User:Titani Ertan/Update
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Note: An explanation of these updates can be found in this page. |
Update, May 35, 0000.1[edit]
Assassin[edit]
- Black Spider Strike: Decreased recharge to 6.
- Beguiling Haze: Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For 1...5...6 seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for 1...5...6 seconds."
- Dancing Daggers: Increased recharge to 10. Decreased damage to 5...23...28.
- Desperate Strike: Decreased recharge to 4, changed Health requirement to 40...76...85.
- Golden Phoenix Strike: Increased recharge to 10.
- Heart of Shadow: Functionality changed to: "Enchantment Spell. For 5 seconds, you have +2...4...4 Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain 30...86...100 Health."
- Hidden Caltrops: Increased recharge to 20. Functionality changed to: "You are surrounded by Hidden Caltrops. For 6...13...15 seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
- Jungle Strike: Increased conditional damage to 1...32...40. Decreased recharge to 8.
- Mirrored Stance: Increased Energy cost to 10. Functionality changed to: "Hex Spell. For 5...13...15 seconds, the next stance target foe uses is interrupted and Mirrored Stance becomes that stance (8...14...15 seconds).
- Palm Strike: Reverted to the state before December 11th, 2008 update.
- Twisting Fangs: Now must follow a Dual Attack.
- Unseen Fury: Energy cost increased to 10. Functionality changed to: "Stance. For 30...46...50 seconds, while Blinded, you have 50% chance to block incoming attacks."
- Viper's Defense: Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for 5...17...20."
Dervish[edit]
- Scythes now do 7-40 damage, and hit up to two foes.
- Wounding Strike: Increased recharge to 5. Functionality changed to: "Lose an enchantment. Deal +10...29...34 damage and inflict Bleeding condition (4...15...18). If you lost an enchantment this way, deal +13...32...37 damage and inflict Deep Wound (4...14...16) instead."
- Aura Slicer: Functionality changed to: "Deals +10...22...25 damage. If target foe is enchanted, you deal an extra 10...15...16 damage, and your next attack is unblockable."
- Aura of Thorns: Replaced the end effect (bleeding) with another cripple.
- Avatar of Grenth (PvP): Reduced Energy cost to 5.
- Avatar of Melandru: Changed Health bonus to 40...96...110.
- Dust Cloak: Changed the type of damage of the initial effect to armor-ignoring damage.
- Eremite's Attack (PvP): Increased recharge to 5.
- Extend Enchantments: Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy."
- Grenth's Aura: Moved to Mysticism.
- Rending Aura: Now removes enchantments from all attacks, not only melee ones.
- Rending Touch: Added the clause: "No effect unless you lost an enchantment."
- Winds of Disenchantment: Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
- Zealous Sweep: Reduced recharge to 6.
Elementalist[edit]
- Searing Flames: Added the clause "Target foe no longer burns if that foe is damaged by Searing Flames."
- Second Wind: Energy cost decreased to 5. Activation reduced to 1. Recharge increased to 10. Moved to Energy Storage. Functionality changed to: "Elite Spell. End effect after 10 seconds: Gain 0...2...3 Energy for each Energy point you lost. No effect and ends early if you use a Signet.
Mesmer[edit]
- Air of Disenchantment:
- Aneurysm:
- Arcane Languor:
- Calculated Risk:
- Confusing Images:
- Crippling Anguish:
- Discharge Enchantment:
- Enchanter's Conundrum:
- Energy Drain (PvE and PvP):
- Energy Tap (PvE and PvP):
- Epidemic:
- Ether Lord:
- Ethereal Burden:
- Expel Hexes:
- Extend Conditions:
- Feedback:
- Fevered Dreams:
- Fragility (PvP):
- Frustration:
- Hex Eater Signet:
- Hex Eater Vortex:
- Hypochondria:
- Ignorance:
- Illusion of Pain:
- Illusionary Weaponry:
- Imagined Burden:
- Kitah's Burden:
- Lyssa's Balance:
- Mantra of Concentration:
- Mantra of Recall:
- Mantra of Resolve (PvP):
- Migraine:
- Mirror of Disenchantment:
- Panic:
- Persistence of Memory:
- Power Flux:
- Power Leech:
- Power Lock:
- Psychic Instability:
- Recurring Insecurity:
- Shared Burden:
- Shatter Delusions:
- Shatter Hex:
- Shatter Storm:
- Signet of Disenchantment:
- Signet of Disruption:
- Signet of Distraction:
- Signet of Midnight:
- Signet of Recall:
- Simple Thievery:
- Soothing Images:
- Spiritual Pain:
- Stolen Speed:
- Sum of All Fears:
- Symbolic Celerity:
- Symbolic Posture:
- Tease:
- Unnatural Signet:
- Visions of Regret:
- Wastrel's Demise:
- Web of Disruption:
- Wastrel's Worry: Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For 3...7...8 seconds, spells successfully cast by target foe take an additional 0...3...4 seconds to recharge. Ends early if target uses a non-spell skill."
Monk[edit]
- Air of Enchantment:
- Amity: Moved to Divine Favor, increased Energy cost to 15, increased cast time to 1, decreased recharge to 25. Functionality changed to: "Elite Spell. Heals all party members for 4...49...60 health. For 10 seconds, the next time a party member will get hit for more than 80 damage, that party member and all nearby allies gain 10...26...30 Health."
- Aura of Faith:
- Balthazar's Aura:
- Blessed Light:
- Boon Signet:
- Contemplation of Purity:
- Convert Hexes:
- Defender's Zeal:
- Divine Boon:
- Dwayna's Sorrow:
- Empathic Removal:
- Healer's Covenant:
- Healing Burst:
- Healing Hands:
- Healing Light:
- Healing Ribbon:
- Holy Haste:
- Mark of Protection:
- Martyr:
- Mending Touch: Added the clause "Remove 1...2...2 conditions" to the beginning.
- Pacifism:
- Pensive Guardian:
- Protective Bond:
- Ray of Judgment: Decreased damage to 2...32...40.
- Release Enchantments:
- Restful Breeze:
- Resurrect:
- Reverse Hex:
- Scourge Enchantment:
- Scourge Healing:
- Scourge Sacrifice:
- Scribe's Insight:
- Seed of Life:
- Selfless Spirit:
- Shield Guardian:
- Shield of Deflection:
- Shield of Regeneration:
- Signet of Devotion:
- Signet of Mystic Wrath:
- Signet of Removal:
- Smite:
- Smiter's Boon (PvP): Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains 10...18...20 Health. Fails if you have less than 5 Divine Favor."
- Spell Shield:
- Spotless Mind:
- Spotless Soul:
- Supportive Spirit:
- Unyielding Aura (PvP):
- Vengeance:
- Watchful Healing:
- Withdraw Hexes: Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for -0...32...40 for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less."
- Word of Censure:
- Words of Comfort:
- Zealot's Fire:
Necromancer[edit]
- Aura of the Lich: Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal 30...70...80 Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level 5...15...18 Bone Horror. The same foe cannot be hit more than once.
Paragon[edit]
- "Brace Yourself!" (PvP): Recharge reduced to 8.
- "Help Me!": Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For 1...8...10 seconds, healing spells targeted at you heal for 5...23...28 more."
- "Incoming!": Functionality changed to: "For 4...11...13 seconds, all allies within earshot gain +10...21...24 armor and move 25% faster. Ends on all allies when an ally hits with an attack."
- "Incoming!" (PvP): Increased healing to 7...17...20 and reduced recharge to 20.
- "It's just a flesh wound.": Increased movement speed duration to 1...12...15.
- "Make Your Time!": Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For 3...6...7 seconds, party members within earshot cast spells 100% faster."
- "Never Give Up!": Removed PvE/PvP split.
- "Stand Your Ground!": Removed PvE/PvP split.
- "The Power Is Yours!": Adrenaline cost increased to 6. Functionality changed to: "For 1...5...6 seconds, allies in earshot casting a spell gain +0...2...3 Energy Regeneration."
- Angelic Bond: Recharge reduced to 25. Functionality changed to: "For 5...17...20 seconds, damage is equally distributed amongst party members within earshot. Ends if a party members has 2 or more conditions."
- Angelic Protection: Increased Energy cost to 10, increased casting time to 1, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain 50...82...90."
- Anthem of Disruption: Removed PvE/PvP split.
- Anthem of Guidance: Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For 5...12...14 seconds, the next 1...3...4 attack skills used by party members within earshot cannot be blocked."
- Anthem of Weariness: Reduced recharge to 6.
- Awe: Reduced Energy cost to 5. Increased recharge to 15.
- Blazing Finale: Removed PvE/PvP split.
- Cautery Signet: Reduced activation time to 1.
- Chorus of Restoration: Removed recharge. Increased Adrenaline cost to 8.
- Crippling Anthem: Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition (3...9...10 with their next attack skill and deal +10...14...15 damage against crippled foes."
- Defensive Anthem: Removed PvE/PvP split.
- Energizing Chorus: Removed activation time.
- Energizing Finale: Increased recharge to 15. Decreased energy cost to 5.
- Focused Anger: Recharge time reduced to 30. Functionality changed to: "Elite Skill. For 7...22...26 seconds, your spear attacks deal +3...12...14 damage. Conditions you apply last 90...42...30% shorter.
- Glowing Signet: Reduced recharge to 15.
- Harrier's Toss: Removed PvE/PvP split.
- Hasty Refrain: Increased duration to 5...11...13.
- Inspirational Speech: Increased Energy cost to 15, activation to 1 and recharge to 30. Functionality changed to: "Target ally and another nearby ally gain 1...4...5 Adrenaline strikes and 2...7...8 energy. Cannot self target. Lose all adrenaline and 5 energy."
- Lyric of Purification: Changed condition to "next spell" instead of signet.
- Natural Temper: Adrenaline cost increased to 5. Functionality changed to: "Echo. For 5...10...11 seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted."
- Remedy Signet: Decreased casting time to 1/4 and increased recharge time to 6.
- Soldier's Fury: Created PvE/PvP split.
- Song of Purification: Reduced activation time to 1.
Ranger[edit]
- Archer's Signet: Recharge increased to 30. Functionality changed to: "Elite Stance. (10...22...25 seconds.) Whenever you shoot with your bow, you shoot an extra arrow. Lose 5 energy whenever you hit with an ordinary arrow. Fails unless Expertise higher than 4 and ends if you have 0 Energy."
- Barbed Arrows: Removed Activation Time (1/2 second). Recharge decreased to 8. Functionality changed to: "Bow Attack. Inflict Bleeding (3...21...25) on target foe and 1 nearby foe."
- Bestial Fury:
- Bestial Mauling:
- Bestial Pounce:
- Body Shot:
- Brambles:
- Burning Arrow:
- Call of Haste:
- Called Shot:
- Choking Gas:
- Companionship:
- Conflagration:
- Crossfire:
- Determined Shot:
- Disrupting Accuracy:
- Dryder's Defenses:
- Equinox:
- Escape:
- Expert Focus:
- Expert's Dexterity:
- Famine:
- Feral Aggression:
- Ferocious Strike:
- Fertile Season:
- Focused Shot:
- Forked Arrow:
- Greater Conflagration:
- Heal as One: Reduced Activation to 1/2 second.
- Healing Spring:
- Heket's Rampage:
- Hunter's Shot: Recharge reduced to 6. Functionality changed to: "Bow Attack. Deal +7...17...19 damage. If this hits a moving foe, that foe is Crippled (3 seconds) and you deal an extra +9...15...17 damage.
- Incendiary Arrows:
- Infuriating Heat:
- Kindle Arrows:
- Lacerate:
- Marauder's Shot:
- Marksman's Wager:
- Melandru's Arrows:
- Melandru's Shot: Increased casting time to 1. Functionality changed to: "Inflicts Bleeding 5...15...18. If target foe is already bleeding, inflict Cripple 1...8...10 instead."
- Muddy Terrain:
- Natural Stride:
- Nature's Renewal: Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
- Never Rampage Alone:
- Oath Shot:
- Pestilence:
- Poison Arrow:
- Power Shot: Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
- Practiced Stance: Functionality changed to: "Elite Stance. (10...26...30 seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last 40...72...80% longer."
- Precision Shot:
- Predatory Bond:
- Predatory Season:
- Primal Echoes:
- Punishing Shot:
- Quick Shot:
- Quicksand:
- Rampage as One:
- Revive Animal:
- Roaring Winds: Functionality changed to: "Creates a level 1...11...13 spirit (35...79...90 seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes 1...56...70 damage."
- Scavenger's Focus:
- Seeking Arrows:
- Smoke Trap:
- Snare:
- Splinter Shot:
- Strike as One:
- Symbiosis: Functionality changed to: "Creates a level 1...11...13 spirit (20...124...150 seconds lifespan.) Whenever a Creature in range is damaged, -5...9...12% of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
- Symbiotic Bond:
- Tiger's Fury:
- Toxicity:
- Tranquility: Now also affects Weapon Spells.
- Troll Unguent: Reduced activation to 2.
- Volley:
- Winter:
Ritualist[edit]
- Anguished Was Lingwah: Energy cost decreased to 10, activation reduced to 1/4. Moved to Restoration Magic. Functionality changed to: "For 5...23...28 seconds, while in earshot of a friendly spirit, you receive 9...17...19 less damage. Drop effect: Nearby party members lose a condition. If in earshot of an enemy spirit, take in charge of that spirit. Deal 50...22...15% less damage."
- Attuned Was Songkai: Functionality changed to: "For 60 seconds, Ritualist Spells you cast give you back 30...49...54% of the base energy cost. You and all nearby allies lose 15...5...3 energy."
- Binding Chains:
- Brutal Weapon:
- Caretaker's Charge:
- Clamor of Souls:
- Defiant Was Xinrae:
- Destructive Was Glaive:
- Doom:
- Dulled Weapon:
- Empowerment:
- Ghostly Haste:
- Ghostly Weapon:
- Lamentation:
- Lively Was Naomei:
- Mend Body and Soul: Recharge increased to 4. Functionality changed to: "Heals for 20...96...115. Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for 10...80...97 instead."
- Mighty Was Vorizun:
- Preservation:
- Pure Was Li Ming:
- Reclaim Essence:
- Renewing Memories:
- Renewing Memories:
- Renewing Surge:
- Resilient Was Xiko:
- Restoration:
- Soothing:
- Soul Twisting:
- Spirit Boon Strike:
- Spirit Burn:
- Spirit Channeling:
- Spirit Light: Increase recharge to 5. Functionality changed to: "Heals for 40...104...120. If there are spirits within earshot, heal for an extra 30...54...60.
- Spirit to Flesh:
- Sundering Weapon:
- Tranquil Was Tanasen:
- Vocal Was Sogolon:
- Wailing Weapon:
- Weapon of Fury:
- Weapon of Quickening:
- Weapon of Renewal:
- Wielder's Remedy:
- Wielder's Strike:
- Wielder's Zeal:
- Xinrae's Weapon: Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For 8...14...15 second, target other ally deals +7...23...27 physical damage in melee while in earshot of an allied spirit."
Warrior[edit]
- "Coward!": Functionality changed to: "If target foe is effected by a Stance, that foe is knocked down and receives 50 physical damage."
- "None Shall Pass!": Functionality changed to: "Shout. Target foe and 2 adjacent foes are knocked down. If all of those foes were Enchanted, foes in your area are knocked down. Fails if Tactics is 6 or less.
- "Retreat!": Recharge reduced to 15. Functionality changed to: "For 5...14...16 seconds, while in earshot of a dead ally, all party members within earshot move 25% faster and receive 6...11...12 less damage. Ends on all allies when an ally deals damage to a foe."
- "You Will Die!": Energy cost replaced by 8 adrenaline cost. Removed recharge. Functionality changed to: "If target foe is under 50% HP, that foe suffers from a random condition (Deep Wound and Weakness 15 seconds, Bleeding 25 seconds and crippled 10 seconds).
- "You're All Alone!":
- Auspicious Blow:
- Auspicious Parry: Adrenaline cost increased to 3. Functionality changed to: "Block the next attack skill. Block effect: The attacker takes 10...26...30 damage."
- Backbreaker:
- Battle Rage:
- Belly Smash:
- Berserker Stance:
- Bonetti's Defense: Made a PvE/PvP split. The PvE version is returned to its original version.
- Bull's Charge: Moved to Tactics. Functionality changed to: "Elite Stance. For 5...17...20 seconds, move 25% faster. The next time you or any nearby ally would be knocked down by a foe, that foe is knocked down and is Weakened for 10...22...25."
- Burst of Aggression: Changed duration to 0...11...14.
- Charge! Charge!:
- Critical Chop:
- Decapitate:
- Defensive Stance: Made a PvE/PvP split. The PvE version is returned to its original version.
- Deflect Arrows:
- Defy Pain:
- Desperation Blow: Added the clause "Lose 9 Energy if you were not knocked down." to the end.
- Disarm:
- Disciplined Stance: Made a PvE/PvP split. The PvE version is returned to its original version.
- Distracting Blow:
- Distracting Strike:
- Drunken Blow: Added the clause "Lose 9 Energy if you were not knocked down." to the end.
- Dwarven Battle Stance:
- Endure Pain:
- Enraged Smash:
- Fear Me!:
- Fierce Blow:
- Final Thrust:
- Flourish:
- Forceful Blow:
- Gladiator's Defense:
- Griffon's Sweep:
- Hamstring:
- Headbutt: Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals 40...168...200 blunt damage."
- Healing Signet:
- Heavy Blow:
- I Will Avenge You!:
- I Will Survive!:
- Keen Chop:
- Knee Cutter:
- Lacerating Chop:
- Leviathan's Sweep:
- Magehunter Strike:
- Magehunter's Smash:
- Mokele Smash:
- Overbearing Smash:
- Primal Rage:
- Protector's Defense:
- Quivering Blade:
- Rage of the Ntouka: Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain 2...5...6 energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
- Renewing Smash:
- Shield Stance:
- Shields Up! Shields Up!:
- Shove:
- Signet of Stamina:
- Skull Crack: Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from 3...9...10 Energy lost. If that foe had conditions, inflict Deep Wound (6...16...19).
- Soldier's Defense: Made a PvE/PvP split.
- Soldier's Speed:
- Soldier's Stance:
- Soldier's Strike:
- Staggering Blow:
- Steady Stance:
- Thrill of Victory:
- To the Limit!:
- Victory is Mine!:
PvE Only[edit]
- "Save Yourselves!":
- Seed of Life: Recharge decreased to 20. Functionality changed to: "For 5...9...10 seconds, whenever target other ally takes damage, all adjacent party members are healed for 2 for each rank of Divine Favor."
- Soldier's Defense: Increased duration of PvE skill to 1...7...8.
- Soldier's Fury: Added the clause: "Renewal: Whenever a shout ends on you."
AI Updates[edit]
- Ray of Judgment now causes scatter.
Miscellaneous[edit]
- Heroes are no longer available in PvP, except for Hero Battles.
- Replaced "We Shall Return!" on Awakened Cavaliers with "Find Their Weakness!".
- We gave Titani 100k, because he's pretty and sexy.