User:Titani Ertan/Update
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Note: An explanation of these updates can be found in this page. |
Update, May 35, 0000.1[edit]
Assassin[edit]
Black Spider Strike: Decreased recharge to 6.
Beguiling Haze: Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For 1...5...6 seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for 1...5...6 seconds."
Dancing Daggers: Increased recharge to 10. Decreased damage to 5...23...28.
Desperate Strike: Decreased recharge to 4, changed Health requirement to 40...76...85.
Golden Phoenix Strike: Increased recharge to 10.
Heart of Shadow: Functionality changed to: "Enchantment Spell. For 5 seconds, you have +2...4...4 Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain 30...86...100 Health."
Hidden Caltrops: Increased recharge to 20. Functionality changed to: "You are surrounded by Hidden Caltrops. For 6...13...15 seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
Jungle Strike: Increased conditional damage to 1...32...40. Decreased recharge to 8.
Mirrored Stance: Increased Energy cost to 10. Functionality changed to: "Hex Spell. For 5...13...15 seconds, the next stance target foe uses is interrupted and Mirrored Stance becomes that stance (8...14...15 seconds).
Palm Strike: Reverted to the state before December 11th, 2008 update.
Twisting Fangs: Now must follow a Dual Attack.
Unseen Fury: Energy cost increased to 10. Functionality changed to: "Stance. For 30...46...50 seconds, while Blinded, you have 50% chance to block incoming attacks."
Viper's Defense: Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for 5...17...20."
Dervish[edit]
- Scythes now do 7-40 damage, and hit up to two foes.
Wounding Strike: Increased recharge to 5. Functionality changed to: "Lose an enchantment. Deal +10...29...34 damage and inflict Bleeding condition (4...15...18). If you lost an enchantment this way, deal +13...32...37 damage and inflict Deep Wound (4...14...16) instead."
Aura Slicer: Functionality changed to: "Deals +10...22...25 damage. If target foe is enchanted, you deal an extra 10...15...16 damage, and your next attack is unblockable."
Aura of Thorns: Replaced the end effect (bleeding) with another cripple.
Avatar of Grenth (PvP): Reduced Energy cost to 5.
Avatar of Melandru: Changed Health bonus to 40...96...110.
Dust Cloak: Changed the type of damage of the initial effect to armor-ignoring damage.
Eremite's Attack (PvP): Increased recharge to 5.
Extend Enchantments: Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy."
Grenth's Aura: Moved to Mysticism.
Rending Aura: Now removes enchantments from all attacks, not only melee ones.
Rending Touch: Added the clause: "No effect unless you lost an enchantment."
Winds of Disenchantment: Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
Zealous Sweep: Reduced recharge to 6.
Elementalist[edit]
Searing Flames: Added the clause "Target foe no longer burns if that foe is damaged by Searing Flames."
Second Wind: Energy cost decreased to 5. Activation reduced to 1. Recharge increased to 10. Moved to Energy Storage. Functionality changed to: "Elite Spell. End effect after 10 seconds: Gain 0...2...3 Energy for each Energy point you lost. No effect and ends early if you use a Signet.
Mesmer[edit]
Air of Disenchantment:
Aneurysm:
Arcane Languor:
Calculated Risk:
Confusing Images:
Crippling Anguish:
Discharge Enchantment:
Enchanter's Conundrum:
Energy Drain (PvE and PvP):
Energy Tap (PvE and PvP):
Epidemic:
Ether Lord:
Ethereal Burden:
Expel Hexes:
Extend Conditions:
Feedback:
Fevered Dreams:
Fragility (PvP):
Frustration:
Hex Eater Signet:
Hex Eater Vortex:
Hypochondria:
Ignorance:
Illusion of Pain:
Illusionary Weaponry:
Imagined Burden:
Kitah's Burden:
Lyssa's Balance:
Mantra of Concentration:
Mantra of Recall:
Mantra of Resolve (PvP):
Migraine:
Mirror of Disenchantment:
Panic:
Persistence of Memory:
Power Flux:
Power Leech:
Power Lock:
Psychic Instability:
Recurring Insecurity:
Shared Burden:
Shatter Delusions:
Shatter Hex:
Shatter Storm:
Signet of Disenchantment:
Signet of Disruption:
Signet of Distraction:
Signet of Midnight:
Signet of Recall:
Simple Thievery:
Soothing Images:
Spiritual Pain:
Stolen Speed:
Sum of All Fears:
Symbolic Celerity:
Symbolic Posture:
Tease:
Unnatural Signet:
Visions of Regret:
Wastrel's Demise:
Web of Disruption:
Wastrel's Worry: Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For 3...7...8 seconds, spells successfully cast by target foe take an additional 0...3...4 seconds to recharge. Ends early if target uses a non-spell skill."
Monk[edit]
Air of Enchantment:
Amity: Moved to Divine Favor, increased Energy cost to 15, increased cast time to 1, decreased recharge to 25. Functionality changed to: "Elite Spell. Heals all party members for 4...49...60 health. For 10 seconds, the next time a party member will get hit for more than 80 damage, that party member and all nearby allies gain 10...26...30 Health."
Aura of Faith:
Balthazar's Aura:
Blessed Light:
Boon Signet:
Contemplation of Purity:
Convert Hexes:
Defender's Zeal:
Divine Boon:
Dwayna's Sorrow:
Empathic Removal:
Healer's Covenant:
Healing Burst:
Healing Hands:
Healing Light:
Healing Ribbon:
Holy Haste:
Mark of Protection:
Martyr:
Mending Touch: Added the clause "Remove 1...2...2 conditions" to the beginning.
Pacifism:
Pensive Guardian:
Protective Bond:
Ray of Judgment: Decreased damage to 2...32...40.
Release Enchantments:
Restful Breeze:
Resurrect:
Reverse Hex:
Scourge Enchantment:
Scourge Healing:
Scourge Sacrifice:
Scribe's Insight:
Seed of Life:
Selfless Spirit:
Shield Guardian:
Shield of Deflection:
Shield of Regeneration:
Signet of Devotion:
Signet of Mystic Wrath:
Signet of Removal:
Smite:
Smiter's Boon (PvP): Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains 10...18...20 Health. Fails if you have less than 5 Divine Favor."
Spell Shield:
Spotless Mind:
Spotless Soul:
Supportive Spirit:
Unyielding Aura (PvP):
Vengeance:
Watchful Healing:
Withdraw Hexes: Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for -0...32...40 for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less."
Word of Censure:
Words of Comfort:
Zealot's Fire:
Necromancer[edit]
Aura of the Lich: Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal 30...70...80 Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level 5...15...18 Bone Horror. The same foe cannot be hit more than once.
Paragon[edit]
"Brace Yourself!" (PvP): Recharge reduced to 8.
"Help Me!": Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For 1...8...10 seconds, healing spells targeted at you heal for 5...23...28 more."
"Incoming!": Functionality changed to: "For 4...11...13 seconds, all allies within earshot gain +10...21...24 armor and move 25% faster. Ends on all allies when an ally hits with an attack."
"Incoming!" (PvP): Increased healing to 7...17...20 and reduced recharge to 20.
"It's just a flesh wound.": Increased movement speed duration to 1...12...15.
"Make Your Time!": Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For 3...6...7 seconds, party members within earshot cast spells 100% faster."
"Never Give Up!": Removed PvE/PvP split.
"Stand Your Ground!": Removed PvE/PvP split.
"The Power Is Yours!": Adrenaline cost increased to 6. Functionality changed to: "For 1...5...6 seconds, allies in earshot casting a spell gain +0...2...3 Energy Regeneration."
Angelic Bond: Recharge reduced to 25. Functionality changed to: "For 5...17...20 seconds, damage is equally distributed amongst party members within earshot. Ends if a party members has 2 or more conditions."
Angelic Protection: Increased Energy cost to 10, increased casting time to 1, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain 50...82...90."
Anthem of Disruption: Removed PvE/PvP split.
Anthem of Guidance: Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For 5...12...14 seconds, the next 1...3...4 attack skills used by party members within earshot cannot be blocked."
Anthem of Weariness: Reduced recharge to 6.
Awe: Reduced Energy cost to 5. Increased recharge to 15.
Blazing Finale: Removed PvE/PvP split.
Cautery Signet: Reduced activation time to 1.
Chorus of Restoration: Removed recharge. Increased Adrenaline cost to 8.
Crippling Anthem: Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition (3...9...10 with their next attack skill and deal +10...14...15 damage against crippled foes."
Defensive Anthem: Removed PvE/PvP split.
Energizing Chorus: Removed activation time.
Energizing Finale: Increased recharge to 15. Decreased energy cost to 5.
Focused Anger: Recharge time reduced to 30. Functionality changed to: "Elite Skill. For 7...22...26 seconds, your spear attacks deal +3...12...14 damage. Conditions you apply last 90...42...30% shorter.
Glowing Signet: Reduced recharge to 15.
Harrier's Toss: Removed PvE/PvP split.
Hasty Refrain: Increased duration to 5...11...13.
Inspirational Speech: Increased Energy cost to 15, activation to 1 and recharge to 30. Functionality changed to: "Target ally and another nearby ally gain 1...4...5 Adrenaline strikes and 2...7...8 energy. Cannot self target. Lose all adrenaline and 5 energy."
Lyric of Purification: Changed condition to "next spell" instead of signet.
Natural Temper: Adrenaline cost increased to 5. Functionality changed to: "Echo. For 5...10...11 seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted."
Remedy Signet: Decreased casting time to 1/4 and increased recharge time to 6.
Soldier's Fury: Created PvE/PvP split.
Song of Purification: Reduced activation time to 1.
Ranger[edit]
Archer's Signet: Recharge increased to 30. Functionality changed to: "Elite Stance. (10...22...25 seconds.) Whenever you shoot with your bow, you shoot an extra arrow. Lose 5 energy whenever you hit with an ordinary arrow. Fails unless Expertise higher than 4 and ends if you have 0 Energy."
Barbed Arrows: Removed Activation Time (1/2 second). Recharge decreased to 8. Functionality changed to: "Bow Attack. Inflict Bleeding (3...21...25) on target foe and 1 nearby foe."
Bestial Fury:
Bestial Mauling:
Bestial Pounce:
Body Shot:
Brambles:
Burning Arrow:
Call of Haste:
Called Shot:
Choking Gas:
Companionship:
Conflagration:
Crossfire:
Determined Shot:
Disrupting Accuracy:
Dryder's Defenses:
Equinox:
Escape:
Expert Focus:
Expert's Dexterity:
Famine:
Feral Aggression:
Ferocious Strike:
Fertile Season:
Focused Shot:
Forked Arrow:
Greater Conflagration:
Heal as One: Reduced Activation to 1/2 second.
Healing Spring:
Heket's Rampage:
Hunter's Shot: Recharge reduced to 6. Functionality changed to: "Bow Attack. Deal +7...17...19 damage. If this hits a moving foe, that foe is Crippled (3 seconds) and you deal an extra +9...15...17 damage.
Incendiary Arrows:
Infuriating Heat:
Kindle Arrows:
Lacerate:
Marauder's Shot:
Marksman's Wager:
Melandru's Arrows:
Melandru's Shot: Increased casting time to 1. Functionality changed to: "Inflicts Bleeding 5...15...18. If target foe is already bleeding, inflict Cripple 1...8...10 instead."
Muddy Terrain:
Natural Stride:
Nature's Renewal: Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
Never Rampage Alone:
Oath Shot:
Pestilence:
Poison Arrow:
Power Shot: Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
Practiced Stance: Functionality changed to: "Elite Stance. (10...26...30 seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last 40...72...80% longer."
Precision Shot:
Predatory Bond:
Predatory Season:
Primal Echoes:
Punishing Shot:
Quick Shot:
Quicksand:
Rampage as One:
Revive Animal:
Roaring Winds: Functionality changed to: "Creates a level 1...11...13 spirit (35...79...90 seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes 1...56...70 damage."
Scavenger's Focus:
Seeking Arrows:
Smoke Trap:
Snare:
Splinter Shot:
Strike as One:
Symbiosis: Functionality changed to: "Creates a level 1...11...13 spirit (20...124...150 seconds lifespan.) Whenever a Creature in range is damaged, -5...9...12% of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
Symbiotic Bond:
Tiger's Fury:
Toxicity:
Tranquility: Now also affects Weapon Spells.
Troll Unguent: Reduced activation to 2.
Volley:
Winter:
Ritualist[edit]
Anguished Was Lingwah: Energy cost decreased to 10, activation reduced to 1/4. Moved to Restoration Magic. Functionality changed to: "For 5...23...28 seconds, while in earshot of a friendly spirit, you receive 9...17...19 less damage. Drop effect: Nearby party members lose a condition. If in earshot of an enemy spirit, take in charge of that spirit. Deal 50...22...15% less damage."
Attuned Was Songkai: Functionality changed to: "For 60 seconds, Ritualist Spells you cast give you back 30...49...54% of the base energy cost. You and all nearby allies lose 15...5...3 energy."
Binding Chains:
Brutal Weapon:
Caretaker's Charge:
Clamor of Souls:
Defiant Was Xinrae:
Destructive Was Glaive:
Doom:
Dulled Weapon:
Empowerment:
Ghostly Haste:
Ghostly Weapon:
Lamentation:
Lively Was Naomei:
Mend Body and Soul: Recharge increased to 4. Functionality changed to: "Heals for 20...96...115. Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for 10...80...97 instead."
Mighty Was Vorizun:
Preservation:
Pure Was Li Ming:
Reclaim Essence:
Renewing Memories:
Renewing Memories:
Renewing Surge:
Resilient Was Xiko:
Restoration:
Soothing:
Soul Twisting:
Spirit Boon Strike:
Spirit Burn:
Spirit Channeling:
Spirit Light: Increase recharge to 5. Functionality changed to: "Heals for 40...104...120. If there are spirits within earshot, heal for an extra 30...54...60.
Spirit to Flesh:
Sundering Weapon:
Tranquil Was Tanasen:
Vocal Was Sogolon:
Wailing Weapon:
Weapon of Fury:
Weapon of Quickening:
Weapon of Renewal:
Wielder's Remedy:
Wielder's Strike:
Wielder's Zeal:
Xinrae's Weapon: Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For 8...14...15 second, target other ally deals +7...23...27 physical damage in melee while in earshot of an allied spirit."
Warrior[edit]
"Coward!": Functionality changed to: "If target foe is effected by a Stance, that foe is knocked down and receives 50 physical damage."
"None Shall Pass!": Functionality changed to: "Shout. Target foe and 2 adjacent foes are knocked down. If all of those foes were Enchanted, foes in your area are knocked down. Fails if Tactics is 6 or less.
"Retreat!": Recharge reduced to 15. Functionality changed to: "For 5...14...16 seconds, while in earshot of a dead ally, all party members within earshot move 25% faster and receive 6...11...12 less damage. Ends on all allies when an ally deals damage to a foe."
"You Will Die!": Energy cost replaced by 8 adrenaline cost. Removed recharge. Functionality changed to: "If target foe is under 50% HP, that foe suffers from a random condition (Deep Wound and Weakness 15 seconds, Bleeding 25 seconds and crippled 10 seconds).
"You're All Alone!":
Auspicious Blow:
Auspicious Parry: Adrenaline cost increased to 3. Functionality changed to: "Block the next attack skill. Block effect: The attacker takes 10...26...30 damage."
Backbreaker:
Battle Rage:
Belly Smash:
Berserker Stance:
Bonetti's Defense: Made a PvE/PvP split. The PvE version is returned to its original version.
Bull's Charge: Moved to Tactics. Functionality changed to: "Elite Stance. For 5...17...20 seconds, move 25% faster. The next time you or any nearby ally would be knocked down by a foe, that foe is knocked down and is Weakened for 10...22...25."
Burst of Aggression: Changed duration to 0...11...14.
- Charge! Charge!:
Critical Chop:
Decapitate:
Defensive Stance: Made a PvE/PvP split. The PvE version is returned to its original version.
Deflect Arrows:
Defy Pain:
Desperation Blow: Added the clause "Lose 9 Energy if you were not knocked down." to the end.
Disarm:
Disciplined Stance: Made a PvE/PvP split. The PvE version is returned to its original version.
Distracting Blow:
Distracting Strike:
Drunken Blow: Added the clause "Lose 9 Energy if you were not knocked down." to the end.
Dwarven Battle Stance:
Endure Pain:
Enraged Smash:
Fear Me!:
Fierce Blow:
Final Thrust:
Flourish:
Forceful Blow:
Gladiator's Defense:
Griffon's Sweep:
Hamstring:
Headbutt: Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals 40...168...200 blunt damage."
Healing Signet:
Heavy Blow:
I Will Avenge You!:
I Will Survive!:
Keen Chop:
Knee Cutter:
Lacerating Chop:
Leviathan's Sweep:
Magehunter Strike:
Magehunter's Smash:
Mokele Smash:
Overbearing Smash:
Primal Rage:
Protector's Defense:
Quivering Blade:
Rage of the Ntouka: Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain 2...5...6 energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
Renewing Smash:
Shield Stance:
- Shields Up! Shields Up!:
Shove:
Signet of Stamina:
Skull Crack: Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from 3...9...10 Energy lost. If that foe had conditions, inflict Deep Wound (6...16...19).
Soldier's Defense: Made a PvE/PvP split.
Soldier's Speed:
Soldier's Stance:
Soldier's Strike:
Staggering Blow:
Steady Stance:
Thrill of Victory:
To the Limit!:
Victory is Mine!:
PvE Only[edit]
"Save Yourselves!":
Seed of Life: Recharge decreased to 20. Functionality changed to: "For 5...9...10 seconds, whenever target other ally takes damage, all adjacent party members are healed for 2 for each rank of Divine Favor."
Soldier's Defense: Increased duration of PvE skill to 1...7...8.
Soldier's Fury: Added the clause: "Renewal: Whenever a shout ends on you."
AI Updates[edit]
- Ray of Judgment now causes scatter.
Miscellaneous[edit]
- Heroes are no longer available in PvP, except for Hero Battles.
- Replaced
"We Shall Return!" on Awakened Cavaliers with
"Find Their Weakness!".
- We gave Titani 100k, because he's pretty and sexy.