User:Titani Ertan/Update

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Update The latest game update was on December 4, 2024
Update The latest game update was on December 4, 2024
Info-Logo.png Note: An explanation of these updates can be found in this page.

Update, May 35, 0000.1[edit]

Assassin[edit]

  • Black Spider Strike Black Spider Strike: Decreased recharge to 6.
  • Beguiling Haze Beguiling Haze: Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For 1...5...6 seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for 1...5...6 seconds."
  • Dancing Daggers Dancing Daggers: Increased recharge to 10. Decreased damage to 5...23...28.
  • Desperate Strike Desperate Strike: Decreased recharge to 4, changed Health requirement to 40...76...85.
  • Golden Phoenix Strike Golden Phoenix Strike: Increased recharge to 10.
  • Heart of Shadow Heart of Shadow: Functionality changed to: "Enchantment Spell. For 5 seconds, you have +2...4...4 Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain 30...86...100 Health."
  • Hidden Caltrops Hidden Caltrops: Increased recharge to 20. Functionality changed to: "You are surrounded by Hidden Caltrops. For 6...13...15 seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
  • Jungle Strike Jungle Strike: Increased conditional damage to 1...32...40. Decreased recharge to 8.
  • Mirrored Stance Mirrored Stance: Increased Energy cost to 10. Functionality changed to: "Hex Spell. For 5...13...15 seconds, the next stance target foe uses is interrupted and Mirrored Stance becomes that stance (8...14...15 seconds).
  • Palm Strike Palm Strike: Reverted to the state before December 11th, 2008 update.
  • Twisting Fangs Twisting Fangs: Now must follow a Dual Attack.
  • Unseen Fury Unseen Fury: Energy cost increased to 10. Functionality changed to: "Stance. For 30...46...50 seconds, while Blinded, you have 50% chance to block incoming attacks."
  • Viper's Defense Viper's Defense: Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for 5...17...20."

Dervish[edit]

  • Scythes now do 7-40 damage, and hit up to two foes.
  • Wounding Strike Wounding Strike: Increased recharge to 5. Functionality changed to: "Lose an enchantment. Deal +10...29...34 damage and inflict Bleeding condition (4...15...18). If you lost an enchantment this way, deal +13...32...37 damage and inflict Deep Wound (4...14...16) instead."
  • Aura Slicer Aura Slicer: Functionality changed to: "Deals +10...22...25 damage. If target foe is enchanted, you deal an extra 10...15...16 damage, and your next attack is unblockable."
  • Aura of Thorns Aura of Thorns: Replaced the end effect (bleeding) with another cripple.
  • Avatar of Grenth (PvP) Avatar of Grenth (PvP): Reduced Energy cost to 5.
  • Avatar of Melandru Avatar of Melandru: Changed Health bonus to 40...96...110.
  • Dust Cloak Dust Cloak: Changed the type of damage of the initial effect to armor-ignoring damage.
  • Eremite's Attack (PvP) Eremite's Attack (PvP): Increased recharge to 5.
  • Extend Enchantments Extend Enchantments: Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy."
  • Grenth's Aura Grenth's Aura: Moved to Mysticism.
  • Rending Aura Rending Aura: Now removes enchantments from all attacks, not only melee ones.
  • Rending Touch Rending Touch: Added the clause: "No effect unless you lost an enchantment."
  • Winds of Disenchantment Winds of Disenchantment: Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
  • Zealous Sweep Zealous Sweep: Reduced recharge to 6.

Elementalist[edit]

  • Searing Flames Searing Flames: Added the clause "Target foe no longer burns if that foe is damaged by Searing Flames."
  • Second Wind Second Wind: Energy cost decreased to 5. Activation reduced to 1. Recharge increased to 10. Moved to Energy Storage. Functionality changed to: "Elite Spell. End effect after 10 seconds: Gain 0...2...3 Energy for each Energy point you lost. No effect and ends early if you use a Signet.

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Aura of the Lich Aura of the Lich: Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal 30...70...80 Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level 5...15...18 Bone Horror. The same foe cannot be hit more than once.

Paragon[edit]

  • "Brace Yourself!".jpg "Brace Yourself!" (PvP): Recharge reduced to 8.
  • "Help Me!" "Help Me!": Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For 1...8...10 seconds, healing spells targeted at you heal for 5...23...28 more."
  • "Incoming!" "Incoming!": Functionality changed to: "For 4...11...13 seconds, all allies within earshot gain +10...21...24 armor and move 25% faster. Ends on all allies when an ally hits with an attack."
  • "Incoming!" (PvP) "Incoming!" (PvP): Increased healing to 7...17...20 and reduced recharge to 20.
  • "It's just a flesh wound." "It's just a flesh wound.": Increased movement speed duration to 1...12...15.
  • "Make Your Time!" "Make Your Time!": Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For 3...6...7 seconds, party members within earshot cast spells 100% faster."
  • "Never Give Up!" "Never Give Up!": Removed PvE/PvP split.
  • "Stand Your Ground!" "Stand Your Ground!": Removed PvE/PvP split.
  • "The Power Is Yours!" "The Power Is Yours!": Adrenaline cost increased to 6. Functionality changed to: "For 1...5...6 seconds, allies in earshot casting a spell gain +0...2...3 Energy Regeneration."
  • Angelic Bond Angelic Bond: Recharge reduced to 25. Functionality changed to: "For 5...17...20 seconds, damage is equally distributed amongst party members within earshot. Ends if a party members has 2 or more conditions."
  • Angelic Protection Angelic Protection: Increased Energy cost to 10, increased casting time to 1, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain 50...82...90."
  • Anthem of Disruption Anthem of Disruption: Removed PvE/PvP split.
  • Anthem of Guidance Anthem of Guidance: Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For 5...12...14 seconds, the next 1...3...4 attack skills used by party members within earshot cannot be blocked."
  • Anthem of Weariness Anthem of Weariness: Reduced recharge to 6.
  • Awe Awe: Reduced Energy cost to 5. Increased recharge to 15.
  • Blazing Finale Blazing Finale: Removed PvE/PvP split.
  • Cautery Signet Cautery Signet: Reduced activation time to 1.
  • Chorus of Restoration Chorus of Restoration: Removed recharge. Increased Adrenaline cost to 8.
  • Crippling Anthem Crippling Anthem: Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition (3...9...10 with their next attack skill and deal +10...14...15 damage against crippled foes."
  • Defensive Anthem Defensive Anthem: Removed PvE/PvP split.
  • Energizing Chorus Energizing Chorus: Removed activation time.
  • Energizing Finale Energizing Finale: Increased recharge to 15. Decreased energy cost to 5.
  • Focused Anger Focused Anger: Recharge time reduced to 30. Functionality changed to: "Elite Skill. For 7...22...26 seconds, your spear attacks deal +3...12...14 damage. Conditions you apply last 90...42...30% shorter.
  • Glowing Signet Glowing Signet: Reduced recharge to 15.
  • Harrier's Toss Harrier's Toss: Removed PvE/PvP split.
  • Hasty Refrain Hasty Refrain: Increased duration to 5...11...13.
  • Inspirational Speech Inspirational Speech: Increased Energy cost to 15, activation to 1 and recharge to 30. Functionality changed to: "Target ally and another nearby ally gain 1...4...5 Adrenaline strikes and 2...7...8 energy. Cannot self target. Lose all adrenaline and 5 energy."
  • Lyric of Purification Lyric of Purification: Changed condition to "next spell" instead of signet.
  • Natural Temper Natural Temper: Adrenaline cost increased to 5. Functionality changed to: "Echo. For 5...10...11 seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted."
  • Remedy Signet Remedy Signet: Decreased casting time to 1/4 and increased recharge time to 6.
  • Soldier's Fury Soldier's Fury: Created PvE/PvP split.
  • Song of Purification Song of Purification: Reduced activation time to 1.

Ranger[edit]

Ritualist[edit]

Warrior[edit]

PvE Only[edit]

  • "Save Yourselves!" "Save Yourselves!":
  • Seed of Life Seed of Life: Recharge decreased to 20. Functionality changed to: "For 5...9...10 seconds, whenever target other ally takes damage, all adjacent party members are healed for 2 for each rank of Divine Favor."
  • Soldier's Defense Soldier's Defense: Increased duration of PvE skill to 1...7...8.
  • Soldier's Fury Soldier's Fury: Added the clause: "Renewal: Whenever a shout ends on you."

AI Updates[edit]

  • Ray of Judgment now causes scatter.

Miscellaneous[edit]