User:Titani Ertan/Update

From Guild Wars Wiki
Jump to navigationJump to search
Update The latest game update was on October 1, 2024
Update The latest game update was on October 1, 2024
Info-Logo.png Note: An explanation of these updates can be found in this page.

Update, May 35, 0000.1[edit]

Assassin[edit]

  • Black Spider Strike Black Spider Strike: Decreased recharge to 6.
  • Beguiling Haze Beguiling Haze: Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For 1...5...6 seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for 1...5...6 seconds."
  • Dancing Daggers Dancing Daggers: Increased recharge to 10. Decreased damage to 5...23...28.
  • Desperate Strike Desperate Strike: Decreased recharge to 4, changed Health requirement to 40...76...85.
  • Golden Phoenix Strike Golden Phoenix Strike: Increased recharge to 10.
  • Heart of Shadow Heart of Shadow: Functionality changed to: "Enchantment Spell. For 5 seconds, you have +2...4...4 Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain 30...86...100 Health."
  • Hidden Caltrops Hidden Caltrops: Increased recharge to 20. Functionality changed to: "You are surrounded by Hidden Caltrops. For 6...13...15 seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
  • Jungle Strike Jungle Strike: Increased conditional damage to 1...32...40. Decreased recharge to 8.
  • Mirrored Stance Mirrored Stance: Increased Energy cost to 10. Functionality changed to: "Hex Spell. For 5...13...15 seconds, the next stance target foe uses is interrupted and Mirrored Stance becomes that stance (8...14...15 seconds).
  • Palm Strike Palm Strike: Reverted to the state before December 11th, 2008 update.
  • Twisting Fangs Twisting Fangs: Now must follow a Dual Attack.
  • Unseen Fury Unseen Fury: Energy cost increased to 10. Functionality changed to: "Stance. For 30...46...50 seconds, while Blinded, you have 50% chance to block incoming attacks."
  • Viper's Defense Viper's Defense: Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for 5...17...20."

Dervish[edit]

  • Scythes now do 7-40 damage, and hit up to two foes.
  • Wounding Strike Wounding Strike: Increased recharge to 5. Functionality changed to: "Lose an enchantment. Deal +10...29...34 damage and inflict Bleeding condition (4...15...18). If you lost an enchantment this way, deal +13...32...37 damage and inflict Deep Wound (4...14...16) instead."
  • Aura Slicer Aura Slicer: Functionality changed to: "Deals +10...22...25 damage. If target foe is enchanted, you deal an extra 10...15...16 damage, and your next attack is unblockable."
  • Aura of Thorns Aura of Thorns: Replaced the end effect (bleeding) with another cripple.
  • Avatar of Grenth (PvP) Avatar of Grenth (PvP): Reduced Energy cost to 5.
  • Avatar of Melandru Avatar of Melandru: Changed Health bonus to 40...96...110.
  • Dust Cloak Dust Cloak: Changed the type of damage of the initial effect to armor-ignoring damage.
  • Eremite's Attack (PvP) Eremite's Attack (PvP): Increased recharge to 5.
  • Extend Enchantments Extend Enchantments: Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy."
  • Grenth's Aura Grenth's Aura: Moved to Mysticism.
  • Rending Aura Rending Aura: Now removes enchantments from all attacks, not only melee ones.
  • Rending Touch Rending Touch: Added the clause: "No effect unless you lost an enchantment."
  • Winds of Disenchantment Winds of Disenchantment: Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
  • Zealous Sweep Zealous Sweep: Reduced recharge to 6.

Elementalist[edit]

  • Searing Flames Searing Flames: Added the clause "Target foe no longer burns if that foe is damaged by Searing Flames."
  • Second Wind Second Wind: Energy cost decreased to 5. Activation reduced to 1. Recharge increased to 10. Moved to Energy Storage. Functionality changed to: "Elite Spell. End effect after 10 seconds: Gain 0...2...3 Energy for each Energy point you lost. No effect and ends early if you use a Signet.

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Aura of the Lich Aura of the Lich: Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal 30...70...80 Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level 5...15...18 Bone Horror. The same foe cannot be hit more than once.

Paragon[edit]

  • "Brace Yourself!".jpg "Brace Yourself!" (PvP): Recharge reduced to 8.
  • "Help Me!" "Help Me!": Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For 1...8...10 seconds, healing spells targeted at you heal for 5...23...28 more."
  • "Incoming!" "Incoming!": Functionality changed to: "For 4...11...13 seconds, all allies within earshot gain +10...21...24 armor and move 25% faster. Ends on all allies when an ally hits with an attack."
  • "Incoming!" (PvP) "Incoming!" (PvP): Increased healing to 7...17...20 and reduced recharge to 20.
  • "It's just a flesh wound." "It's just a flesh wound.": Increased movement speed duration to 1...12...15.
  • "Make Your Time!" "Make Your Time!": Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For 3...6...7 seconds, party members within earshot cast spells 100% faster."
  • "Never Give Up!" "Never Give Up!": Removed PvE/PvP split.
  • "Stand Your Ground!" "Stand Your Ground!": Removed PvE/PvP split.
  • "The Power Is Yours!" "The Power Is Yours!": Adrenaline cost increased to 6. Functionality changed to: "For 1...5...6 seconds, allies in earshot casting a spell gain +0...2...3 Energy Regeneration."
  • Angelic Bond Angelic Bond: Recharge reduced to 25. Functionality changed to: "For 5...17...20 seconds, damage is equally distributed amongst party members within earshot. Ends if a party members has 2 or more conditions."
  • Angelic Protection Angelic Protection: Increased Energy cost to 10, increased casting time to 1, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain 50...82...90."
  • Anthem of Disruption Anthem of Disruption: Removed PvE/PvP split.
  • Anthem of Guidance Anthem of Guidance: Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For 5...12...14 seconds, the next 1...3...4 attack skills used by party members within earshot cannot be blocked."
  • Anthem of Weariness Anthem of Weariness: Reduced recharge to 6.
  • Awe Awe: Reduced Energy cost to 5. Increased recharge to 15.
  • Blazing Finale Blazing Finale: Removed PvE/PvP split.
  • Cautery Signet Cautery Signet: Reduced activation time to 1.
  • Chorus of Restoration Chorus of Restoration: Removed recharge. Increased Adrenaline cost to 8.
  • Crippling Anthem Crippling Anthem: Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition (3...9...10 with their next attack skill and deal +10...14...15 damage against crippled foes."
  • Defensive Anthem Defensive Anthem: Removed PvE/PvP split.
  • Energizing Chorus Energizing Chorus: Removed activation time.
  • Energizing Finale Energizing Finale: Increased recharge to 15. Decreased energy cost to 5.
  • Focused Anger Focused Anger: Recharge time reduced to 30. Functionality changed to: "Elite Skill. For 7...22...26 seconds, your spear attacks deal +3...12...14 damage. Conditions you apply last 90...42...30% shorter.
  • Glowing Signet Glowing Signet: Reduced recharge to 15.
  • Harrier's Toss Harrier's Toss: Removed PvE/PvP split.
  • Hasty Refrain Hasty Refrain: Increased duration to 5...11...13.
  • Inspirational Speech Inspirational Speech: Increased Energy cost to 15, activation to 1 and recharge to 30. Functionality changed to: "Target ally and another nearby ally gain 1...4...5 Adrenaline strikes and 2...7...8 energy. Cannot self target. Lose all adrenaline and 5 energy."
  • Lyric of Purification Lyric of Purification: Changed condition to "next spell" instead of signet.
  • Natural Temper Natural Temper: Adrenaline cost increased to 5. Functionality changed to: "Echo. For 5...10...11 seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted."
  • Remedy Signet Remedy Signet: Decreased casting time to 1/4 and increased recharge time to 6.
  • Soldier's Fury Soldier's Fury: Created PvE/PvP split.
  • Song of Purification Song of Purification: Reduced activation time to 1.

Ranger[edit]

Ritualist[edit]

Warrior[edit]

PvE Only[edit]

  • "Save Yourselves!" "Save Yourselves!":
  • Seed of Life Seed of Life: Recharge decreased to 20. Functionality changed to: "For 5...9...10 seconds, whenever target other ally takes damage, all adjacent party members are healed for 2 for each rank of Divine Favor."
  • Soldier's Defense Soldier's Defense: Increased duration of PvE skill to 1...7...8.
  • Soldier's Fury Soldier's Fury: Added the clause: "Renewal: Whenever a shout ends on you."

AI Updates[edit]

  • Ray of Judgment now causes scatter.

Miscellaneous[edit]