvaneh* 00:04, 22 August 2009 (UTC)
- It sounds like something I would say, but he's right. --Jette 18:35, 21 August 2009 (UTC)
- Adobe Photoshop --Boro 18:28, 21 August 2009 (UTC)
- I need to upload a new version of the game map on the forums...I made some major changes. I'm so glad I have a scanner again! Does anyone know a program I can use to make the map look more--traditional, and not just my raw sketch?--*Yasmin Parvaneh* 18:16, 21 August 2009 (UTC)
- Lol I think we might be exact opposites, I couldn't even imagine doing all that, but I bet I could make up some dialogue. -- Tha Reckoning 20:26, 10 August 2009 (UTC)
- It was pretty easy to code, just a bit tedious making the dialogue. ~Shard 05:53, 10 August 2009 (UTC)
- Sounds like difficult work. -- Tha Reckoning 05:52, 10 August 2009 (UTC)
- What? ~Shard 05:46, 10 August 2009 (UTC)
- Shooting in the dark, sounds like. -- Tha Reckoning 05:44, 10 August 2009 (UTC)
- Ok, with source code, you can pretty much do anything you want. Without source code, I'm basically limited to using things already in the game, like conversations. The whole auction house in our module is a giant conversation tree. ~Shard 05:43, 10 August 2009 (UTC)
- Yes, I completely understand everything you just said. -- Tha Reckoning 05:29, 10 August 2009 (UTC)
Neverwinter Nights? (2)[edit]
Look, I made a header that you or some other lackey will now be forced to change for fear of ambiguity!
Anyway, so I heard you got your game going finally, sort of. Now, I don't really care about your little project one way or another (yet), but I'm looking for new games to pique my interest. The only catch is that I'm too cheap to spend my own money on them. So, what do you say, would you send a copy my way? Help a brother out, to avoid the tedium of sitting down and staring at a blank wall all day. ; ) Vili 点 05:56, 10 August 2009 (UTC)
- It's not "playable." I put playable in quotes because you can play it, but you can't really do anything other than play with lighting and skills. ~Shard 06:09, 10 August 2009 (UTC)
- Well, that is more than can be said of Guild Wars. :\
- When do you think it will be playable? Maybe I'll go try Fiesta. I have friends there... Vili 点 06:16, 10 August 2009 (UTC)
- It won't be playable until I get someone to do the networking code. ~Shard 07:31, 10 August 2009 (UTC)
- Eventually Adrin can do that...As far as the module, we have several areas, I have the storyline and plots. I'm in the process of in-putting the dialogue,and that takes a while as I'm just one person. Currently I'm on break until Adrin and I move...again...(thanks work) for the 3rd time in 6 months. his move, I swear, is perma as we are trying to rent a house. But make a username on the forums, we have lots of updates, screenies, info and stuff on Crusade as well as other projects we're working on.--*Yasmin Parvaneh* 19:37, 10 August 2009 (UTC)
- Whatever you do, include Mephistopheles. He's a total bad-ass in the second expansion. I didn't want to finish the game because he really should've won. --Jette 20:01, 10 August 2009 (UTC)
- Deekin will be making several cameos in the module...Valen might as well I'm still debating on Lord Nasher and Arin Gend and such. If you liked Mephistopheles, you'll like our big baddie...I won't reveal much, but he's pretty epic looking!--*Yasmin Parvaneh* 20:54, 10 August 2009 (UTC)
- Whatever you do, include Mephistopheles. He's a total bad-ass in the second expansion. I didn't want to finish the game because he really should've won. --Jette 20:01, 10 August 2009 (UTC)
- Eventually Adrin can do that...As far as the module, we have several areas, I have the storyline and plots. I'm in the process of in-putting the dialogue,and that takes a while as I'm just one person. Currently I'm on break until Adrin and I move...again...(thanks work) for the 3rd time in 6 months. his move, I swear, is perma as we are trying to rent a house. But make a username on the forums, we have lots of updates, screenies, info and stuff on Crusade as well as other projects we're working on.--*Yasmin Parvaneh* 19:37, 10 August 2009 (UTC)
- It won't be playable until I get someone to do the networking code. ~Shard 07:31, 10 August 2009 (UTC)
This is how bored I am...[edit]
--*Yasmin Parvaneh* 21:58, 10 August 2009 (UTC)
Vili 点 23:00, 10 August 2009 (UTC)
- You're both pretty damn bored :/ -- Armond Warblade{{Bacon}} 23:07, 10 August 2009 (UTC)
- I'm not bored, I'm procrastinating. There's a difference. Vili 点 23:09, 10 August 2009 (UTC)
- Bull fucking shit. -- Armond Warblade{{Bacon}} 23:13, 10 August 2009 (UTC)
- Not into zoophilia, but thanks for the offer. Vili 点 23:15, 10 August 2009 (UTC)
- look who's back. --Cursed Angel 23:15, 10 August 2009 (UTC)
- I just like teddy bears, and you boys have to go and make it pervy.--*Yasmin Parvaneh* 23:20, 10 August 2009 (UTC)
- A happy Fuck You to you, too, CA. ^_^ Vili 点 23:22, 10 August 2009 (UTC)
- FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
--ilr 04:21, 11 August 2009 (UTC)
- look who's back. --Cursed Angel 23:15, 10 August 2009 (UTC)
- Not into zoophilia, but thanks for the offer. Vili 点 23:15, 10 August 2009 (UTC)
- Hard work often pays off in the future; procrastination always pays off now. Raine - talk 23:49, 10 August 2009 (UTC)
- Ah, but which pays off more in the end? — Jon Lupen 02:11, 11 August 2009 (UTC)
- Procrastination; hard work tends to kill people. Vili 点 02:55, 11 August 2009 (UTC)
- It's just like masturbation, in the end your only screwing yourself. — Jon Lupen 02:59, 11 August 2009 (UTC)
- (intercourse conflict) Well, sure, but damn! It feels good.
- Besides, the sex organs are muscles, too. A little exercise now and then keeps the whole system in peak condition, so you'll be able to perform better when the heat is on. "Masturbation™ - when the time is right, you'll be ready." Vili 点 03:08, 11 August 2009 (UTC)
- Lmfao. -- Tha Reckoning 03:15, 11 August 2009 (UTC)
- Fair enough, you win. — Jon Lupen 03:17, 11 August 2009 (UTC)
- It's just like masturbation, in the end your only screwing yourself. — Jon Lupen 02:59, 11 August 2009 (UTC)
- Procrastination; hard work tends to kill people. Vili 点 02:55, 11 August 2009 (UTC)
- Ah, but which pays off more in the end? — Jon Lupen 02:11, 11 August 2009 (UTC)
- Bull fucking shit. -- Armond Warblade{{Bacon}} 23:13, 10 August 2009 (UTC)
- I'm not bored, I'm procrastinating. There's a difference. Vili 点 23:09, 10 August 2009 (UTC)
OMGAAAAAAAAAAAAAWD!!!!![edit]
Wake up and come tooooooooommmmmmbbbbbbbbbzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzfbiuabevezakbgviesbvizskrnvolawbe!!!1! Raine - talk 02:34, 14 August 2009 (UTC)
- My dat will finish -image in like 3 hours. It's my bad internet connection, despite everything else working fine. ~Shard 20:35, 16 August 2009 (UTC)
- Cat eat your hard drive? --Jette 21:37, 16 August 2009 (UTC)
- Vista. ~Shard 21:39, 16 August 2009 (UTC)
- "Lol at Shard for not being able to tame the ferocity of Vista. I totally have vista, and I've never been vistaspiked" — Ryuu Desu Ryuu - talk 21:44, 16 August 2009 (UTC)
- Vista? Ouch. Just download an alternate shell for XP, it'll look just as good without all the hassle. --Jette 21:45, 16 August 2009 (UTC)
- Lol hassle. Just learn to infuse so that you can catch vistaspikes. Ryuu - talk 21:49, 16 August 2009 (UTC)
- I need vista in order to run some programs. ~Shard 21:58, 16 August 2009 (UTC)
- On a lighter note, Purge isn't mad at me. ♥ Raine - talk 22:01, 16 August 2009 (UTC)
- Wtf happen? -- Armond Warblade{{Bacon}} 00:01, 17 August 2009 (UTC)
- On a lighter note, Purge isn't mad at me. ♥ Raine - talk 22:01, 16 August 2009 (UTC)
- I need vista in order to run some programs. ~Shard 21:58, 16 August 2009 (UTC)
- Lol hassle. Just learn to infuse so that you can catch vistaspikes. Ryuu - talk 21:49, 16 August 2009 (UTC)
- Vista? Ouch. Just download an alternate shell for XP, it'll look just as good without all the hassle. --Jette 21:45, 16 August 2009 (UTC)
- "Lol at Shard for not being able to tame the ferocity of Vista. I totally have vista, and I've never been vistaspiked" — Ryuu Desu Ryuu - talk 21:44, 16 August 2009 (UTC)
- Vista. ~Shard 21:39, 16 August 2009 (UTC)
- Cat eat your hard drive? --Jette 21:37, 16 August 2009 (UTC)
Sealed Deck[edit]
Alcohol came up. And yes, sure, will be able to be online then. BlazeRick 09:00, 16 August 2009 (UTC)
Mmmm[edit]
- Lol Apparently I got banned for 64 hours for having a inappropriate name :/ 64 hours no guildwars.I think its my Yeen on Bltchrole Character :/.People should really learn pvp terms ,Should I add the name to your list or not ? Technically it IS avoiding the filter.But in a completely diffrent context :/ Lilondra *poke* 07:02, 25 August 2009 (UTC)
- If the game filters bitch, then you shouldn't add that name to the list. Also, since when has context mattered to support? ~Shard 01:55, 26 August 2009 (UTC)
- POSPOSPOS!Pika Fan 05:25, 26 August 2009 (UTC)
- If the game filters bitch, then you shouldn't add that name to the list. Also, since when has context mattered to support? ~Shard 01:55, 26 August 2009 (UTC)
- NO U titani :( You make me a sad panda And some fine cooked turtle :> Lilondra *poke* 11:52, 27 August 2009 (UTC)
- Lol Apparently I got banned for 64 hours for having a inappropriate name :/ 64 hours no guildwars.I think its my Yeen on Bltchrole Character :/.People should really learn pvp terms ,Should I add the name to your list or not ? Technically it IS avoiding the filter.But in a completely diffrent context :/ Lilondra *poke* 07:02, 25 August 2009 (UTC)
sealed deck[edit]
is kind of dead lately :/ Pika Fan 23:05, 29 August 2009 (UTC)
- I noticed, but hopefully it will gain attention now that the community news has our plug and sealed deck is being implemented in the near future. There's really nothing I can do about. ~Shard 23:09, 29 August 2009 (UTC)
- You should be more proactive at campaigning more people. Pika Fan 23:20, 29 August 2009 (UTC)
- He'll wind up getting more people for free once the update comes out anyways. :P DarkNecrid 23:30, 29 August 2009 (UTC)
- TINSTAAFL -- Armond Warblade{{Bacon}} 01:14, 30 August 2009 (UTC)
- I stopped signing up because I am bad. :< I got out of practice and now I can't play for shit. ;_; --Jette 03:19, 30 August 2009 (UTC)
- I would've played last weekend, but I thought I was going to be busy. And I'm banned for today's. So. Raine - talk 03:31, 30 August 2009 (UTC)
- All sealed deck games are bound to die. Vili 点 22:54, 30 August 2009 (UTC)
- lol Izzy League, but tbh I'm pretty bad and don't have a mic, I feel kinda outside... :/ --Cursed Angel 12:07, 31 August 2009 (UTC)
- All sealed deck games are bound to die. Vili 点 22:54, 30 August 2009 (UTC)
- I would've played last weekend, but I thought I was going to be busy. And I'm banned for today's. So. Raine - talk 03:31, 30 August 2009 (UTC)
- I stopped signing up because I am bad. :< I got out of practice and now I can't play for shit. ;_; --Jette 03:19, 30 August 2009 (UTC)
- TINSTAAFL -- Armond Warblade{{Bacon}} 01:14, 30 August 2009 (UTC)
- He'll wind up getting more people for free once the update comes out anyways. :P DarkNecrid 23:30, 29 August 2009 (UTC)
- You should be more proactive at campaigning more people. Pika Fan 23:20, 29 August 2009 (UTC)
I know I need to fail less, but could someone kinda explain stuff about sealed decks? -- Halogod35 13:57, 9 September 2009 (UTC)
- http://www.guildwars.com/competitive/sealedplay/ DarkNecrid 14:15, 9 September 2009 (UTC)
- User:Shard/Sealed Deck ~Shard 01:07, 10 September 2009 (UTC)
Stupid question...[edit]
Isn't the Ascalon Arena that Linsey is talking about the low level pvp arena in Ascalon City? You are making it out to be the battle to get out of Pre... I'm so confused..... -- Wyn talk 08:17, 31 August 2009 (UTC)
- I think so, since her post was talking about level 10-15 PvP iirc. Most people leave pre much earlier than that. -Auron 08:36, 31 August 2009 (UTC)
- The Ascalon Arena is limited to lvl 10 max., so can't be that one either.--Fighterdoken 09:33, 31 August 2009 (UTC)
- Shiverpeak Arena? King Neoterikos 10:05, 31 August 2009 (UTC)
- I was just there last week trying to see if it would add to my Exploration Title (I think it might have?) and it was pretty busy. Surprised me really b/c I didn't even know the place still existed. It was a lot busier than Shiverpeak Arena in any case. But it's not surprising, "Banty-weight" intentionally low-level combat venues can be really popular in MMO's for certain people just like how Pre-pve'ing has it's own niche following. --ilr 21:48, 31 August 2009 (UTC)
- The Ascalon Arena is limited to lvl 10 max., so can't be that one either.--Fighterdoken 09:33, 31 August 2009 (UTC)
Untypical music?[edit]
""Let the Bodies Hit the Floor" to be the theme of Orr." I found that quite amusing considering that Orrians are zombies and zombies are meant to be slain — or to hit the floor. Also, this would fit Charr rSpike groups =P Ɲoɕʈɋɽɕɧ 23:59, 6 September 2009 (UTC)
archive ur talk page shard[edit]
you fail --adrin 03:10, 10 September 2009 (UTC)
Furzt[edit]
I do it not for myself, but to take it away from someone else. -- Armond Warblade{{Bacon}} 04:37, 10 September 2009 (UTC)
- A nobler man there never has been. elix Omni 06:12, 10 September 2009 (UTC)
- Stop stealing my credit. :( —Jette 06:56, 10 September 2009 (UTC)
- At least I'm honest about it! -- Armond Warblade{{Bacon}} 14:04, 10 September 2009 (UTC)
- Did any of you check history edit summeries? You all failed. — Jon Lupen 15:32, 10 September 2009 (UTC)
- OWNED. is for Raine, etc. 21:45, 10 September 2009 (UTC)
- "If anyone says first I will kill them"
- "says"
- "types/otherwise puts the word "first" or some variant thereof on the page and/or edit summaries"
- " "
- "Well now... Am I a dead man?"
- "NOT AN F IN SIGHT"
- -- Armond Warblade{{Bacon}} 21:58, 10 September 2009 (UTC)
- I think some of my comments need to be dripping with more obvious loose humor and sarcasm. — Jon Lupen 00:13, 11 September 2009 (UTC)
- lrn2html. <sarcasm>derp derp derp</sarcasm>. —Jette 00:17, 11 September 2009 (UTC)
- Well, the sarcasm part doesn't directly apply to this situation in particular. It's mainly the loose humor that tends to escape people, which doesn't suprise me considering how serious of a person I am the majority of the time. I may have to stay tagging my jokes and sarcasm. X) — Jon Lupen 00:27, 11 September 2009 (UTC)
- lrn2html. <sarcasm>derp derp derp</sarcasm>. —Jette 00:17, 11 September 2009 (UTC)
- I think some of my comments need to be dripping with more obvious loose humor and sarcasm. — Jon Lupen 00:13, 11 September 2009 (UTC)
- OWNED. is for Raine, etc. 21:45, 10 September 2009 (UTC)
- Did any of you check history edit summeries? You all failed. — Jon Lupen 15:32, 10 September 2009 (UTC)
- At least I'm honest about it! -- Armond Warblade{{Bacon}} 14:04, 10 September 2009 (UTC)
- Stop stealing my credit. :( —Jette 06:56, 10 September 2009 (UTC)